bevy/examples/diagnostics/log_diagnostics.rs
François b28365f966
updates on diagnostics (log + new diagnostics) (#1085)
* move print diagnostics to log

* entity count diagnostic

* asset count diagnostic

* remove useless `pub`s

* use `BTreeMap` instead of `HashMap`

* get entity count from world

* keep ordered list of diagnostics
2020-12-24 13:28:31 -06:00

21 lines
906 B
Rust

use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,
};
fn main() {
App::build()
.add_plugins(DefaultPlugins)
// Adds frame time diagnostics
.add_plugin(FrameTimeDiagnosticsPlugin::default())
// Adds a system that prints diagnostics to the console
.add_plugin(LogDiagnosticsPlugin::default())
// Any plugin can register diagnostics
// Uncomment this to add some render resource diagnostics:
// .add_plugin(bevy::wgpu::diagnostic::WgpuResourceDiagnosticsPlugin::default())
// Uncomment this to add an entity count diagnostics:
// .add_plugin(bevy::diagnostic::EntityCountDiagnosticsPlugin::default())
// Uncomment this to add an asset count diagnostics:
// .add_plugin(bevy::asset::diagnostic::AssetCountDiagnosticsPlugin::<Texture>::default())
.run();
}