..
bevy_a11y
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_animation
Cleanup unneeded lifetimes in bevy_asset ( #15546 )
2024-09-30 21:54:59 +00:00
bevy_app
Runtime required components ( #15458 )
2024-09-30 19:20:16 +00:00
bevy_asset
bevy_asset: Improve NestedLoader
API ( #15509 )
2024-10-01 14:14:04 +00:00
bevy_audio
Cleanup unneeded lifetimes in bevy_asset ( #15546 )
2024-09-30 21:54:59 +00:00
bevy_color
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_core
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_core_pipeline
The Cooler 'Retain Rendering World' ( #15320 )
2024-09-30 18:51:43 +00:00
bevy_derive
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_dev_tools
Simplified ui_stack_system
( #9889 )
2024-09-30 18:43:57 +00:00
bevy_diagnostic
Runtime required components ( #15458 )
2024-09-30 19:20:16 +00:00
bevy_dylib
Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org ( #12965 )
2024-07-29 23:10:16 +00:00
bevy_ecs
Change ReflectMapEntities to operate on components before insertion ( #15422 )
2024-10-01 18:34:09 +00:00
bevy_encase_derive
Update `glam
to 0.29,
encase
` to 0.10. ( #15249 )
2024-09-23 19:44:02 +00:00
bevy_gilrs
Implement gamepads as entities ( #12770 )
2024-09-27 20:07:20 +00:00
bevy_gizmos
The Cooler 'Retain Rendering World' ( #15320 )
2024-09-30 18:51:43 +00:00
bevy_gltf
Migrate lights to required components ( #15554 )
2024-10-01 03:20:43 +00:00
bevy_hierarchy
Add VisitEntities
for generic and reflectable Entity iteration ( #15425 )
2024-09-30 17:32:03 +00:00
bevy_input
Fix window spawning triggering ButtonInput<KeyCode>::just_pressed/just_released ( #12372 )
2024-09-30 18:24:36 +00:00
bevy_internal
Split TextureAtlasSources
out of TextureAtlasLayout
and make TextureAtlasLayout
serializable ( #15344 )
2024-09-30 17:11:56 +00:00
bevy_log
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_macro_utils
Modify derive_label
to support no_std
environments ( #15465 )
2024-09-27 20:23:26 +00:00
bevy_math
Curve-based animation ( #15434 )
2024-09-30 19:56:55 +00:00
bevy_mikktspace
Add no_std
support to bevy_mikktspace
( #15528 )
2024-09-30 18:17:03 +00:00
bevy_pbr
Migrate fog volumes to required components ( #15568 )
2024-10-01 19:51:22 +00:00
bevy_picking
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_ptr
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_reflect
bevy_reflect: Generic parameter info ( #15475 )
2024-09-30 17:58:37 +00:00
bevy_remote
Add content-type header to BRP HTTP responses ( #15552 )
2024-09-30 21:23:55 +00:00
bevy_render
Fix Mesh allocator bug and reduce Mesh data copies by two ( #15566 )
2024-10-01 17:15:57 +00:00
bevy_scene
Change ReflectMapEntities to operate on components before insertion ( #15422 )
2024-10-01 18:34:09 +00:00
bevy_sprite
The Cooler 'Retain Rendering World' ( #15320 )
2024-09-30 18:51:43 +00:00
bevy_state
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_tasks
bump async-channel to 2.3.0 ( #15497 )
2024-09-28 19:21:59 +00:00
bevy_text
Cleanup unneeded lifetimes in bevy_asset ( #15546 )
2024-09-30 21:54:59 +00:00
bevy_time
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_transform
Migrate visibility to required components ( #15474 )
2024-09-27 19:06:16 +00:00
bevy_ui
The Cooler 'Retain Rendering World' ( #15320 )
2024-09-30 18:51:43 +00:00
bevy_utils
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_window
Add VisitEntities
for generic and reflectable Entity iteration ( #15425 )
2024-09-30 17:32:03 +00:00
bevy_winit
Fix window spawning triggering ButtonInput<KeyCode>::just_pressed/just_released ( #12372 )
2024-09-30 18:24:36 +00:00