..
bevy_animation
Rename play
to start
and add new play
method that won't overwrite the existing animation if it's already playing ( #6350 )
2022-10-24 21:01:09 +00:00
bevy_app
can get the settings of a plugin from the app ( #6372 )
2022-10-26 17:52:16 +00:00
bevy_asset
Prepare for upcoming rustlang by fixing upcoming clippy warnings ( #6376 )
2022-10-26 19:15:15 +00:00
bevy_audio
Expose rodio's Source and Sample traits in bevy_audio ( #6374 )
2022-10-27 12:34:38 +00:00
bevy_core
Use plugin setup for resource only used at setup time ( #6360 )
2022-10-25 22:19:34 +00:00
bevy_core_pipeline
Support arbitrary RenderTarget texture formats ( #6380 )
2022-10-26 23:12:12 +00:00
bevy_derive
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_diagnostic
Add Exponential Moving Average into diagnostics ( #4992 )
2022-10-24 13:46:37 +00:00
bevy_dylib
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_dynamic_plugin
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_ecs
Prepare for upcoming rustlang by fixing upcoming clippy warnings ( #6376 )
2022-10-26 19:15:15 +00:00
bevy_ecs_compile_fail_tests
fix: specify required trybuild patch version ( #6333 )
2022-10-25 10:21:31 +00:00
bevy_encase_derive
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_gilrs
feat: add GamepadInfo, expose gamepad names ( #6342 )
2022-10-24 14:33:50 +00:00
bevy_gltf
Prepare for upcoming rustlang by fixing upcoming clippy warnings ( #6376 )
2022-10-26 19:15:15 +00:00
bevy_hierarchy
Add set_parent
and remove_parent
to EntityCommands
( #6189 )
2022-10-24 14:33:49 +00:00
bevy_input
Derive Reflect
+ FromReflect
for input types ( #6232 )
2022-10-26 19:52:20 +00:00
bevy_internal
Use plugin setup for resource only used at setup time ( #6360 )
2022-10-25 22:19:34 +00:00
bevy_log
Use plugin setup for resource only used at setup time ( #6360 )
2022-10-25 22:19:34 +00:00
bevy_macro_utils
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_math
Add Camera::viewport_to_world
( #6126 )
2022-10-05 22:16:26 +00:00
bevy_mikktspace
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_pbr
separate tonemapping and upscaling passes ( #3425 )
2022-10-26 20:13:59 +00:00
bevy_ptr
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_reflect
bevy_reflect: Fix DynamicScene
not respecting component registrations during serialization ( #6288 )
2022-10-24 14:53:12 +00:00
bevy_render
Support arbitrary RenderTarget texture formats ( #6380 )
2022-10-26 23:12:12 +00:00
bevy_scene
bevy_scene: Use map for scene components
( #6345 )
2022-10-27 01:46:33 +00:00
bevy_sprite
separate tonemapping and upscaling passes ( #3425 )
2022-10-26 20:13:59 +00:00
bevy_tasks
Prepare for upcoming rustlang by fixing upcoming clippy warnings ( #6376 )
2022-10-26 19:15:15 +00:00
bevy_text
Prepare for upcoming rustlang by fixing upcoming clippy warnings ( #6376 )
2022-10-26 19:15:15 +00:00
bevy_time
ignore nanosec precision tests on apple m1 ( #6377 )
2022-10-26 18:57:23 +00:00
bevy_transform
Fix documentation for looking_at/look_at ( #4696 )
2022-10-12 20:18:20 +00:00
bevy_ui
separate tonemapping and upscaling passes ( #3425 )
2022-10-26 20:13:59 +00:00
bevy_utils
Remove Sync
bound from Local
( #5483 )
2022-09-12 04:15:55 +00:00
bevy_window
Plugins own their settings. Rework PluginGroup trait. ( #6336 )
2022-10-24 21:20:33 +00:00
bevy_winit
Update wgpu
to 0.14.0, naga
to 0.10.0
, winit
to 0.27.4, raw-window-handle
to 0.5.0, ndk
to 0.7 ( #6218 )
2022-10-19 17:40:23 +00:00