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The only API to add a parent/child relationship between existing entities is through commands, there is no easy way to do it from `World`. Manually inserting the components is not completely possible since `PreviousParent` has no public constructor. This PR adds two methods to set entities as children of an `EntityMut`: `insert_children` and `push_children`. ~~The API is similar to the one on `Commands`, except that the parent is the `EntityMut`.~~ The API is the same as in #1703. However, the `Parent` and `Children` components are defined in `bevy_transform` which depends on `bevy_ecs`, while `EntityMut` is defined in `bevy_ecs`, so the methods are added to the `BuildWorldChildren` trait instead. If #1545 is merged this should be fixed too. I'm aware cart was experimenting with entity hierarchies, but unless it's a coming soon this PR would be useful to have meanwhile. Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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bevy_app | ||
bevy_asset | ||
bevy_audio | ||
bevy_core | ||
bevy_derive | ||
bevy_diagnostic | ||
bevy_dylib | ||
bevy_dynamic_plugin | ||
bevy_ecs | ||
bevy_gilrs | ||
bevy_gltf | ||
bevy_input | ||
bevy_internal | ||
bevy_log | ||
bevy_math | ||
bevy_pbr | ||
bevy_reflect | ||
bevy_render | ||
bevy_scene | ||
bevy_sprite | ||
bevy_tasks | ||
bevy_text | ||
bevy_transform | ||
bevy_ui | ||
bevy_utils | ||
bevy_wgpu | ||
bevy_window | ||
bevy_winit |