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fix typos in examples (#5711)
## Objective Fixed some typos I came across while reading examples.
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5 changed files with 5 additions and 5 deletions
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@ -59,7 +59,7 @@ fn star(
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// 6
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// 7 5
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//
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// These vertices are specificed in 3D space.
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// These vertices are specified in 3D space.
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let mut v_pos = vec![[0.0, 0.0, 0.0]];
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for i in 0..10 {
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// Angle of each vertex is 1/10 of TAU, plus PI/2 for positioning vertex 0
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@ -67,7 +67,7 @@ fn setup(
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..default()
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},
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camera_3d: Camera3d {
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// dont clear on the second camera because the first camera already cleared the window
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// don't clear on the second camera because the first camera already cleared the window
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clear_color: ClearColorConfig::None,
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..default()
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},
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@ -8,7 +8,7 @@ use bevy::{
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fn main() {
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App::new()
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// This configures the app to use the most compatible rendering settings.
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// They help with compatibilty with as many devices as possible.
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// They help with compatibility with as many devices as possible.
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.insert_resource(WgpuSettings {
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priority: WgpuSettingsPriority::Compatibility,
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..default()
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@ -1,5 +1,5 @@
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//! A custom post processing effect, using two cameras, with one reusing the render texture of the first one.
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//! Here a chromatic aberration is applied to a 3d scene containting a rotating cube.
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//! Here a chromatic aberration is applied to a 3d scene containing a rotating cube.
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//! This example is useful to implement your own post-processing effect such as
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//! edge detection, blur, pixelization, vignette... and countless others.
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@ -13,7 +13,7 @@ struct Scaling {
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min_element_size: f32,
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}
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// Implement a simple initialisation.
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// Implement a simple initialization.
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impl Scaling {
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fn new() -> Self {
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Scaling {
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