bevy/crates/bevy_render/src
akimakinai 4648f7bf72
Make TrackedRenderPass::set_vertex_buffer aware of slice size (#14916)
# Objective

- Fixes #14841

## Solution

- Compute BufferSlice size manually and use it for comparison in
`TrackedRenderPass`

## Testing

- Gizmo example does not crash with #14721 (without system ordering),
and `slice` computes correct size there

---

## Migration Guide

- `TrackedRenderPass::set_vertex_buffer` function has been modified to
update vertex buffers when the same buffer with the same offset is
provided, but its size has changed. Some existing code may rely on the
previous behavior, which did not update the vertex buffer in this
scenario.

---------

Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-08-28 11:41:42 +00:00
..
batching Fix Adreno 642L crash (#14937) 2024-08-27 17:35:01 +00:00
camera Have EntityCommands methods consume self for easier chaining (#14897) 2024-08-26 18:24:59 +00:00
diagnostic Wgpu 0.20 (#13186) 2024-06-14 18:39:31 +00:00
mesh Fix tiny seam in Annulus geometry. (#14913) 2024-08-25 14:11:58 +00:00
primitives Glam 0.28 update - adopted (#14613) 2024-08-06 01:28:00 +00:00
render_graph Don't ignore draw errors (#13240) 2024-07-22 19:22:30 +00:00
render_phase Make TrackedRenderPass::set_vertex_buffer aware of slice size (#14916) 2024-08-28 11:41:42 +00:00
render_resource Make TrackedRenderPass::set_vertex_buffer aware of slice size (#14916) 2024-08-28 11:41:42 +00:00
renderer Replace the wgpu_trace feature with a field in bevy_render::settings::WgpuSettings (#14842) 2024-08-25 14:16:11 +00:00
texture ImageSampler::init_descriptor (#11113) 2024-08-26 17:56:37 +00:00
view Rewrite screenshots. (#14833) 2024-08-25 14:14:32 +00:00
alpha.rs Implement alpha to coverage (A2C) support. (#12970) 2024-04-15 20:37:52 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
extract_instances.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
extract_param.rs Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
extract_resource.rs Add error when extract resource build fails (#4964) 2024-04-28 05:20:59 +00:00
globals.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
lib.rs Add RenderSet::FinalCleanup for World::clear_entities (#14764) 2024-08-15 18:48:43 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
render_asset.rs check sampler type in as_bind_group derives (#12637) 2024-08-21 01:41:31 +00:00
settings.rs Replace the wgpu_trace feature with a field in bevy_render::settings::WgpuSettings (#14842) 2024-08-25 14:16:11 +00:00
spatial_bundle.rs Clearer spatial bundle pub const docs (#14293) 2024-07-15 16:03:09 +00:00