bevy/crates/bevy_pbr/src/render
akimakinai 11d1ebeed3
Fix OIT shaders error with DX12 backend (#15782)
# Objective

- Fixes #15781

## Solution

- DX12 backend seems to require functions with return types to return
value. [WebGPU spec also requires
this](https://gpuweb.github.io/gpuweb/wgsl/#behaviors-rules).

Upstream issue: https://github.com/gfx-rs/wgpu/issues/4458
https://github.com/gpuweb/gpuweb/issues/2523

## Testing

- Tested `order_independent_transparency` example with both dx12 and
vulkan backend on Windows
2024-10-10 14:17:09 +00:00
..
clustered_forward.wgsl Fix incorrect function calls to hsv_to_rgb in render debug code. (#14260) 2024-07-22 18:25:54 +00:00
fog.rs Rename rendering components for improved consistency and clarity (#15035) 2024-09-10 01:11:46 +00:00
fog.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
forward_io.wgsl Add UV channel selection to StandardMaterial (#13200) 2024-05-13 18:23:09 +00:00
gpu_preprocess.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
light.rs Synchronize removed components with the render world (#15582) 2024-10-08 22:23:17 +00:00
mesh.rs Fix mesh flags (#15804) 2024-10-09 23:50:48 +00:00
mesh.wgsl Fix the example regressions from packed growable buffers. (#14375) 2024-07-22 18:55:51 +00:00
mesh_bindings.rs simplify std::mem references (#15315) 2024-09-19 21:28:16 +00:00
mesh_bindings.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
mesh_functions.wgsl Fix meshlet vertex attribute interpolation (#13775) 2024-06-10 20:18:43 +00:00
mesh_preprocess.wgsl Fix the example regressions from packed growable buffers. (#14375) 2024-07-22 18:55:51 +00:00
mesh_types.wgsl Fix the example regressions from packed growable buffers. (#14375) 2024-07-22 18:55:51 +00:00
mesh_view_bindings.rs Fix oit webgl (#15728) 2024-10-08 14:50:35 +00:00
mesh_view_bindings.wgsl Add Order Independent Transparency (#14876) 2024-10-07 23:50:28 +00:00
mesh_view_types.wgsl Implement volumetric fog support for both point lights and spotlights (#15361) 2024-09-29 21:30:53 +00:00
mod.rs Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
morph.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
morph.wgsl Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
parallax_mapping.wgsl Fix a few "repeated word" typos (#13955) 2024-06-20 21:35:20 +00:00
pbr.wgsl Fix OIT shaders error with DX12 backend (#15782) 2024-10-10 14:17:09 +00:00
pbr_ambient.wgsl Use “specular occlusion” term to consistently extinguish fresnel on Ambient and Environment Map lights (#10182) 2023-10-23 03:26:20 +00:00
pbr_bindings.wgsl Added feature switch to default Standard Material's new anisotropy texture to off (#14048) 2024-07-02 18:02:05 +00:00
pbr_fragment.wgsl Added visibility bitmask as an alternative SSAO method (#13454) 2024-10-02 13:43:35 +00:00
pbr_functions.wgsl Meshlet screenspace-derived tangents (#15084) 2024-09-29 18:39:25 +00:00
pbr_lighting.wgsl Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
pbr_prepass.wgsl Meshlet screenspace-derived tangents (#15084) 2024-09-29 18:39:25 +00:00
pbr_prepass_functions.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
pbr_transmission.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
pbr_types.wgsl Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-10 23:25:16 +00:00
rgb9e5.wgsl Deferred Renderer (#9258) 2023-10-12 22:10:38 +00:00
shadow_sampling.wgsl Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
shadows.wgsl Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
skin.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
skinning.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
utils.wgsl Per-meshlet compressed vertex data (#15643) 2024-10-08 18:42:55 +00:00
view_transformations.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
wireframe.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00