Grayson Burton
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354d71cc1f
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The Great Debuggening (#632)
The Great Debuggening
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2020-10-08 11:43:01 -07:00 |
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Marek Legris
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474bb5403e
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Transform Rewrite (#374)
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
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2020-09-14 14:00:32 -07:00 |
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Hugo Lindsay
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00be5d083e
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UI component bundles derive clone (#390)
make Draw, TextStyle, and the rest of the ui components derive clone
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2020-08-29 16:49:39 -07:00 |
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Carter Anderson
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7212b70478
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rustfmt changes
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2020-07-28 14:24:03 -07:00 |
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Carter Anderson
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3d2a4f6c39
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ui: combine Click and Hover into Interaction
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2020-07-28 01:20:19 -07:00 |
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Carter Anderson
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4a8c6c335a
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ui: feed computed image size into bevy_ui flex
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2020-07-28 00:37:25 -07:00 |
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Carter Anderson
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cf9501a50e
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ui: feed computed text position into bevy_ui flex
and remove TextAlign because it is now redundant
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2020-07-27 21:04:04 -07:00 |
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Carter Anderson
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3d5e7e54f3
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ui: create bevy types for flex style
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2020-07-27 16:54:36 -07:00 |
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Carter Anderson
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339e9ad52d
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ui: cleaner stretch integration
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2020-07-25 13:14:36 -07:00 |
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Carter Anderson
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93bb1d5b8e
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ui: initial flexbox support
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2020-07-24 23:04:45 -07:00 |
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Carter Anderson
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9a236f4923
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ui: remove translation/rotation/scale components (Node serves the same role)
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2020-07-19 20:33:55 -07:00 |
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Carter Anderson
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6db82714dc
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ui: text alignment and more complete button example event handling
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2020-07-18 17:03:37 -07:00 |
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Carter Anderson
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fe1adb6cf6
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ui: focus/click/hover system. initial buttons
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2020-07-18 14:08:46 -07:00 |
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Carter Anderson
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c81ab99dac
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cargo fmt
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2020-07-10 01:37:06 -07:00 |
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Carter Anderson
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950e50bbb1
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Bevy ECS migration
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2020-07-10 01:06:21 -07:00 |
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Carter Anderson
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92c44320ee
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ecs: rename EntityArchetype to ComponentSet
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2020-06-25 11:21:56 -07:00 |
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Carter Anderson
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1ef4fbf005
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ui: rework so Nodes now use transforms and z-sort happens
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2020-06-25 10:13:00 -07:00 |
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Carter Anderson
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ecea30cadb
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text: new atlased rendering finally works!
removed old render-to-texture rendering
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2020-06-20 12:40:37 -07:00 |
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Carter Anderson
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f799d3ac93
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render: add RenderPipeline and begin moving logic there
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2020-06-15 00:08:50 -07:00 |
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Carter Anderson
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3d07fbdc81
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render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
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2020-06-09 23:16:48 -07:00 |
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Carter Anderson
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e68ae995f8
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rename rect to quad
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2020-05-31 23:39:20 -07:00 |
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Carter Anderson
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6e76296ce0
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sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
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2020-05-30 12:31:04 -07:00 |
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Carter Anderson
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c5ab7df98f
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automatically detect bevy meta crate in derive macros
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2020-05-24 12:39:23 -07:00 |
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Carter Anderson
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86c18edbfd
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Label component
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2020-05-17 18:09:29 -07:00 |
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Carter Anderson
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c5ca59dc4d
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cargo fmt
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2020-05-05 18:44:32 -07:00 |
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Carter Anderson
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dcc34473e5
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sprites
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2020-05-04 01:23:40 -07:00 |
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Carter Anderson
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1056b79abf
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ui textures
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2020-05-03 23:49:45 -07:00 |
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Carter Anderson
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d50313c285
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ui is back!
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2020-05-03 19:30:31 -07:00 |
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Carter Anderson
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dac9cac776
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ui render graph
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2020-05-03 12:35:07 -07:00 |
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Carter Anderson
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355e219608
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begin porting ui to new render graph
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2020-05-02 17:56:30 -07:00 |
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Carter Anderson
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87066cafd3
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move bevy crates to their own folder
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2020-04-24 17:57:20 -07:00 |
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