bevy/crates/bevy_pbr/src/light_probe
Patrick Walton 3058c17d6a
Disable irradiance volumes on WebGL and WebGPU. (#11909)
They cause the number of texture bindings to overflow on those
platforms. Ultimately, we shouldn't unconditionally disable them, but
this fixes a crash blocking 0.13.

Closes #11885.
2024-02-17 01:49:46 +00:00
..
environment_map.rs Implement irradiance volumes. (#10268) 2024-02-06 23:23:20 +00:00
environment_map.wgsl Stop copying the light probe array to the stack in the shader. (#11805) 2024-02-10 15:47:29 +00:00
irradiance_volume.rs Disable irradiance volumes on WebGL and WebGPU. (#11909) 2024-02-17 01:49:46 +00:00
irradiance_volume.wgsl Disable irradiance volumes on WebGL and WebGPU. (#11909) 2024-02-17 01:49:46 +00:00
light_probe.wgsl Stop copying the light probe array to the stack in the shader. (#11805) 2024-02-10 15:47:29 +00:00
mod.rs Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00