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reduce the antialias strength (#13814)
# Objective - Fixes #13807 ## Solution - Before this pr we antialiased between 0.5 and -0.5. This pr changes things to antialias between 0.25 and -0.25. I tried slightly larger ranges, but the edge between the boxes still showed. I'm not 100% sure this is the correct solution, but from what I could find the range you use is more art than science. ## Testing - Ran rounded_borders example, the code in the linked issue, and the testing example from #12702. --- ## Changelog - reduce antialiasing in ui shader.
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@ -123,7 +123,8 @@ fn sd_inset_rounded_box(point: vec2<f32>, size: vec2<f32>, radius: vec4<f32>, in
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// get alpha for antialiasing for sdf
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fn antialias(distance: f32) -> f32 {
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// Using the fwidth(distance) was causing artifacts, so just use the distance.
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return clamp(0.0, 1.0, 0.5 - distance);
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// This antialiases between the distance values of 0.25 and -0.25
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return clamp(0.0, 1.0, 0.5 - 2.0 * distance);
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}
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fn draw(in: VertexOutput, texture_color: vec4<f32>) -> vec4<f32> {
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