bevy/examples/3d
Rob Parrett 06f733b16f
Use standard instruction text / position in various examples (#13583)
## Objective

Use the "standard" text size / placement for the new text in these
examples.

Continuation of an effort started here:
https://github.com/bevyengine/bevy/pull/8478

This is definitely not comprehensive. I did the ones that were easy to
find and relatively straightforward updates. I meant to just do
`3d_shapes` and `2d_shapes`, but one thing lead to another.

## Solution

Use `font_size: 20.0`, the default (built-in) font, `Color::WHITE`
(default), and `Val::Px(12.)` from the edges of the screen.

There are a few little drive-by cleanups of defaults not being used,
etc.

## Testing

Ran the changed examples, verified that they still look reasonable.
2024-05-30 23:11:23 +00:00
..
3d_scene.rs Swapping back to using From<Color> for StandardMaterial in examples (#13566) 2024-05-29 13:50:28 +00:00
3d_shapes.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
3d_viewport_to_world.rs Swapping back to using From<Color> for StandardMaterial in examples (#13566) 2024-05-29 13:50:28 +00:00
animated_material.rs Add hue traits (#12399) 2024-03-22 00:36:46 +00:00
anti_aliasing.rs Swapping back to using From<Color> for StandardMaterial in examples (#13566) 2024-05-29 13:50:28 +00:00
atmospheric_fog.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
auto_exposure.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
blend_modes.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
bloom_3d.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
clearcoat.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
color_grading.rs small improvements on the color_grading example (#13542) 2024-05-27 22:09:38 +00:00
deferred_rendering.rs Use load_with_settings instead of manually overriding srgbness in examples (#13399) 2024-05-16 23:26:22 +00:00
depth_of_field.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
fog.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
generate_custom_mesh.rs Clarify comment about camera coordinate system (#13056) 2024-04-23 14:58:28 +00:00
irradiance_volumes.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
lighting.rs Emissive is now LinearRgba on StandardMaterial (#13352) 2024-05-24 17:23:35 +00:00
lightmaps.rs Add emissive_exposure_weight to the StandardMaterial (#13350) 2024-05-17 13:49:53 +00:00
lines.rs Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00
load_gltf.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
meshlet.rs revert reflections PR changes to the meshlet example (#13539) 2024-05-27 19:48:18 +00:00
motion_blur.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
orthographic.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
parallax_mapping.rs Use load_with_settings instead of manually overriding srgbness in examples (#13399) 2024-05-16 23:26:22 +00:00
parenting.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
pbr.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
reflection_probes.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
render_to_texture.rs example render_to_texture: remove extra light (#13398) 2024-05-16 23:26:55 +00:00
shadow_biases.rs Implement percentage-closer filtering (PCF) for point lights. (#12910) 2024-04-10 20:16:08 +00:00
shadow_caster_receiver.rs Remove redundant imports (#12817) 2024-04-01 19:59:08 +00:00
skybox.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
spherical_area_lights.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
split_screen.rs Fix "dark grey" colors becoming lighter in various examples (#12333) 2024-03-06 05:19:59 +00:00
spotlight.rs Emissive is now LinearRgba on StandardMaterial (#13352) 2024-05-24 17:23:35 +00:00
ssao.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
ssr.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
texture.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
tonemapping.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
transmission.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
transparency_3d.rs Implement alpha to coverage (A2C) support. (#12970) 2024-04-15 20:37:52 +00:00
two_passes.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
update_gltf_scene.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
vertex_colors.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
visibility_range.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
volumetric_fog.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
wireframe.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00