bevy/crates
Ensar Sarajčić 10f95956a6
Fix documentation for AssetReader::is_directory function (#11538)
# Objective

- Fix documentation for `AssetReader::is_directory` (it is currently
exactly the same as docs for `read_directory`)

---------

Co-authored-by: Kanabenki <lucien.menassol@gmail.com>
2024-01-26 13:55:36 +00:00
..
bevy_a11y resolve all internal ambiguities (#10411) 2024-01-09 19:08:15 +00:00
bevy_animation Skip alloc when updating animation path cache (#11330) 2024-01-13 19:33:11 +00:00
bevy_app Rename Schedule::name to Schedule::label (#11531) 2024-01-25 19:13:23 +00:00
bevy_asset Fix documentation for AssetReader::is_directory function (#11538) 2024-01-26 13:55:36 +00:00
bevy_audio Optional override for global spatial scale (#10419) 2024-01-25 16:29:35 +00:00
bevy_core Fix reflected serialization/deserialization on Name component (#11447) 2024-01-21 18:04:13 +00:00
bevy_core_pipeline Reuse sampler when creating cached bind groups (#10610) 2024-01-26 13:34:29 +00:00
bevy_derive Reexport winit::platform::android::activity::* in bevy_winit (#11011) 2023-12-19 20:15:03 +00:00
bevy_diagnostic Replace DiagnosticId by DiagnosticPath (#9266) 2024-01-20 15:42:51 +00:00
bevy_dylib Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_ecs Rename Schedule::name to Schedule::label (#11531) 2024-01-25 19:13:23 +00:00
bevy_ecs_compile_fail_tests Dynamic queries and builder API (#9774) 2024-01-16 19:16:49 +00:00
bevy_encase_derive Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_gilrs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_gizmos Revert rendering-related associated type name changes (#11027) 2024-01-22 15:01:55 +00:00
bevy_gltf Use glam for computing gLTF node transform (#11361) 2024-01-16 14:33:19 +00:00
bevy_hierarchy refactor: Simplify lifetimes for Commands and related types (#11445) 2024-01-22 15:35:42 +00:00
bevy_input Fix cyclic dep (#11523) 2024-01-25 17:44:32 +00:00
bevy_internal Implement minimal reflection probes (fixed macOS, iOS, and Android). (#11366) 2024-01-19 07:33:52 +00:00
bevy_log move once from bevy_log to bevy_utils, to allow for it's use in bevy_ecs (#11419) 2024-01-19 06:07:41 +00:00
bevy_macro_utils Bump toml_edit in build-template-pages tool (#11342) 2024-01-16 05:23:18 +00:00
bevy_macros_compile_fail_tests Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_math Implement bounding volume intersections (#11439) 2024-01-22 17:55:59 +00:00
bevy_mikktspace Update glam, encase and hexasphere (#11082) 2024-01-08 22:58:45 +00:00
bevy_pbr Remove TypeUuid (#11497) 2024-01-25 16:16:58 +00:00
bevy_ptr Simplify equality assertions (#10988) 2023-12-16 23:58:41 +00:00
bevy_reflect Remove TypeUuid (#11497) 2024-01-25 16:16:58 +00:00
bevy_reflect_compile_fail_tests Remove TypeUuid (#11497) 2024-01-25 16:16:58 +00:00
bevy_render Update ruzstd requirement from 0.4.0 to 0.5.0 (#11467) 2024-01-23 05:39:00 +00:00
bevy_scene Add ReflectFromWorld and replace the FromWorld requirement on ReflectComponent and ReflectBundle with FromReflect (#9623) 2024-01-19 16:08:57 +00:00
bevy_sprite TextureAtlasBuilder now respects insertion order (#11474) 2024-01-22 15:44:56 +00:00
bevy_tasks Fix wrong transmuted type in TaskPool::scope_with_executor_inner (#11455) 2024-01-21 18:08:45 +00:00
bevy_text Texture Atlas rework (#5103) 2024-01-16 13:59:08 +00:00
bevy_time Add paused run condition (#11313) 2024-01-12 22:18:57 +00:00
bevy_transform refactor: Simplify lifetimes for Commands and related types (#11445) 2024-01-22 15:35:42 +00:00
bevy_ui UI and unloaded assets: don't filter out nodes with an unloaded image (#11205) 2024-01-24 22:15:43 +00:00
bevy_utils move once from bevy_log to bevy_utils, to allow for it's use in bevy_ecs (#11419) 2024-01-19 06:07:41 +00:00
bevy_window Remove CanvasParentResizePlugin (#11057) 2023-12-21 20:01:22 +00:00
bevy_winit Add logical key data to KeyboardInput (#11400) 2024-01-22 15:25:17 +00:00