bevy/crates/bevy_sprite/src
Duncan 46fac78774
Extend the Texture asset type to support 3D data (#903)
Extend the Texture asset type to support 3D data

Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.

Also add an example of how this can be used with the texture2DArray uniform type.
2020-11-22 12:04:47 -08:00
..
render Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
collide_aabb.rs Misc cleanups (#879) 2020-11-17 13:40:18 -08:00
color_material.rs Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
dynamic_texture_atlas_builder.rs Extend the Texture asset type to support 3D data (#903) 2020-11-22 12:04:47 -08:00
entity.rs combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle (#863) 2020-11-15 20:32:23 -08:00
lib.rs System Inputs, Outputs, Chaining, and Registration Ergo (#876) 2020-11-16 18:18:00 -08:00
rect.rs Misc cleanups (#879) 2020-11-17 13:40:18 -08:00
sprite.rs Extend the Texture asset type to support 3D data (#903) 2020-11-22 12:04:47 -08:00
texture_atlas.rs Replace Bytes with Byteable for TextureAtlasSprite (#874) 2020-11-21 11:48:10 -08:00
texture_atlas_builder.rs Extend the Texture asset type to support 3D data (#903) 2020-11-22 12:04:47 -08:00