bevy/assets/shaders/custom_material_2d.wgsl
davier 4d42713e77
Fix binding group in custom_material_2d.wgsl (#10841)
# Objective

Fix #10840 

## Solution

The material's binding group number was changed in #10485
2023-12-02 22:21:53 +00:00

12 lines
568 B
WebGPU Shading Language

#import bevy_sprite::mesh2d_vertex_output::VertexOutput
// we can import items from shader modules in the assets folder with a quoted path
#import "shaders/custom_material_import.wgsl"::COLOR_MULTIPLIER
@group(2) @binding(0) var<uniform> material_color: vec4<f32>;
@group(2) @binding(1) var base_color_texture: texture_2d<f32>;
@group(2) @binding(2) var base_color_sampler: sampler;
@fragment
fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> {
return material_color * textureSample(base_color_texture, base_color_sampler, mesh.uv) * COLOR_MULTIPLIER;
}