bevy/crates
Joona Aalto 0fe17b8b30
Migrate fog volumes to required components (#15568)
# Objective

Another part of the migration to required components: fog volumes!

## Solution

Deprecate `FogVolumeBundle` and make `FogVolume` require `Transform` and
`Visibility`, as per the [chosen
proposal](https://hackmd.io/@bevy/required_components/%2FcO7JPSAQR5G0J_j5wNwtOQ).

---

## Migration Guide

Replace all insertions of `FogVolumeBundle` with the `Visibility`
component. The other components required by it will now be inserted
automatically.
2024-10-01 19:51:22 +00:00
..
bevy_a11y Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_animation Cleanup unneeded lifetimes in bevy_asset (#15546) 2024-09-30 21:54:59 +00:00
bevy_app Runtime required components (#15458) 2024-09-30 19:20:16 +00:00
bevy_asset bevy_asset: Improve NestedLoader API (#15509) 2024-10-01 14:14:04 +00:00
bevy_audio Cleanup unneeded lifetimes in bevy_asset (#15546) 2024-09-30 21:54:59 +00:00
bevy_color Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_core Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_core_pipeline The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00
bevy_derive Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_dev_tools Simplified ui_stack_system (#9889) 2024-09-30 18:43:57 +00:00
bevy_diagnostic Runtime required components (#15458) 2024-09-30 19:20:16 +00:00
bevy_dylib Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965) 2024-07-29 23:10:16 +00:00
bevy_ecs Change ReflectMapEntities to operate on components before insertion (#15422) 2024-10-01 18:34:09 +00:00
bevy_encase_derive Update `glam to 0.29, encase` to 0.10. (#15249) 2024-09-23 19:44:02 +00:00
bevy_gilrs Implement gamepads as entities (#12770) 2024-09-27 20:07:20 +00:00
bevy_gizmos The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00
bevy_gltf Migrate lights to required components (#15554) 2024-10-01 03:20:43 +00:00
bevy_hierarchy Add VisitEntities for generic and reflectable Entity iteration (#15425) 2024-09-30 17:32:03 +00:00
bevy_input Fix window spawning triggering ButtonInput<KeyCode>::just_pressed/just_released (#12372) 2024-09-30 18:24:36 +00:00
bevy_internal Split TextureAtlasSources out of TextureAtlasLayout and make TextureAtlasLayout serializable (#15344) 2024-09-30 17:11:56 +00:00
bevy_log Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_macro_utils Modify derive_label to support no_std environments (#15465) 2024-09-27 20:23:26 +00:00
bevy_math Curve-based animation (#15434) 2024-09-30 19:56:55 +00:00
bevy_mikktspace Add no_std support to bevy_mikktspace (#15528) 2024-09-30 18:17:03 +00:00
bevy_pbr Migrate fog volumes to required components (#15568) 2024-10-01 19:51:22 +00:00
bevy_picking Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_ptr Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_reflect bevy_reflect: Generic parameter info (#15475) 2024-09-30 17:58:37 +00:00
bevy_remote Add content-type header to BRP HTTP responses (#15552) 2024-09-30 21:23:55 +00:00
bevy_render Fix Mesh allocator bug and reduce Mesh data copies by two (#15566) 2024-10-01 17:15:57 +00:00
bevy_scene Change ReflectMapEntities to operate on components before insertion (#15422) 2024-10-01 18:34:09 +00:00
bevy_sprite The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00
bevy_state Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_tasks bump async-channel to 2.3.0 (#15497) 2024-09-28 19:21:59 +00:00
bevy_text Cleanup unneeded lifetimes in bevy_asset (#15546) 2024-09-30 21:54:59 +00:00
bevy_time Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_transform Migrate visibility to required components (#15474) 2024-09-27 19:06:16 +00:00
bevy_ui The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00
bevy_utils Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_window Add VisitEntities for generic and reflectable Entity iteration (#15425) 2024-09-30 17:32:03 +00:00
bevy_winit Fix window spawning triggering ButtonInput<KeyCode>::just_pressed/just_released (#12372) 2024-09-30 18:24:36 +00:00