mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
9d67edc3a6
# Objective Split - containing only the fixed typos - https://github.com/bevyengine/bevy/pull/12036#pullrequestreview-1894738751 # Migration Guide In `crates/bevy_mikktspace/src/generated.rs` ```rs // before pub struct SGroup { pub iVertexRepresentitive: i32, .. } // after pub struct SGroup { pub iVertexRepresentative: i32, .. } ``` In `crates/bevy_core_pipeline/src/core_2d/mod.rs` ```rs // before Node2D::ConstrastAdaptiveSharpening // after Node2D::ContrastAdaptiveSharpening ``` --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: James Liu <contact@jamessliu.com> Co-authored-by: François <mockersf@gmail.com>
167 lines
6.1 KiB
Rust
167 lines
6.1 KiB
Rust
//! From time to time, you may find that you want to both send and receive an event of the same type in a single system.
|
|
//!
|
|
//! Of course, this results in an error: the borrows of [`EventWriter`] and [`EventReader`] overlap,
|
|
//! if and only if the [`Event`] type is the same.
|
|
//! One system parameter borrows the [`Events`] resource mutably, and another system parameter borrows the [`Events`] resource immutably.
|
|
//! If Bevy allowed this, this would violate Rust's rules against aliased mutability.
|
|
//! In other words, this would be Undefined Behavior (UB)!
|
|
//!
|
|
//! There are two ways to solve this problem:
|
|
//!
|
|
//! 1. Use [`ParamSet`] to check out the [`EventWriter`] and [`EventReader`] one at a time.
|
|
//! 2. Use a [`Local`] [`ManualEventReader`] instead of an [`EventReader`], and use [`ResMut`] to access [`Events`].
|
|
//!
|
|
//! In the first case, you're being careful to only check out only one of the [`EventWriter`] or [`EventReader`] at a time.
|
|
//! By "temporally" separating them, you avoid the overlap.
|
|
//!
|
|
//! In the second case, you only ever have one access to the underlying [`Events`] resource at a time.
|
|
//! But in exchange, you have to manually keep track of which events you've already read.
|
|
//!
|
|
//! Let's look at an example of each.
|
|
|
|
use bevy::core::FrameCount;
|
|
use bevy::ecs::event::ManualEventReader;
|
|
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
let mut app = App::new();
|
|
app.add_plugins(MinimalPlugins)
|
|
.add_event::<DebugEvent>()
|
|
.add_event::<A>()
|
|
.add_event::<B>()
|
|
.add_systems(Update, read_and_write_different_event_types)
|
|
.add_systems(
|
|
Update,
|
|
(
|
|
send_events,
|
|
debug_events,
|
|
send_and_receive_param_set,
|
|
debug_events,
|
|
send_and_receive_manual_event_reader,
|
|
debug_events,
|
|
)
|
|
.chain(),
|
|
);
|
|
// We're just going to run a few frames, so we can see and understand the output.
|
|
app.update();
|
|
// By running for longer than one frame, we can see that we're caching our cursor in the event queue properly.
|
|
app.update();
|
|
}
|
|
|
|
#[derive(Event)]
|
|
struct A;
|
|
|
|
#[derive(Event)]
|
|
struct B;
|
|
|
|
// This works fine, because the types are different,
|
|
// so the borrows of the `EventWriter` and `EventReader` don't overlap.
|
|
// Note that these borrowing rules are checked at system initialization time,
|
|
// not at compile time, as Bevy uses internal unsafe code to split the `World` into disjoint pieces.
|
|
fn read_and_write_different_event_types(mut a: EventWriter<A>, mut b: EventReader<B>) {
|
|
for _ in b.read() {}
|
|
a.send(A);
|
|
}
|
|
|
|
/// A dummy event type.
|
|
#[derive(Debug, Clone, Event)]
|
|
struct DebugEvent {
|
|
resend_from_param_set: bool,
|
|
resend_from_local_event_reader: bool,
|
|
times_sent: u8,
|
|
}
|
|
|
|
/// A system that sends all combinations of events.
|
|
fn send_events(mut events: EventWriter<DebugEvent>, frame_count: Res<FrameCount>) {
|
|
println!("Sending events for frame {:?}", frame_count.0);
|
|
|
|
events.send(DebugEvent {
|
|
resend_from_param_set: false,
|
|
resend_from_local_event_reader: false,
|
|
times_sent: 1,
|
|
});
|
|
events.send(DebugEvent {
|
|
resend_from_param_set: true,
|
|
resend_from_local_event_reader: false,
|
|
times_sent: 1,
|
|
});
|
|
events.send(DebugEvent {
|
|
resend_from_param_set: false,
|
|
resend_from_local_event_reader: true,
|
|
times_sent: 1,
|
|
});
|
|
events.send(DebugEvent {
|
|
resend_from_param_set: true,
|
|
resend_from_local_event_reader: true,
|
|
times_sent: 1,
|
|
});
|
|
}
|
|
|
|
/// A system that prints all events sent since the last time this system ran.
|
|
///
|
|
/// Note that some events will be printed twice, because they were sent twice.
|
|
fn debug_events(mut events: EventReader<DebugEvent>) {
|
|
for event in events.read() {
|
|
println!("{:?}", event);
|
|
}
|
|
}
|
|
|
|
/// A system that both sends and receives events using [`ParamSet`].
|
|
fn send_and_receive_param_set(
|
|
mut param_set: ParamSet<(EventReader<DebugEvent>, EventWriter<DebugEvent>)>,
|
|
frame_count: Res<FrameCount>,
|
|
) {
|
|
println!(
|
|
"Sending and receiving events for frame {} with a `ParamSet`",
|
|
frame_count.0
|
|
);
|
|
|
|
// We must collect the events to resend, because we can't access the writer while we're iterating over the reader.
|
|
let mut events_to_resend = Vec::new();
|
|
|
|
// This is p0, as the first parameter in the `ParamSet` is the reader.
|
|
for event in param_set.p0().read() {
|
|
if event.resend_from_param_set {
|
|
events_to_resend.push(event.clone());
|
|
}
|
|
}
|
|
|
|
// This is p1, as the second parameter in the `ParamSet` is the writer.
|
|
for mut event in events_to_resend {
|
|
event.times_sent += 1;
|
|
param_set.p1().send(event);
|
|
}
|
|
}
|
|
|
|
/// A system that both sends and receives events using a [`Local`] [`ManualEventReader`].
|
|
fn send_and_receive_manual_event_reader(
|
|
// The `Local` `SystemParam` stores state inside the system itself, rather than in the world.
|
|
// `ManualEventReader<T>` is the internal state of `EventReader<T>`, which tracks which events have been seen.
|
|
mut local_event_reader: Local<ManualEventReader<DebugEvent>>,
|
|
// We can access the `Events` resource mutably, allowing us to both read and write its contents.
|
|
mut events: ResMut<Events<DebugEvent>>,
|
|
frame_count: Res<FrameCount>,
|
|
) {
|
|
println!(
|
|
"Sending and receiving events for frame {} with a `Local<ManualEventReader>",
|
|
frame_count.0
|
|
);
|
|
|
|
// We must collect the events to resend, because we can't mutate events while we're iterating over the events.
|
|
let mut events_to_resend = Vec::new();
|
|
|
|
for event in local_event_reader.read(&events) {
|
|
if event.resend_from_local_event_reader {
|
|
// For simplicity, we're cloning the event.
|
|
// In this case, since we have mutable access to the `Events` resource,
|
|
// we could also just mutate the event in-place,
|
|
// or drain the event queue into our `events_to_resend` vector.
|
|
events_to_resend.push(event.clone());
|
|
}
|
|
}
|
|
|
|
for mut event in events_to_resend {
|
|
event.times_sent += 1;
|
|
events.send(event);
|
|
}
|
|
}
|