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clustered_forward.wgsl
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Fix incorrect function calls to hsv_to_rgb in render debug code. (#14260)
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2024-07-22 18:25:54 +00:00 |
fog.rs
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Rename rendering components for improved consistency and clarity (#15035)
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2024-09-10 01:11:46 +00:00 |
fog.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
forward_io.wgsl
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Add UV channel selection to StandardMaterial (#13200)
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2024-05-13 18:23:09 +00:00 |
gpu_preprocess.rs
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
light.rs
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Synchronize removed components with the render world (#15582)
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2024-10-08 22:23:17 +00:00 |
mesh.rs
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Fix mesh flags (#15804)
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2024-10-09 23:50:48 +00:00 |
mesh.wgsl
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Fix the example regressions from packed growable buffers. (#14375)
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2024-07-22 18:55:51 +00:00 |
mesh_bindings.rs
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simplify std::mem references (#15315)
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2024-09-19 21:28:16 +00:00 |
mesh_bindings.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
mesh_functions.wgsl
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Fix meshlet vertex attribute interpolation (#13775)
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2024-06-10 20:18:43 +00:00 |
mesh_preprocess.wgsl
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Fix the example regressions from packed growable buffers. (#14375)
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2024-07-22 18:55:51 +00:00 |
mesh_types.wgsl
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Fix the example regressions from packed growable buffers. (#14375)
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2024-07-22 18:55:51 +00:00 |
mesh_view_bindings.rs
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Fix oit webgl (#15728)
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2024-10-08 14:50:35 +00:00 |
mesh_view_bindings.wgsl
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Add Order Independent Transparency (#14876)
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2024-10-07 23:50:28 +00:00 |
mesh_view_types.wgsl
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Implement volumetric fog support for both point lights and spotlights (#15361)
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2024-09-29 21:30:53 +00:00 |
mod.rs
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Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572)
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2024-05-31 17:02:28 +00:00 |
morph.rs
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
morph.wgsl
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Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572)
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2024-05-31 17:02:28 +00:00 |
parallax_mapping.wgsl
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Fix a few "repeated word" typos (#13955)
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2024-06-20 21:35:20 +00:00 |
pbr.wgsl
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Fix OIT shaders error with DX12 backend (#15782)
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2024-10-10 14:17:09 +00:00 |
pbr_ambient.wgsl
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Use “specular occlusion” term to consistently extinguish fresnel on Ambient and Environment Map lights (#10182)
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2023-10-23 03:26:20 +00:00 |
pbr_bindings.wgsl
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Added feature switch to default Standard Material's new anisotropy texture to off (#14048)
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2024-07-02 18:02:05 +00:00 |
pbr_fragment.wgsl
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Added visibility bitmask as an alternative SSAO method (#13454)
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2024-10-02 13:43:35 +00:00 |
pbr_functions.wgsl
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Meshlet screenspace-derived tangents (#15084)
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2024-09-29 18:39:25 +00:00 |
pbr_lighting.wgsl
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Rename "point light" to "clusterable object" in cluster contexts. (#13654)
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2024-06-04 11:01:13 +00:00 |
pbr_prepass.wgsl
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Meshlet screenspace-derived tangents (#15084)
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2024-09-29 18:39:25 +00:00 |
pbr_prepass_functions.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
pbr_transmission.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
pbr_types.wgsl
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Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803)
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2024-06-10 23:25:16 +00:00 |
rgb9e5.wgsl
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Deferred Renderer (#9258)
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2023-10-12 22:10:38 +00:00 |
shadow_sampling.wgsl
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Implement percentage-closer soft shadows (PCSS). (#13497)
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2024-09-18 18:07:17 +00:00 |
shadows.wgsl
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Implement percentage-closer soft shadows (PCSS). (#13497)
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2024-09-18 18:07:17 +00:00 |
skin.rs
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
skinning.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
utils.wgsl
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Per-meshlet compressed vertex data (#15643)
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2024-10-08 18:42:55 +00:00 |
view_transformations.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
wireframe.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |