mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
2e99d84cdc
Now that we have main features, lets use them!
172 lines
5.6 KiB
Rust
172 lines
5.6 KiB
Rust
use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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ecs::prelude::*,
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math::{Mat4, Quat, Vec3},
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pbr2::{
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AmbientLight, DirectionalLight, DirectionalLightBundle, PbrBundle, PointLight,
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PointLightBundle, StandardMaterial,
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},
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prelude::{App, Assets, BuildChildren, Transform},
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render2::{
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camera::{OrthographicProjection, PerspectiveCameraBundle},
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color::Color,
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mesh::{shape, Mesh},
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},
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PipelinedDefaultPlugins,
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};
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fn main() {
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App::new()
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.add_plugins(PipelinedDefaultPlugins)
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.add_plugin(FrameTimeDiagnosticsPlugin::default())
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.add_plugin(LogDiagnosticsPlugin::default())
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.add_startup_system(setup)
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.run();
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let box_size = 2.0;
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let box_thickness = 0.15;
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let box_offset = (box_size + box_thickness) / 2.0;
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// left - red
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let mut transform = Transform::from_xyz(-box_offset, box_offset, 0.0);
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transform.rotate(Quat::from_rotation_z(std::f32::consts::FRAC_PI_2));
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commands.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Box::new(
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box_size,
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box_thickness,
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box_size,
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))),
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transform,
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material: materials.add(StandardMaterial {
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base_color: Color::rgb(0.63, 0.065, 0.05),
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..Default::default()
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}),
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..Default::default()
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});
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// right - green
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let mut transform = Transform::from_xyz(box_offset, box_offset, 0.0);
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transform.rotate(Quat::from_rotation_z(std::f32::consts::FRAC_PI_2));
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commands.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Box::new(
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box_size,
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box_thickness,
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box_size,
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))),
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transform,
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material: materials.add(StandardMaterial {
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base_color: Color::rgb(0.14, 0.45, 0.091),
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..Default::default()
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}),
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..Default::default()
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});
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// bottom - white
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commands.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Box::new(
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box_size + 2.0 * box_thickness,
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box_thickness,
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box_size,
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))),
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material: materials.add(StandardMaterial {
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base_color: Color::rgb(0.725, 0.71, 0.68),
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..Default::default()
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}),
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..Default::default()
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});
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// top - white
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let transform = Transform::from_xyz(0.0, 2.0 * box_offset, 0.0);
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commands.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Box::new(
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box_size + 2.0 * box_thickness,
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box_thickness,
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box_size,
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))),
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transform,
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material: materials.add(StandardMaterial {
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base_color: Color::rgb(0.725, 0.71, 0.68),
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..Default::default()
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}),
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..Default::default()
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});
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// back - white
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let mut transform = Transform::from_xyz(0.0, box_offset, -box_offset);
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transform.rotate(Quat::from_rotation_x(std::f32::consts::FRAC_PI_2));
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commands.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Box::new(
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box_size + 2.0 * box_thickness,
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box_thickness,
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box_size + 2.0 * box_thickness,
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))),
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transform,
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material: materials.add(StandardMaterial {
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base_color: Color::rgb(0.725, 0.71, 0.68),
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..Default::default()
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}),
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..Default::default()
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});
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// ambient light
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commands.insert_resource(AmbientLight {
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color: Color::WHITE,
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brightness: 0.02,
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});
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// top light
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commands
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.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Plane { size: 0.4 })),
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transform: Transform::from_matrix(Mat4::from_scale_rotation_translation(
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Vec3::ONE,
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Quat::from_rotation_x(std::f32::consts::PI),
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Vec3::new(0.0, box_size + 0.5 * box_thickness, 0.0),
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)),
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material: materials.add(StandardMaterial {
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base_color: Color::WHITE,
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emissive: Color::WHITE * 100.0,
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..Default::default()
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}),
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..Default::default()
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})
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.with_children(|builder| {
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builder.spawn_bundle(PointLightBundle {
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point_light: PointLight {
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color: Color::WHITE,
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intensity: 25.0,
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..Default::default()
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},
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transform: Transform::from_translation((box_thickness + 0.05) * Vec3::Y),
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..Default::default()
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});
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});
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// directional light
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const HALF_SIZE: f32 = 10.0;
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commands.spawn_bundle(DirectionalLightBundle {
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directional_light: DirectionalLight {
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illuminance: 10000.0,
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shadow_projection: OrthographicProjection {
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left: -HALF_SIZE,
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right: HALF_SIZE,
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bottom: -HALF_SIZE,
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top: HALF_SIZE,
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near: -10.0 * HALF_SIZE,
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far: 10.0 * HALF_SIZE,
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..Default::default()
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},
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..Default::default()
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},
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transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::PI / 2.0)),
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..Default::default()
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});
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// camera
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commands.spawn_bundle(PerspectiveCameraBundle {
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transform: Transform::from_xyz(0.0, box_offset, 4.0)
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.looking_at(Vec3::new(0.0, box_offset, 0.0), Vec3::Y),
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..Default::default()
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});
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}
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