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110831150e
# Objective This PR changes it possible to use vertex colors without a texture using the bevy_sprite ColorMaterial. Fixes #5679 ## Solution - Made multiplication of the output color independent of the COLOR_MATERIAL_FLAGS_TEXTURE_BIT bit - Extended mesh2d_vertex_color_texture example to show off both vertex colors and tinting Not sure if extending the existing example was the right call but it seems to be reasonable to me. I couldn't find any tests for the shaders and I think adding shader testing would be beyond the scope of this PR. So no tests in this PR. 😬 Co-authored-by: Jonas Wagner <jonas@29a.ch> |
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.. | ||
mesh2d.rs | ||
mesh2d_manual.rs | ||
mesh2d_vertex_color_texture.rs | ||
move_sprite.rs | ||
rotation.rs | ||
shapes.rs | ||
sprite.rs | ||
sprite_flipping.rs | ||
sprite_sheet.rs | ||
text2d.rs | ||
texture_atlas.rs | ||
transparency_2d.rs |