Commit graph

549 commits

Author SHA1 Message Date
Carter Anderson
1ef4fbf005 ui: rework so Nodes now use transforms and z-sort happens 2020-06-25 10:13:00 -07:00
Carter Anderson
75429f4639 render: use left-handed coordinate system and y-up 2020-06-24 15:29:10 -07:00
Carter Anderson
2b8fe144a8 render: rename MainPassNode to PassNode
there will be more than one and it is suitably generic
2020-06-24 10:29:26 -07:00
Carter Anderson
41dc8a5967 render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
2020-06-23 16:52:50 -07:00
Carter Anderson
ca8625c407 render: ActiveCameras resource and system 2020-06-23 15:58:06 -07:00
Carter Anderson
fa9348fe2b text: use quad zindex when drawing labels 2020-06-21 18:55:47 -07:00
Carter Anderson
ecea30cadb text: new atlased rendering finally works!
removed old render-to-texture rendering
2020-06-20 12:40:37 -07:00
Carter Anderson
da3d6983a7 text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet 2020-06-19 13:45:26 -07:00
Carter Anderson
4246d47fec render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup 2020-06-18 17:27:20 -07:00
Carter Anderson
e57fdca1bc render: more progress on immediate mode rendering and DrawableText 2020-06-17 13:10:33 -07:00
Carter Anderson
f799d3ac93 render: add RenderPipeline and begin moving logic there 2020-06-15 00:08:50 -07:00
Carter Anderson
574656b767 render: remove RenderResources wrapper type 2020-06-14 12:32:06 -07:00
Carter Anderson
0fec350411 render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
Carter Anderson
516cf9ddf0 text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example 2020-06-13 18:53:31 -07:00
Carter Anderson
3d07fbdc81 render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
2020-06-09 23:16:48 -07:00
Carter Anderson
1426208e2f remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api 2020-06-08 14:35:13 -07:00
Carter Anderson
db6a365b13 saner orthographic projection 2020-06-04 17:09:24 -07:00
Carter Anderson
6eea96366d cargo fmt 2020-06-03 20:08:20 -07:00
Carter Anderson
5bcd594cb4 bytes: AsBytes trait, remove zerocopy, remove glam fork 2020-06-01 19:38:05 -07:00
Carter Anderson
e68ae995f8 rename rect to quad 2020-05-31 23:39:20 -07:00
Carter Anderson
4d8a567b36 text: migrate to ab_glyph. this should give rendering consistency across platforms 2020-05-31 15:59:11 -07:00
Carter Anderson
6e76296ce0 sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement 2020-05-30 12:31:04 -07:00
Carter Anderson
71b3755633 camera: split 2d and ui camera. remove resource_name mod 2020-05-29 22:30:07 -07:00
Carter Anderson
830565ae2b scene: type registry refactor. use short type names when possible 2020-05-27 19:27:55 -07:00
Carter Anderson
f0cbe8cd86 prop: impl prop macro. add impls for glam, legion, smallvec 2020-05-25 17:50:17 -07:00
Carter Anderson
c5ab7df98f automatically detect bevy meta crate in derive macros 2020-05-24 12:39:23 -07:00
Carter Anderson
f1d58609d5 add text label to ui example. fix 0x0 label textures 2020-05-22 17:07:14 -07:00
Carter Anderson
c5a78d4616 TextureCopy render graph node, texture_resource_system
Removed textures are now freed
2020-05-18 11:31:11 -07:00
Carter Anderson
86c18edbfd Label component 2020-05-17 18:09:29 -07:00
Carter Anderson
fcc0a6303b update mesh on gpu when it changes 2020-05-16 00:21:04 -07:00
Carter Anderson
bf7f222318 Support async texture loading 2020-05-15 19:30:02 -07:00
Carter Anderson
2bcb8a2a41 cargo fmt 2020-05-13 18:05:18 -07:00
Carter Anderson
fb8f9e8636 RenderGraph::add_node now requires a name 2020-05-13 17:35:48 -07:00
Carter Anderson
06f3a4efb9 Use system fns for all setup code 2020-05-13 17:31:56 -07:00
Carter Anderson
70f122b92a Rename AssetStorage to Assets 2020-05-13 16:45:18 -07:00
Carter Anderson
16b568e00e Asset events and AddAsset builder 2020-05-13 16:17:44 -07:00
Carter Anderson
75614f5084 Ui depth from parent (falls back to insertion order for orphans), do ui rect size offsets before rendering, 2020-05-06 13:49:07 -07:00
Carter Anderson
c5ca59dc4d cargo fmt 2020-05-05 18:44:32 -07:00
Carter Anderson
af2a111801 use ints instead of bytes for uuids 2020-05-04 11:20:12 -07:00
Carter Anderson
076fef873a Anchor constants 2020-05-04 11:02:04 -07:00
Carter Anderson
f5149cab05 move color constants to Color struct 2020-05-04 11:01:57 -07:00
Carter Anderson
dcc34473e5 sprites 2020-05-04 01:23:40 -07:00
Carter Anderson
1056b79abf ui textures 2020-05-03 23:49:45 -07:00
Carter Anderson
d50313c285 ui is back! 2020-05-03 19:30:31 -07:00
Carter Anderson
05dbf31fd1 derive struct as uniform 2020-05-03 17:54:16 -07:00
Carter Anderson
41be55bf8d custom glam with zerocopy impls 2020-05-03 16:55:17 -07:00
Carter Anderson
dac9cac776 ui render graph 2020-05-03 12:35:07 -07:00
Carter Anderson
355e219608 begin porting ui to new render graph 2020-05-02 17:56:30 -07:00
Carter Anderson
87066cafd3 move bevy crates to their own folder 2020-04-24 17:57:20 -07:00