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# Objective Fix #10840 ## Solution The material's binding group number was changed in #10485
12 lines
568 B
WebGPU Shading Language
12 lines
568 B
WebGPU Shading Language
#import bevy_sprite::mesh2d_vertex_output::VertexOutput
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// we can import items from shader modules in the assets folder with a quoted path
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#import "shaders/custom_material_import.wgsl"::COLOR_MULTIPLIER
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@group(2) @binding(0) var<uniform> material_color: vec4<f32>;
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@group(2) @binding(1) var base_color_texture: texture_2d<f32>;
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@group(2) @binding(2) var base_color_sampler: sampler;
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@fragment
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fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> {
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return material_color * textureSample(base_color_texture, base_color_sampler, mesh.uv) * COLOR_MULTIPLIER;
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}
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