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# Objective - Fixes #13807 ## Solution - Before this pr we antialiased between 0.5 and -0.5. This pr changes things to antialias between 0.25 and -0.25. I tried slightly larger ranges, but the edge between the boxes still showed. I'm not 100% sure this is the correct solution, but from what I could find the range you use is more art than science. ## Testing - Ran rounded_borders example, the code in the linked issue, and the testing example from #12702. --- ## Changelog - reduce antialiasing in ui shader. |
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layout | ||
render | ||
widget | ||
accessibility.rs | ||
focus.rs | ||
geometry.rs | ||
lib.rs | ||
measurement.rs | ||
node_bundles.rs | ||
stack.rs | ||
texture_slice.rs | ||
ui_material.rs | ||
ui_node.rs | ||
update.rs |