bevy/crates
ira 001b3eb97c
Instanced line rendering for gizmos based on bevy_polyline (#8427)
# Objective

Adopt code from
[bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)
for gizmo line-rendering.
This adds configurable width and perspective rendering for the lines.

Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to
@aevyrie for maintaining it, @nicopap for adding the depth_bias feature
and the other
[contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors)
for squashing bugs and keeping bevy_polyline up-to-date.

#### Before

![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png)
#### After - with line perspective

![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png)

Line perspective is not on by default because with perspective there is
no default line width that works for every scene.

<details><summary>After - without line perspective</summary>
<p>

![After - no
perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png)

</p>
</details>

Somewhat unexpectedly, the performance is improved with this PR.
At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with
this PR.
I'm guessing this is a CPU side difference as I would expect the
rendering technique to be more expensive on the GPU to some extent, but
I am not entirely sure.

---------

Co-authored-by: Jonas Matser <github@jonasmatser.nl>
Co-authored-by: Aevyrie <aevyrie@gmail.com>
Co-authored-by: Nicola Papale <nico@nicopap.ch>
Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
..
bevy_a11y Require #[derive(Event)] on all Events (#7086) 2023-06-06 14:44:32 +00:00
bevy_animation Fixed several missing links in docs. (#8117) 2023-04-23 17:28:36 +00:00
bevy_app Fix documentation of SubApp extract (#8747) 2023-06-12 19:30:04 +00:00
bevy_asset Update notify requirement from 5.0.0 to 6.0.0 (#8757) 2023-06-06 21:05:21 +00:00
bevy_audio reflect: stable type path v2 (#7184) 2023-06-05 20:31:20 +00:00
bevy_core Add Reflect and FromReflect for AssetPath (#8531) 2023-05-08 19:19:19 +00:00
bevy_core_pipeline Make setup of Opaque3dPrepass and AlphaMask3dPrepass phase items consistent with others (#8408) 2023-06-12 19:15:28 +00:00
bevy_derive bevy_derive: Add #[deref] attribute (#8552) 2023-05-16 18:29:09 +00:00
bevy_diagnostic Initialize DiagnosticStore on register_diagnostic if it does not exist (#8819) 2023-06-12 19:40:09 +00:00
bevy_dylib Suppress the clippy::type_complexity lint (#8313) 2023-04-06 21:27:36 +00:00
bevy_dynamic_plugin Remove stray boilerplate line in bevy_dynamic_plugin/Cargo.toml (#8830) 2023-06-12 19:10:48 +00:00
bevy_ecs Require read-only queries in QueryState::par_iter (#8832) 2023-06-13 01:17:40 +00:00
bevy_ecs_compile_fail_tests Resolve clippy issues for rust 1.70.0 (#8738) 2023-06-01 21:05:05 +00:00
bevy_encase_derive update syn, encase, glam and hexasphere (#8573) 2023-05-16 01:24:17 +00:00
bevy_gilrs Add gamepad rumble support to bevy_input (#8398) 2023-04-24 15:28:53 +00:00
bevy_gizmos Instanced line rendering for gizmos based on bevy_polyline (#8427) 2023-06-13 06:49:47 +00:00
bevy_gltf reflect: stable type path v2 (#7184) 2023-06-05 20:31:20 +00:00
bevy_hierarchy Rename Command's "write" method to "apply" (#8814) 2023-06-12 17:53:47 +00:00
bevy_input Touchpad magnify and rotate events (#8791) 2023-06-08 20:31:43 +00:00
bevy_internal Instanced line rendering for gizmos based on bevy_polyline (#8427) 2023-06-13 06:49:47 +00:00
bevy_log Update android_log-sys requirement from 0.2.0 to 0.3.0 (#7925) 2023-06-01 07:55:33 +00:00
bevy_macro_utils update syn, encase, glam and hexasphere (#8573) 2023-05-16 01:24:17 +00:00
bevy_macros_compile_fail_tests bevy_derive: Add #[deref] attribute (#8552) 2023-05-16 18:29:09 +00:00
bevy_math Add integer equivalents for Rect (#7984) 2023-06-12 19:10:48 +00:00
bevy_mikktspace update syn, encase, glam and hexasphere (#8573) 2023-05-16 01:24:17 +00:00
bevy_pbr Rename Plane struct to HalfSpace (#8744) 2023-06-12 19:27:41 +00:00
bevy_ptr Fixed several missing links in docs. (#8117) 2023-04-23 17:28:36 +00:00
bevy_reflect bevy_reflect: implement Reflect for SmolStr (#8771) 2023-06-08 20:33:21 +00:00
bevy_reflect_compile_fail_tests reflect: stable type path v2 (#7184) 2023-06-05 20:31:20 +00:00
bevy_render Rename Plane struct to HalfSpace (#8744) 2023-06-12 19:27:41 +00:00
bevy_scene Rename Command's "write" method to "apply" (#8814) 2023-06-12 17:53:47 +00:00
bevy_sprite reflect: stable type path v2 (#7184) 2023-06-05 20:31:20 +00:00
bevy_tasks remove some use of once_cell that can be replace with new std (#8739) 2023-06-01 21:55:18 +00:00
bevy_text reflect: stable type path v2 (#7184) 2023-06-05 20:31:20 +00:00
bevy_time Hide naga info logs & Derive PartialEq on Timer and Stopwatch (#8664) 2023-05-24 15:16:15 +00:00
bevy_transform Rename Command's "write" method to "apply" (#8814) 2023-06-12 17:53:47 +00:00
bevy_ui Register a few missed reflect components (#8807) 2023-06-10 23:19:39 +00:00
bevy_utils Fix all_tuples + added docs. (#8743) 2023-06-02 16:05:27 +00:00
bevy_window Register a few missed reflect components (#8807) 2023-06-10 23:19:39 +00:00
bevy_winit Touchpad magnify and rotate events (#8791) 2023-06-08 20:31:43 +00:00