..
batching
Fix Adreno 642L crash ( #14937 )
2024-08-27 17:35:01 +00:00
camera
Have EntityCommands methods consume self for easier chaining ( #14897 )
2024-08-26 18:24:59 +00:00
diagnostic
Wgpu 0.20 ( #13186 )
2024-06-14 18:39:31 +00:00
mesh
Fix tiny seam in Annulus geometry. ( #14913 )
2024-08-25 14:11:58 +00:00
primitives
Glam 0.28 update - adopted ( #14613 )
2024-08-06 01:28:00 +00:00
render_graph
Don't ignore draw errors ( #13240 )
2024-07-22 19:22:30 +00:00
render_phase
Make TrackedRenderPass::set_vertex_buffer aware of slice size ( #14916 )
2024-08-28 11:41:42 +00:00
render_resource
Make TrackedRenderPass::set_vertex_buffer aware of slice size ( #14916 )
2024-08-28 11:41:42 +00:00
renderer
Replace the wgpu_trace
feature with a field in bevy_render::settings::WgpuSettings
( #14842 )
2024-08-25 14:16:11 +00:00
texture
ImageSampler::init_descriptor ( #11113 )
2024-08-26 17:56:37 +00:00
view
Rewrite screenshots. ( #14833 )
2024-08-25 14:14:32 +00:00
alpha.rs
Implement alpha to coverage (A2C) support. ( #12970 )
2024-04-15 20:37:52 +00:00
color_operations.wgsl
move wgsl color operations from bevy_pbr to bevy_render ( #13209 )
2024-05-04 10:30:23 +00:00
extract_component.rs
Fix some nightly Clippy lints ( #12927 )
2024-04-13 02:05:38 +00:00
extract_instances.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
extract_param.rs
Enable the unsafe_op_in_unsafe_fn
lint ( #11591 )
2024-01-28 23:18:11 +00:00
extract_resource.rs
Add error when extract resource build fails ( #4964 )
2024-04-28 05:20:59 +00:00
globals.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
lib.rs
Add RenderSet::FinalCleanup
for World::clear_entities
( #14764 )
2024-08-15 18:48:43 +00:00
maths.wgsl
add tonemapping LUT bindings for sprite and mesh2d pipelines ( #13262 )
2024-05-28 12:09:26 +00:00
pipelined_rendering.rs
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
render_asset.rs
check sampler type in as_bind_group derives ( #12637 )
2024-08-21 01:41:31 +00:00
settings.rs
Replace the wgpu_trace
feature with a field in bevy_render::settings::WgpuSettings
( #14842 )
2024-08-25 14:16:11 +00:00
spatial_bundle.rs
Clearer spatial bundle pub const docs ( #14293 )
2024-07-15 16:03:09 +00:00