..
animate_shader.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
array_texture.wgsl
Gate diffuse and specular transmission behind shader defs ( #11627 )
2024-02-02 15:01:56 +00:00
circle_shader.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
cubemap_unlit.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
custom_gltf_2d.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
custom_material.frag
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
custom_material.vert
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
custom_material.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
custom_material_2d.wgsl
Fix binding group in custom_material_2d.wgsl ( #10841 )
2023-12-02 22:21:53 +00:00
custom_material_import.wgsl
fix custom shader imports ( #10030 )
2023-10-06 01:34:57 +00:00
custom_material_screenspace_texture.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
custom_vertex_attribute.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
extended_material.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
fallback_image_test.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
game_of_life.wgsl
compute shader game of life example: use R32Float instead of Rgba8Unorm ( #12155 )
2024-02-27 13:57:41 +00:00
gpu_readback.wgsl
Add gpu readback example ( #12877 )
2024-04-08 17:08:20 +00:00
instancing.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
irradiance_volume_voxel_visualization.wgsl
Implement irradiance volumes. ( #10268 )
2024-02-06 23:23:20 +00:00
line_material.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
post_processing.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
shader_defs.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
show_prepass.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
texture_binding_array.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
tonemapping_test_patterns.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00