bevy/crates
radiish 13feac6721
reflect: maximally relax TypePath bounds (#11037)
# Objective

- Provides an alternate solution to the one implemented in #10791
without breaking changes.

## Solution

- Changes the bounds of macro-generated `TypePath` implementations to
universally ignore the types of fields, rather than use the same bounds
as other implementations. I think this is a more holistic solution than
#10791 because it totally erases the finicky bounds we currently
generate, helping to untangle the reflection trait system.
2023-12-24 17:45:46 +00:00
..
bevy_a11y Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_animation docs: AnimationPlayer::play doesn't have transition_duration arg (#10970) 2023-12-13 18:51:34 +00:00
bevy_app Add insert_state to App. (#11043) 2023-12-21 14:09:24 +00:00
bevy_asset Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
bevy_audio Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
bevy_core Replace deprecated elements (#10999) 2023-12-16 23:24:49 +00:00
bevy_core_pipeline Register Camera types. (#11069) 2023-12-23 17:33:37 +00:00
bevy_derive Reexport winit::platform::android::activity::* in bevy_winit (#11011) 2023-12-19 20:15:03 +00:00
bevy_diagnostic Update sysinfo version to 0.30.0 (#11071) 2023-12-23 17:33:15 +00:00
bevy_dylib Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_ecs Explain EventWriter limits concurrency (#11063) 2023-12-24 17:45:21 +00:00
bevy_ecs_compile_fail_tests Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779) 2023-12-12 19:45:50 +00:00
bevy_encase_derive Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_gilrs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_gizmos Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
bevy_gltf fix base64 padding when loading a gltf file (#11053) 2023-12-21 20:00:51 +00:00
bevy_hierarchy Re-export smallvec crate from bevy_utils (#11006) 2023-12-24 15:35:09 +00:00
bevy_input Update winit dependency to 0.29 (#10702) 2023-12-21 07:40:47 +00:00
bevy_internal Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_log Add helper macro's for logging only once (#10808) 2023-12-05 01:56:40 +00:00
bevy_macro_utils Remove unnecessary parens (#11075) 2023-12-24 17:43:01 +00:00
bevy_macros_compile_fail_tests Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_math Introduce AspectRatio struct (#10368) 2023-12-17 02:01:26 +00:00
bevy_mikktspace Replace calculation with function call (#11077) 2023-12-23 17:32:26 +00:00
bevy_pbr Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
bevy_ptr Simplify equality assertions (#10988) 2023-12-16 23:58:41 +00:00
bevy_reflect reflect: maximally relax TypePath bounds (#11037) 2023-12-24 17:45:46 +00:00
bevy_reflect_compile_fail_tests Fix nested generics in Reflect derive (#10791) 2023-11-29 01:46:09 +00:00
bevy_render Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
bevy_scene Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
bevy_sprite Remove unnecessary parens (#11075) 2023-12-24 17:43:01 +00:00
bevy_tasks Update winit dependency to 0.29 (#10702) 2023-12-21 07:40:47 +00:00
bevy_text Replace deprecated elements (#10999) 2023-12-16 23:24:49 +00:00
bevy_time Update winit dependency to 0.29 (#10702) 2023-12-21 07:40:47 +00:00
bevy_transform Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
bevy_ui Re-export smallvec crate from bevy_utils (#11006) 2023-12-24 15:35:09 +00:00
bevy_utils Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
bevy_window Remove CanvasParentResizePlugin (#11057) 2023-12-21 20:01:22 +00:00
bevy_winit Use WindowBuilder::with_append() to append canvas (#11065) 2023-12-24 17:44:50 +00:00