Carter Anderson
ffecb05a0a
Replace old renderer with new renderer ( #3312 )
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This makes the [New Bevy Renderer](#2535 ) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release.
The examples are all ported over and operational with a few exceptions:
* I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure.
* Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example.
* Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
2021-12-14 03:58:23 +00:00
Carter Anderson
b12c4d0a48
render: simplify imports and cleanup prelude
2020-07-16 18:26:21 -07:00
Carter Anderson
1110f9b877
create bevy_math crate and move math types there
2020-07-16 17:11:52 -07:00
Carter Anderson
6d58a5a033
render: add direct buffer mapping/unmapping
2020-07-11 12:29:07 -07:00
Carter Anderson
c81ab99dac
cargo fmt
2020-07-10 01:37:06 -07:00
Carter Anderson
950e50bbb1
Bevy ECS migration
2020-07-10 01:06:21 -07:00
Carter Anderson
69925f0817
render: multi-window cameras ready to go!
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passes now bind camera buffers and cameras can now be assigned non-primary windows
2020-06-25 23:04:08 -07:00
Carter Anderson
4246d47fec
render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
2020-06-18 17:27:20 -07:00
Carter Anderson
e57fdca1bc
render: more progress on immediate mode rendering and DrawableText
2020-06-17 13:10:33 -07:00
Carter Anderson
f4acbdddad
SharedBuffersNode
2020-06-16 22:23:33 -07:00
Carter Anderson
e855995145
cargo fmt
2020-06-15 12:47:35 -07:00
Carter Anderson
8a704a3e28
render: add AssetRenderResourceBindings
2020-06-15 12:45:18 -07:00
Carter Anderson
f799d3ac93
render: add RenderPipeline and begin moving logic there
2020-06-15 00:08:50 -07:00
Carter Anderson
97edaa7343
render: rename ResourceType to RenderResourceType
2020-06-14 15:24:33 -07:00
Carter Anderson
3786224b28
render: replace ResourceInfo with ResourceType
2020-06-14 15:22:31 -07:00
Carter Anderson
574656b767
render: remove RenderResources wrapper type
2020-06-14 12:32:06 -07:00
Carter Anderson
0fec350411
render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
2020-06-14 12:02:19 -07:00
Carter Anderson
0f608fc90f
render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
2020-06-14 11:41:42 -07:00
Carter Anderson
eed40fee9c
render: initial SharedBuffer
2020-06-13 18:37:02 -07:00
Carter Anderson
8803bcd92e
include buffer range when hashing RenderResourceAssignments
2020-06-11 11:12:23 -07:00
Carter Anderson
fc4160ea41
AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
2020-06-10 18:54:17 -07:00
Carter Anderson
3c3449b719
RenderResourceSet builder pattern
2020-06-10 15:45:33 -07:00
Carter Anderson
3d07fbdc81
render: "Immediate Mode" draw api
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This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
2020-06-09 23:16:48 -07:00
Carter Anderson
be23f119d5
remove old uniform system
2020-06-07 22:32:55 -07:00
Carter Anderson
fd8f87400d
add RenderResources/RenderResource traits to replace Uniforms/Uniform
2020-06-07 19:12:41 -07:00
Carter Anderson
4a71cd128d
render: rename RenderResource to RenderResourceId
2020-06-07 12:10:14 -07:00
Carter Anderson
6eea96366d
cargo fmt
2020-06-03 20:08:20 -07:00
Carter Anderson
5927bad382
sprite sheets are fully operational
2020-06-03 19:00:19 -07:00
Carter Anderson
71b3755633
camera: split 2d and ui camera. remove resource_name mod
2020-05-29 22:30:07 -07:00
Carter Anderson
b1f07e3749
cargo fmt
2020-05-16 00:27:30 -07:00
Carter Anderson
bf7f222318
Support async texture loading
2020-05-15 19:30:02 -07:00
Carter Anderson
2bcb8a2a41
cargo fmt
2020-05-13 18:05:18 -07:00
Carter Anderson
10637c1010
add TextureDescriptor to ResourceInfo
2020-05-11 21:28:11 -07:00
Carter Anderson
f98918fd5c
remove buffer array info
2020-05-11 14:07:09 -07:00
Carter Anderson
7a71873a32
RenderResourceAssignment refactor
2020-05-11 13:55:23 -07:00
Carter Anderson
c2c543e0ba
move batch to its own module
2020-04-27 17:41:02 -07:00
Carter Anderson
115a009c16
cargo fmt
2020-04-24 18:55:15 -07:00
Carter Anderson
87066cafd3
move bevy crates to their own folder
2020-04-24 17:57:20 -07:00