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11b41206eb
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals: 1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main` 2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. I split this up into 3 commits: 1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`). 2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1). 3. **support manual archetype updates in QueryState**: same situation as (2). |
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.. | ||
3d_scene.rs | ||
3d_scene_pipelined.rs | ||
cornell_box_pipelined.rs | ||
load_gltf.rs | ||
load_gltf_pipelined.rs | ||
msaa.rs | ||
orthographic.rs | ||
orthographic_pipelined.rs | ||
parenting.rs | ||
pbr.rs | ||
pbr_pipelined.rs | ||
render_to_texture.rs | ||
shadow_biases_pipelined.rs | ||
shadow_caster_receiver_pipelined.rs | ||
spawner.rs | ||
texture.rs | ||
texture_pipelined.rs | ||
update_gltf_scene.rs | ||
wireframe.rs | ||
z_sort_debug.rs |