mirror of
https://github.com/bevyengine/bevy
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e924df0e1a
# Objective Add two features to switch bevy to use `NativeActivity` or `GameActivity` on Android, use `GameActivity` by default. Also close #12058 and probably #12026 . ## Solution Add two features to the corresponding crates so you can toggle it, like what `winit` and `android-activity` crate did. --- ## Changelog Removed default `NativeActivity` feature implementation for Android, added two new features to enable `NativeActivity` and `GameActivity`, and use `GameActivity` by default. ## Migration Guide Because `cargo-apk` is not compatible with `GameActivity`, building/running using `cargo apk build/run -p bevy_mobile_example` is no longer possible. Users should follow the new workflow described in document. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com> Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com> Co-authored-by: Rich Churcher <rich.churcher@gmail.com>
72 lines
1.6 KiB
TOML
72 lines
1.6 KiB
TOML
[package]
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name = "bevy_mobile_example"
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# Version is required by `cargo-apk`, though this value will never change.
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version = "0.0.0"
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edition = "2021"
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description = "Example for building an iOS or Android app with Bevy"
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publish = false
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license = "MIT OR Apache-2.0"
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[lib]
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name = "bevy_mobile_example"
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crate-type = ["staticlib", "cdylib"]
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[dependencies]
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bevy = { path = "../../", default-features = false, features = [
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"android-native-activity",
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"android_shared_stdcxx",
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"animation",
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"bevy_animation",
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"bevy_asset",
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"bevy_audio",
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"bevy_color",
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"bevy_core_pipeline",
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"bevy_gilrs",
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"bevy_gizmos",
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"bevy_gltf",
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"bevy_pbr",
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"bevy_render",
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"bevy_scene",
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"bevy_sprite",
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"bevy_state",
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"bevy_text",
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"bevy_ui",
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"bevy_winit",
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"default_font",
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"hdr",
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"ktx2",
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"multi_threaded",
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"png",
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"sysinfo_plugin",
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"tonemapping_luts",
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"vorbis",
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"webgl2",
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"x11",
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"zstd",
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] }
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[target.aarch64-apple-ios-sim.dependencies]
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bevy = { path = "../../", features = ["ios_simulator"] }
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[package.metadata.android]
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package = "org.bevyengine.example"
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apk_name = "bevyexample"
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assets = "../../assets"
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resources = "../../assets/android-res"
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# This strips debug symbols from the shared libraries, drastically reducing APK size. If you need them, remove the option.
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strip = "strip"
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build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
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[package.metadata.android.sdk]
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target_sdk_version = 33
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[package.metadata.android.application]
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icon = "@mipmap/ic_launcher"
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label = "Bevy Example"
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[lints]
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workspace = true
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[package.metadata.docs.rs]
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rustdoc-args = ["-Zunstable-options", "--cfg", "docsrs"]
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all-features = true
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