bevy/examples/window/scale_factor_override.rs
TheRawMeatball 3cb2e22e89
Added use_dpi setting to WindowDescriptor (#1131)
Added scale_factor_override
2020-12-28 14:26:50 -06:00

85 lines
3.1 KiB
Rust

use bevy::prelude::*;
/// This example illustrates how to customize the default window settings
fn main() {
App::build()
.add_resource(WindowDescriptor {
width: 500.,
height: 300.,
..Default::default()
})
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.add_system(toggle_override.system())
.add_system(change_scale_factor.system())
.run();
}
fn setup(
commands: &mut Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands
// ui camera
.spawn(CameraUiBundle::default())
// root node
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
justify_content: JustifyContent::SpaceBetween,
..Default::default()
},
material: materials.add(Color::NONE.into()),
..Default::default()
})
.with_children(|parent| {
parent
// left vertical fill (border)
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(200.0), Val::Percent(100.0)),
border: Rect::all(Val::Px(2.0)),
..Default::default()
},
material: materials.add(Color::rgb(0.65, 0.65, 0.65).into()),
..Default::default()
})
.with_children(|parent| {
parent.spawn(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
..Default::default()
},
text: Text {
value: "Example text".to_string(),
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
style: TextStyle {
font_size: 30.0,
color: Color::WHITE,
..Default::default()
},
},
..Default::default()
});
});
});
}
/// This system toggles scale factor overrides when enter is pressed
fn toggle_override(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
let window = windows.get_primary_mut().unwrap();
if input.just_pressed(KeyCode::Return) {
window.set_scale_factor_override(window.scale_factor_override().xor(Some(1.)));
}
}
/// This system changes the scale factor override when up or down is pressed
fn change_scale_factor(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
let window = windows.get_primary_mut().unwrap();
if input.just_pressed(KeyCode::Up) {
window.set_scale_factor_override(window.scale_factor_override().map(|n| n + 1.));
} else if input.just_pressed(KeyCode::Down) {
window.set_scale_factor_override(window.scale_factor_override().map(|n| (n - 1.).max(1.)));
}
}