bevy/errors/B0003.md
François d4ffd4ff28
fix B0003 example and update logs (#11162)
# Objective

- Example in error B0003 is not failing anymore after #9822

## Solution

- Update the example code so that is always fail
- Also update logs and instructions on how to debug as it's easier now

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-01-10 21:40:24 +00:00

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# B0003
As commands are executed asynchronously, it is possible to issue a command on an entity that will no longer exist at the time of the command execution.
Erroneous code example:
```rust,should_panic
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, (use_0_and_despawn_1, use_1_and_despawn_0))
.run();
}
#[derive(Resource)]
struct MyEntities(Entity, Entity);
#[derive(Component)]
struct Hello;
fn setup(mut commands: Commands) {
let entity1 = commands.spawn_empty().id();
let entity2 = commands.spawn_empty().id();
commands.insert_resource(MyEntities(entity1, entity2));
}
fn use_0_and_despawn_1(mut commands: Commands, my_entities: Res<MyEntities>) {
commands.entity(my_entities.0).insert(Hello);
commands.entity(my_entities.1).despawn();
}
fn use_1_and_despawn_0(mut commands: Commands, my_entities: Res<MyEntities>) {
commands.entity(my_entities.1).insert(Hello);
commands.entity(my_entities.0).despawn();
}
```
This will panic, as the system that is executed first will despawn the entity used by the second.
The default panic message is telling you which entity doesn't exist (`2v0` in the example log just below), the command that failed (adding a component `Hello`) and the system from which it originated (`use_1_and_despawn_0`):
```text
thread 'main' panicked at /bevy/crates/bevy_ecs/src/system/commands/mod.rs:1097:13:
error[B0003]: Could not insert a bundle (of type `use_entity_after_despawn::Hello`) for entity 2v0 because it doesn't exist in this World.
Encountered a panic when applying buffers for system `use_entity_after_despawn::use_1_and_despawn_0`!
Encountered a panic in system `bevy_app::main_schedule::Main::run_main`!
```
To get the system that created the despawn command, you can enable DEBUG logs for crate `bevy_ecs`, for example by setting the environment variable `RUST_LOG=bevy_ecs=debug` or by configuring the `LogPlugin`. This will log:
```text
DEBUG system_commands{name="use_entity_after_despawn::use_0_and_despawn_1"}: bevy_ecs::world::entity_ref: Despawning entity 2v0
thread 'main' panicked at /bevy/crates/bevy_ecs/src/system/commands/mod.rs:1097:13:
error[B0003]: Could not insert a bundle (of type `use_entity_after_despawn::Hello`) for entity 2v0 because it doesn't exist in this World.
Encountered a panic when applying buffers for system `use_entity_after_despawn::use_1_and_despawn_0`!
Encountered a panic in system `bevy_app::main_schedule::Main::run_main`!
```
From the first line, you know the entity `2v0` was despawned when executing a command from system `use_0_and_despawn_1`. In a real case, you could have many log lines, you will need to search for the exact entity from the panic message.