use bevy::{ diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, prelude::*, }; fn main() { App::build() .add_plugins(DefaultPlugins) // Adds frame time diagnostics .add_plugin(FrameTimeDiagnosticsPlugin::default()) // Adds a system that prints diagnostics to the console .add_plugin(LogDiagnosticsPlugin::default()) // Any plugin can register diagnostics // Uncomment this to add some render resource diagnostics: // .add_plugin(bevy::wgpu::diagnostic::WgpuResourceDiagnosticsPlugin::default()) // Uncomment this to add an entity count diagnostics: // .add_plugin(bevy::diagnostic::EntityCountDiagnosticsPlugin::default()) // Uncomment this to add an asset count diagnostics: // .add_plugin(bevy::asset::diagnostic::AssetCountDiagnosticsPlugin::::default()) .run(); }