mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 14:10:19 +00:00
2e99d84cdc
Now that we have main features, lets use them!
172 lines
5.6 KiB
Rust
172 lines
5.6 KiB
Rust
use bevy::{
|
|
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
|
ecs::prelude::*,
|
|
math::{Mat4, Quat, Vec3},
|
|
pbr2::{
|
|
AmbientLight, DirectionalLight, DirectionalLightBundle, PbrBundle, PointLight,
|
|
PointLightBundle, StandardMaterial,
|
|
},
|
|
prelude::{App, Assets, BuildChildren, Transform},
|
|
render2::{
|
|
camera::{OrthographicProjection, PerspectiveCameraBundle},
|
|
color::Color,
|
|
mesh::{shape, Mesh},
|
|
},
|
|
PipelinedDefaultPlugins,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(PipelinedDefaultPlugins)
|
|
.add_plugin(FrameTimeDiagnosticsPlugin::default())
|
|
.add_plugin(LogDiagnosticsPlugin::default())
|
|
.add_startup_system(setup)
|
|
.run();
|
|
}
|
|
|
|
/// set up a simple 3D scene
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
let box_size = 2.0;
|
|
let box_thickness = 0.15;
|
|
let box_offset = (box_size + box_thickness) / 2.0;
|
|
|
|
// left - red
|
|
let mut transform = Transform::from_xyz(-box_offset, box_offset, 0.0);
|
|
transform.rotate(Quat::from_rotation_z(std::f32::consts::FRAC_PI_2));
|
|
commands.spawn_bundle(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Box::new(
|
|
box_size,
|
|
box_thickness,
|
|
box_size,
|
|
))),
|
|
transform,
|
|
material: materials.add(StandardMaterial {
|
|
base_color: Color::rgb(0.63, 0.065, 0.05),
|
|
..Default::default()
|
|
}),
|
|
..Default::default()
|
|
});
|
|
// right - green
|
|
let mut transform = Transform::from_xyz(box_offset, box_offset, 0.0);
|
|
transform.rotate(Quat::from_rotation_z(std::f32::consts::FRAC_PI_2));
|
|
commands.spawn_bundle(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Box::new(
|
|
box_size,
|
|
box_thickness,
|
|
box_size,
|
|
))),
|
|
transform,
|
|
material: materials.add(StandardMaterial {
|
|
base_color: Color::rgb(0.14, 0.45, 0.091),
|
|
..Default::default()
|
|
}),
|
|
..Default::default()
|
|
});
|
|
// bottom - white
|
|
commands.spawn_bundle(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Box::new(
|
|
box_size + 2.0 * box_thickness,
|
|
box_thickness,
|
|
box_size,
|
|
))),
|
|
material: materials.add(StandardMaterial {
|
|
base_color: Color::rgb(0.725, 0.71, 0.68),
|
|
..Default::default()
|
|
}),
|
|
..Default::default()
|
|
});
|
|
// top - white
|
|
let transform = Transform::from_xyz(0.0, 2.0 * box_offset, 0.0);
|
|
commands.spawn_bundle(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Box::new(
|
|
box_size + 2.0 * box_thickness,
|
|
box_thickness,
|
|
box_size,
|
|
))),
|
|
transform,
|
|
material: materials.add(StandardMaterial {
|
|
base_color: Color::rgb(0.725, 0.71, 0.68),
|
|
..Default::default()
|
|
}),
|
|
..Default::default()
|
|
});
|
|
// back - white
|
|
let mut transform = Transform::from_xyz(0.0, box_offset, -box_offset);
|
|
transform.rotate(Quat::from_rotation_x(std::f32::consts::FRAC_PI_2));
|
|
commands.spawn_bundle(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Box::new(
|
|
box_size + 2.0 * box_thickness,
|
|
box_thickness,
|
|
box_size + 2.0 * box_thickness,
|
|
))),
|
|
transform,
|
|
material: materials.add(StandardMaterial {
|
|
base_color: Color::rgb(0.725, 0.71, 0.68),
|
|
..Default::default()
|
|
}),
|
|
..Default::default()
|
|
});
|
|
|
|
// ambient light
|
|
commands.insert_resource(AmbientLight {
|
|
color: Color::WHITE,
|
|
brightness: 0.02,
|
|
});
|
|
// top light
|
|
commands
|
|
.spawn_bundle(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Plane { size: 0.4 })),
|
|
transform: Transform::from_matrix(Mat4::from_scale_rotation_translation(
|
|
Vec3::ONE,
|
|
Quat::from_rotation_x(std::f32::consts::PI),
|
|
Vec3::new(0.0, box_size + 0.5 * box_thickness, 0.0),
|
|
)),
|
|
material: materials.add(StandardMaterial {
|
|
base_color: Color::WHITE,
|
|
emissive: Color::WHITE * 100.0,
|
|
..Default::default()
|
|
}),
|
|
..Default::default()
|
|
})
|
|
.with_children(|builder| {
|
|
builder.spawn_bundle(PointLightBundle {
|
|
point_light: PointLight {
|
|
color: Color::WHITE,
|
|
intensity: 25.0,
|
|
..Default::default()
|
|
},
|
|
transform: Transform::from_translation((box_thickness + 0.05) * Vec3::Y),
|
|
..Default::default()
|
|
});
|
|
});
|
|
// directional light
|
|
const HALF_SIZE: f32 = 10.0;
|
|
commands.spawn_bundle(DirectionalLightBundle {
|
|
directional_light: DirectionalLight {
|
|
illuminance: 10000.0,
|
|
shadow_projection: OrthographicProjection {
|
|
left: -HALF_SIZE,
|
|
right: HALF_SIZE,
|
|
bottom: -HALF_SIZE,
|
|
top: HALF_SIZE,
|
|
near: -10.0 * HALF_SIZE,
|
|
far: 10.0 * HALF_SIZE,
|
|
..Default::default()
|
|
},
|
|
..Default::default()
|
|
},
|
|
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::PI / 2.0)),
|
|
..Default::default()
|
|
});
|
|
|
|
// camera
|
|
commands.spawn_bundle(PerspectiveCameraBundle {
|
|
transform: Transform::from_xyz(0.0, box_offset, 4.0)
|
|
.looking_at(Vec3::new(0.0, box_offset, 0.0), Vec3::Y),
|
|
..Default::default()
|
|
});
|
|
}
|