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https://github.com/bevyengine/bevy
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# Objective - The API usage of `KeyboardInput` in the `char_input_events` and `text_input` examples don't match the [migration guide](https://bevyengine.org/learn/migration-guides/0-13-to-0-14/#deprecate-receivedcharacter). ## Solution - Check using `is_pressed` over `ButtonState::Released`.
26 lines
710 B
Rust
26 lines
710 B
Rust
//! Prints out all chars as they are inputted.
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use bevy::{
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input::keyboard::{Key, KeyboardInput},
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prelude::*,
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Update, print_char_event_system)
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.run();
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}
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/// This system prints out all char events as they come in.
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fn print_char_event_system(mut char_input_events: EventReader<KeyboardInput>) {
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for event in char_input_events.read() {
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// Only check for characters when the key is pressed.
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if !event.state.is_pressed() {
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continue;
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}
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if let Key::Character(character) = &event.logical_key {
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info!("{:?}: '{}'", event, character);
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}
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}
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}
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