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clustered_forward.wgsl
adjust cluster index for viewport origin ( #5947 )
2022-09-15 21:58:14 +00:00
depth.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
light.rs
Take DirectionalLight's GlobalTransform into account when calculating shadow map volume (not just direction) ( #6384 )
2022-11-04 20:12:26 +00:00
mesh.rs
Remove outdated uses of single-tuple bundles ( #6406 )
2022-10-29 18:15:28 +00:00
mesh.wgsl
bevy_pbr: Fix incorrect and unnecessary normal-mapping code ( #5766 )
2022-11-03 20:37:32 +00:00
mesh_bindings.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
mesh_functions.wgsl
bevy_pbr: Fix tangent and normal normalization ( #5666 )
2022-08-18 21:54:40 +00:00
mesh_types.wgsl
bevy_pbr: Fix tangent and normal normalization ( #5666 )
2022-08-18 21:54:40 +00:00
mesh_vertex_output.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
mesh_view_bindings.wgsl
add globals to mesh view bind group ( #5409 )
2022-09-28 04:20:27 +00:00
mesh_view_types.wgsl
Fix panic when using globals uniform in wasm builds ( #6460 )
2022-11-07 19:44:14 +00:00
mod.rs
Materials and MaterialPlugin ( #3428 )
2021-12-25 21:45:43 +00:00
pbr.wgsl
bevy_pbr: Fix incorrect and unnecessary normal-mapping code ( #5766 )
2022-11-03 20:37:32 +00:00
pbr_bindings.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
pbr_functions.wgsl
bevy_pbr: Fix incorrect and unnecessary normal-mapping code ( #5766 )
2022-11-03 20:37:32 +00:00
pbr_lighting.wgsl
separate tonemapping and upscaling passes ( #3425 )
2022-10-26 20:13:59 +00:00
pbr_types.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
shadows.wgsl
Spotlights ( #4715 )
2022-07-08 19:57:43 +00:00
skinning.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
utils.wgsl
Use wgsl saturate ( #6318 )
2022-10-22 08:37:51 +00:00
wireframe.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00