Commit graph

7645 commits

Author SHA1 Message Date
Sarthak Singh
a9f4fd8ea1
Disabled usage of the POLYGON_MODE_LINE gpu feature in the examples (#14402)
Fixes #14353
Fixes #14371

---------

Signed-off-by: Sarthak Singh <sarthak.singh99@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
2024-07-29 23:40:39 +00:00
Rich Churcher
848e7fae43
Use AccumulatedMouseMotion, AccumulatedMouseScroll in examples (#14488)
# Objective

Use the new `AccumulatedMouseMotion` and `AccumulatedMouseScroll`
resources in place of mouse event handling.

I left the `mouse_input_events` example alone, since by its nature it
demonstrates event detection.

Fixes #14066 

## Testing

Ran each example locally before and after changes.
2024-07-29 23:38:59 +00:00
Matty
601cf6b9e5
Refactor Bounded2d/Bounded3d to use isometries (#14485)
# Objective

Previously, this area of bevy_math used raw translation and rotations to
encode isometries, which did not exist earlier. The goal of this PR is
to make the codebase of bevy_math more harmonious by using actual
isometries (`Isometry2d`/`Isometry3d`) in these places instead — this
will hopefully make the interfaces more digestible for end-users, in
addition to facilitating conversions.

For instance, together with the addition of #14478, this means that a
bounding box for a collider with an isometric `Transform` can be
computed as
```rust
collider.aabb_3d(collider_transform.to_isometry())
```
instead of using manual destructuring. 

## Solution

- The traits `Bounded2d` and `Bounded3d` now use `Isometry2d` and
`Isometry3d` (respectively) instead of `translation` and `rotation`
parameters; e.g.:
  ```rust
  /// A trait with methods that return 3D bounding volumes for a shape.
  pub trait Bounded3d {
/// Get an axis-aligned bounding box for the shape translated and
rotated by the given isometry.
      fn aabb_3d(&self, isometry: Isometry3d) -> Aabb3d;
/// Get a bounding sphere for the shape translated and rotated by the
given isometry.
      fn bounding_sphere(&self, isometry: Isometry3d) -> BoundingSphere;
  }
  ```
- Similarly, the `from_point_cloud` constructors for axis-aligned
bounding boxes and bounding circles/spheres now take isometries instead
of separate `translation` and `rotation`; e.g.:
  ```rust
/// Computes the smallest [`Aabb3d`] containing the given set of points,
/// transformed by the rotation and translation of the given isometry.
    ///
    /// # Panics
    ///
    /// Panics if the given set of points is empty.
    #[inline(always)]
    pub fn from_point_cloud(
        isometry: Isometry3d,
        points: impl Iterator<Item = impl Into<Vec3A>>,
    ) -> Aabb3d { //... }
  ```

This has a couple additional results:
1. The end-user no longer interacts directly with `Into<Vec3A>` or
`Into<Rot2>` parameters; these conversions all happen earlier now,
inside the isometry types.
2. Similarly, almost all intermediate `Vec3 -> Vec3A` conversions have
been eliminated from the `Bounded3d` implementations for primitives.
This probably has some performance benefit, but I have not measured it
as of now.

## Testing

Existing unit tests help ensure that nothing has been broken in the
refactor.

---

## Migration Guide

The `Bounded2d` and `Bounded3d` traits now take `Isometry2d` and
`Isometry3d` parameters (respectively) instead of separate translation
and rotation arguments. Existing calls to `aabb_2d`, `bounding_circle`,
`aabb_3d`, and `bounding_sphere` will have to be changed to use
isometries instead. A straightforward conversion is to refactor just by
calling `Isometry2d/3d::new`, as follows:
```rust
// Old:
let aabb = my_shape.aabb_2d(my_translation, my_rotation);

// New:
let aabb = my_shape.aabb_2d(Isometry2d::new(my_translation, my_rotation));
```

However, if the old translation and rotation are 3d
translation/rotations originating from a `Transform` or
`GlobalTransform`, then `to_isometry` may be used instead. For example:
```rust
// Old:
let bounding_sphere = my_shape.bounding_sphere(shape_transform.translation, shape_transform.rotation);

// New:
let bounding_sphere = my_shape.bounding_sphere(shape_transform.to_isometry());
```

This discussion also applies to the `from_point_cloud` construction
method of `Aabb2d`/`BoundingCircle`/`Aabb3d`/`BoundingSphere`, which has
similarly been altered to use isometries.
2024-07-29 23:37:02 +00:00
TheDudeFromCI
7573b3c765
Added serialize flag to bevy_math dep of bevy_ui (#14450)
# Objective

When depending on the `bevy_ui` crate specifically and using the
`serialize` feature flag, the compilation fails due to `bevy_math` not
having the serialize flag enabled.

## Solution

Added the `serialize` flag to the `bevy_math` dependency when using that
flag on `bevy_ui`.

## Testing

Tested by adding `bevy_math = { version = "0.14", features =
["serialize"] }` on a small Bevy library to ensure compilation was
successful.
2024-07-29 23:34:07 +00:00
recatek
87b63af864
bevy_reflect: Adding support for Atomic values (#14419)
Fixes #14418

Note that this does not add AtomicPtr, which would need its own special
casing support, just the regular value types.
Also, I was forced to be opinionated about which Ordering to use, so I
chose SeqCst as the strictest by default.
2024-07-29 23:33:18 +00:00
Matty
74cecb27bb
Disallow empty cubic and rational curves (#14382)
# Objective

Previously, our cubic spline constructors would produce
`CubicCurve`/`RationalCurve` output with no data when they themselves
didn't hold enough control points to produce a well-formed curve.
Attempting to sample the resulting empty "curves" (e.g. by calling
`CubicCurve::position`) would crash the program (😓).

The objectives of this PR are: 
1. Ensure that the curve output of `bevy_math`'s spline constructions
are never invalid as data.
2. Provide a type-level guarantee that `CubicCurve` and `RationalCurve`
actually function as curves.

## Solution

This has a few pieces. Firstly, the curve generator traits
`CubicGenerator`, `CyclicCubicGenerator`, and `RationalGenerator` are
now fallible — they have associated error types, and the
curve-generation functions are allowed to fail:
```rust
/// Implement this on cubic splines that can generate a cubic curve from their spline parameters.
pub trait CubicGenerator<P: VectorSpace> {
    /// An error type indicating why construction might fail.
    type Error;

    /// Build a [`CubicCurve`] by computing the interpolation coefficients for each curve segment.
    fn to_curve(&self) -> Result<CubicCurve<P>, Self::Error>;
}
```

All existing spline constructions use this together with errors that
indicate when they didn't have the right control data and provide curves
which have at least one segment whenever they return an `Ok` variant.

Next, `CubicCurve` and `RationalCurve` have been blessed with a
guarantee that their internal array of segments (`segments`) is never
empty. In particular, this field is no longer public, so that invalid
curves cannot be built using struct instantiation syntax. To compensate
for this shortfall for users (in particular library authors who might
want to implement their own generators), there is a new method
`from_segments` on these for constructing a curve from a list of
segments, failing if the list is empty:
```rust
/// Create a new curve from a collection of segments. If the collection of segments is empty,
/// a curve cannot be built and `None` will be returned instead.
pub fn from_segments(segments: impl Into<Vec<CubicSegment<P>>>) -> Option<Self> { //... }
```

All existing methods on `CyclicCurve` and `CubicCurve` maintain the
invariant, so the direct construction of invalid values by users is
impossible.

## Testing

Run unit tests from `bevy_math::cubic_splines`. Additionally, run the
`cubic_splines` example and try to get it to crash using small numbers
of control points: it uses the fallible constructors directly, so if
invalid data is ever constructed, it is basically guaranteed to crash.

---

## Migration Guide

The `to_curve` method on Bevy's cubic splines is now fallible (returning
a `Result`), meaning that any existing calls will need to be updated by
handling the possibility of an error variant.

Similarly, any custom implementation of `CubicGenerator` or
`RationalGenerator` will need to be amended to include an `Error` type
and be made fallible itself.

Finally, the fields of `CubicCurve` and `RationalCurve` are now private,
so any direct constructions of these structs from segments will need to
be replaced with the new `CubicCurve::from_segments` and
`RationalCurve::from_segments` methods.

---

## Design

The main thing to justify here is the choice for the curve internals to
remain the same. After all, if they were able to cause crashes in the
first place, it's worth wondering why safeguards weren't put in place on
the types themselves to prevent that.

My view on this is that the problem was really that the internals of
these methods implicitly relied on the assumption that the value they
were operating on was *actually a curve*, when this wasn't actually
guaranteed. Now, it's possible to make a bunch of small changes inside
the curve struct methods to account for that, but I think that's worse
than just guaranteeing that the data is valid upstream — sampling is
about as hot a code path as we're going to get in this area, and hitting
an additional branch every time it happens just to check that the struct
contains valid data is probably a waste of resources.

Another way of phrasing this is that even if we're only interested in
solving the crashes, the curve's validity needs to be checked at some
point, and it's almost certainly better to do this once at the point of
construction than every time the curve is sampled.

In cases where the control data is supplied dynamically, users would
already have to deal with empty curve outputs basically not working.
Anecdotally, I ran into this while writing the `cubic_splines` example,
and I think the diff illustrates the improvement pretty nicely — the
code no longer has to anticipate whether the output will be good or not;
it just has to handle the `Result`.

The cost of all this, of course, is that we have to guarantee that the
new invariant is actually maintained whenever we extend the API.
However, for the most part, I don't expect users to want to do much
surgery on the internals of their curves anyway.
2024-07-29 23:25:14 +00:00
Giacomo Stevanato
7de271f992
Add FilteredAccess::empty and simplify the implementatin of update_component_access for AnyOf/Or (#14352)
# Objective

- The implementation of `update_component_access` for `AnyOf`/`Or` is
kinda weird due to special casing the first filter, let's simplify it;
- Fundamentally we want to fold/reduce the various filters using an OR
operation, however in order to do a proper fold we need a neutral
element for the initial accumulator, which for OR is FALSE. However we
didn't have a way to create a `FilteredAccess` value corresponding to
FALSE and thus the only option was reducing, which special cases the
first element as being the initial accumulator.

This is an alternative to https://github.com/bevyengine/bevy/pull/14026

## Solution

- Introduce `FilteredAccess::empty` as a way to create a
`FilteredAccess` corresponding to the logical proposition FALSE;
- Use it as the initial accumulator for the above operations, allowing
to handle all the elements to fold in the same way.

---

## Migration Guide

- The behaviour of `AnyOf<()>` and `Or<()>` has been changed to match no
archetypes rather than all archetypes to naturally match the
corresponding logical operation. Consider replacing them with `()`
instead.
2024-07-29 23:20:06 +00:00
Giacomo Stevanato
71c5f1e3e4
Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965)
# Objective

- Fix issue #2611

## Solution

- Add `--generate-link-to-definition` to all the `rustdoc-args` arrays
in the `Cargo.toml`s (for docs.rs)
- Add `--generate-link-to-definition` to the `RUSTDOCFLAGS` environment
variable in the docs workflow (for dev-docs.bevyengine.org)
- Document all the workspace crates in the docs workflow (needed because
otherwise only the source code of the `bevy` package will be included,
making the argument useless)
- I think this also fixes #3662, since it fixes the bug on
dev-docs.bevyengine.org, while on docs.rs it has been fixed for a while
on their side.

---

## Changelog

- The source code viewer on docs.rs now includes links to the
definitions.
2024-07-29 23:10:16 +00:00
JMS55
29e9f0a7f9
Correct minimum range-alloc version (#14420)
Fixes https://github.com/bevyengine/bevy/issues/14417

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-07-29 22:11:29 +00:00
dependabot[bot]
ca3d8e8760
Bump crate-ci/typos from 1.23.2 to 1.23.5 (#14514)
Bumps [crate-ci/typos](https://github.com/crate-ci/typos) from 1.23.2 to
1.23.5.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/crate-ci/typos/releases">crate-ci/typos's
releases</a>.</em></p>
<blockquote>
<h2>v1.23.5</h2>
<h2>[1.23.5] - 2024-07-25</h2>
<h3>Features</h3>
<ul>
<li><em>(config)</em> Store config in <code>Cargo.toml</code></li>
</ul>
<h2>v1.23.4</h2>
<h2>[1.23.4] - 2024-07-25</h2>
<h3>Fixes</h3>
<ul>
<li>Don't correct <code>countr_one</code> in C++</li>
</ul>
<h2>v1.23.3</h2>
<h2>[1.23.3] - 2024-07-22</h2>
<h3>Fixes</h3>
<ul>
<li>Fix <code>Dockerfile</code></li>
</ul>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/crate-ci/typos/blob/master/CHANGELOG.md">crate-ci/typos's
changelog</a>.</em></p>
<blockquote>
<h2>[1.23.5] - 2024-07-25</h2>
<h3>Features</h3>
<ul>
<li><em>(config)</em> Store config in <code>Cargo.toml</code></li>
</ul>
<h2>[1.23.4] - 2024-07-25</h2>
<h3>Fixes</h3>
<ul>
<li>Don't correct <code>countr_one</code> in C++</li>
</ul>
<h2>[1.23.3] - 2024-07-22</h2>
<h3>Fixes</h3>
<ul>
<li>Fix <code>Dockerfile</code></li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="c7af4712ed"><code>c7af471</code></a>
chore: Release</li>
<li><a
href="240053aa96"><code>240053a</code></a>
docs: Update changelog</li>
<li><a
href="d74fc5d53c"><code>d74fc5d</code></a>
Merge pull request <a
href="https://redirect.github.com/crate-ci/typos/issues/1063">#1063</a>
from epage/cargo</li>
<li><a
href="d5453cc46c"><code>d5453cc</code></a>
feat(config): Load config from Cargo.toml</li>
<li><a
href="95f556a918"><code>95f556a</code></a>
refactor(config): Be more direct</li>
<li><a
href="626b4f71db"><code>626b4f7</code></a>
refactor(config): Centralize pyproject.toml value</li>
<li><a
href="ba52e2886f"><code>ba52e28</code></a>
chore: Release</li>
<li><a
href="4284499017"><code>4284499</code></a>
docs: Update changelog</li>
<li><a
href="7461343b85"><code>7461343</code></a>
Merge pull request <a
href="https://redirect.github.com/crate-ci/typos/issues/1062">#1062</a>
from epage/cpp</li>
<li><a
href="5aa093dc25"><code>5aa093d</code></a>
fix(dict): Don't correct countr_one</li>
<li>Additional commits viewable in <a
href="https://github.com/crate-ci/typos/compare/v1.23.2...v1.23.5">compare
view</a></li>
</ul>
</details>
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2024-07-29 07:01:30 +00:00
Giacomo Stevanato
59a33e6e14
Fix bevy_render's image dependency version (#14505)
# Objective

- `bevy_render` depends on `image 0.25` but uses `image::ImageReader`
which was added only in `image 0.25.2`
- users that have `image 0.25` in their `Cargo.lock` and update to the
latest `bevy_render` may thus get a compilation due to this (at least I
did)

## Solution

- Properly set the correct minimum version of `image` that `bevy_render`
depends on.
2024-07-28 15:48:51 +00:00
Giacomo Stevanato
bc80b95257
Don't debug SystemId's entity field twice (#14499)
# Objective

- `SystemId`'s `Debug` implementation includes its `entity` field twice.
- This was likely an oversight in #11019, since before that PR the
second field was the `PhantomData` one.

## Solution

- Only include it once

Alternatively, this could be changed to match the struct representation
of `SystemId`, thus instructing the formatter to print a named struct
and including the `PhantomData` field.
2024-07-27 16:15:39 +00:00
thatchedroof
4f5b8ca08c
Fix typo in World::observe (#14492)
# Objective

- Fix a typo in the documentation for `World::observe`

## Solution

- Change `Spawn` to `Spawns` and `it's` to `its`
2024-07-27 13:55:44 +00:00
Brian Reavis
724fe49c73
Fix TextureCache memory leak and add is_empty() method (#14480)
# Objective

Fix a memory leak in `TextureCache` caused by the internal HashMap never
having unused entries cleared.

This isn't a giant memory leak, given the unused entries are simply
empty vectors. Though, if someone goes and resizes a window a bunch, it
can lead to hundreds/thousands of TextureDescriptor keys adding up in
the hashmap – which isn't ideal.

## Solution

- Only retain hashmap entries that still have textures.
- I also added an `is_empty()` method to `TextureCache`, which is useful
for 3rd-party higher-level caches that might have individual caches by
view entity or texture type, for example.

## Testing

- Verified the examples still work (this is a trivial change)
2024-07-27 13:16:27 +00:00
BD103
e49527e34d
Fix bevy_winit not building with serialize feature (#14469)
# Objective

- `bevy_winit` fails to build with just the `serialize` feature.
- Caught by [`flag-frenzy`](https://github.com/TheBevyFlock/flag-frenzy)
in [this
run](https://github.com/TheBevyFlock/flag-frenzy/actions/runs/10087486444/job/27891723948),
using the new, nuanced configuration system!

## Solution

- It was failing because `bevy_winit` did not pass the `serialize` flag
to two of its dependencies: `bevy_input` and `bevy_window`.
- To fix this, add these crates to the feature flag.

## Testing

```bash
# On Linux, you must also specify a backend: `x11` or `wayland`.
# You can do this with `-F serialize,x11`, etc.
cargo check -p bevy_winit --no-default-features -F serialize
```
2024-07-26 22:05:36 +00:00
NiseVoid
a8003b4496
Handle 0 height in prepare_bloom_textures (#14423)
# Objective

- Fix a confusing panic when the viewport width is non-zero and the
height is 0, `prepare_bloom_textures` tries to create a `4294967295x1`
texture.

## Solution

- Avoid dividing by zero
- Apps still crash after this, but now on a more reasonable error about
the zero-size viewport

## Testing

- I isolated and tested the math. A height of 0 sets `mip_height_ratio`
to `inf`, causing the width to explode if it isn't also 0
2024-07-26 21:53:36 +00:00
BD103
ee4ed231da
Fix bevy_gltf PBR features not enabling corresponding bevy_pbr flags (#14486)
# Objective

- `bevy_gltf` does not build with only the
`pbr_multi_layer_material_textures` or `pbr_anisotropy_texture`
features.
- Caught by [`flag-frenzy`](https://github.com/TheBevyFlock/flag-frenzy)
in [this
run](https://github.com/TheBevyFlock/flag-frenzy/actions/runs/10087486444/job/27891723948).

## Solution

- This error was due to the feature not enabling the corresponding
feature in `bevy_pbr`. Adding these flags as a dependency fixes this
error.

## Testing

The following commands fail on `main`, but pass with this PR:

```bash
cargo check -p bevy_gltf --no-default-features -F pbr_multi_layer_material_textures
cargo check -p bevy_gltf --no-default-features -F pbr_anisotropy_texture
```
2024-07-26 17:11:38 +00:00
Brian Reavis
c1fedc2e2d
Made ViewUniform fields public (#14482)
# Objective

- Made `ViewUniform` fields public so that 3rd-parties can create this
uniform. This is useful for custom pipelines that use custom views (e.g.
views buffered by a particular amount, for example).
2024-07-26 17:11:29 +00:00
Sludge
1edec4d890
Remove #[cfg] from the From impls of TextSection (#14439)
# Objective

- Not including bevy's default font shouldn't result in code not
compiling anymore.
- Games may want to load their own default font into the default
`Handle<Font>` and not include bevy's default font, but still use these
convenience impls (https://github.com/bevyengine/bevy/issues/12192
currently makes this a bit inconvenient, but it does work).

## Solution

- Include these impls unconditionally.
- Slightly expand the comment on the `font` field to indicate that a
custom font can be used to override the default font.
- (drive-by: add `#[reflect(Default)]` on `TextSection`, since it was
missing a way to construct it via reflection)
2024-07-26 17:11:12 +00:00
radiish
6dbc8b8f6f
ptr: allow Ptr and PtrMut construction for references to values of ?Sized types (#14479)
# Objective

- Currently `bevy_ptr::{Ptr, PtrMut}` have `From` implementations from
references.
- These implementations impose an implicit `Sized` bound so `bevy_ptr`
types cannot be created from references to slices and trait objects.
- I ran into this trying to use `Ptr<'static>` as an untyped `&'static
dyn Any`, and [had to work around
it](f32b41512c/src/registry.rs (L214-L219)).

## Solution

- Relax the `Sized` bound on the relevant `From` implementations.
2024-07-25 23:14:16 +00:00
Brian Reavis
438217035d
Don’t prepare 2D view bind groups for 3D cameras (#14481)
# Objective

- Before this fix, the view query in `prepare_mesh2d_view_bind_groups`
matched all views – leading to 2D view bind groups being prepared for 3D
cameras.

## Solution

- Added `With<Camera2d>` to the views query.

## Testing

- Verified the examples still work.
2024-07-25 20:37:54 +00:00
Matty
5aa998dc07
Conversions for Isometry3d ⟷ Transform/GlobalTransform (#14478)
# Objective

Allow interoperation between `Isometry3d` and the transform types from
bevy_transform. At least in the short term, the primary goal is to allow
the extraction of isometries from transform components by users.

## Solution

- Add explicit `from_isometry`/`to_isometry` methods to `Transform`.
- Add explicit `from_isometry`/`to_isometry` methods to
`GlobalTransform`. The former is hidden (primarily for internal use),
and the latter has the caveats originating in
[`Affine3A::to_scale_rotation_translation`](https://docs.rs/glam/latest/glam/f32/struct.Affine3A.html#method.to_scale_rotation_translation).
- Implement the `TransformPoint` trait for `Isometry3d`.
2024-07-25 20:23:32 +00:00
Ben Frankel
e7e10f2c0f
Fix hue mixing for Lcha and Oklcha (#14468)
# Objective

Fix erroneous hue mixing in `Lcha` and `Oklcha`. Purple + Red == Green
is the current behavior.

## Solution

Use `crate::color_ops::lerp_hue` to handle the wrap-around at 360
degrees, the same way that `Hsla`, `Hsva`, and `Hwba` do it.

## Testing

Game jamming, but tested that the workaround below produces
correct-looking colors in my jam game.
2024-07-25 19:44:18 +00:00
François Mockers
3a880b5c30
remove check-cfg job (#14477)
# Objective

- Fixes #13268

## Solution

- Remove the job as it's now part of rust stable
https://blog.rust-lang.org/2024/07/25/Rust-1.80.0.html#checked-cfg-names-and-values
2024-07-25 19:37:25 +00:00
re0312
65628ed4aa
fix meshlet example (#14471)
# Objective

- meshlet example has broken since #14273

## Solution

- disable msaa in meshlet example

Co-authored-by: François Mockers <mockersf@gmail.com>
2024-07-25 15:22:11 +00:00
Robert Walter
52a2a3b146
Dedicated Reflect implementation for Set-like things (#13014)
# Objective

I just wanted to inspect `HashSet`s in `bevy-inspector-egui` but I
noticed that it didn't work for some reason. A few minutes later I found
myself looking into the bevy reflect impls noticing that `HashSet`s have
been covered only rudimentary up until now.

## Solution

I'm not sure if this is overkill (especially the first bullet), but
here's a list of the changes:

- created a whole new trait and enum variants for `ReflectRef` and the
like called `Set`
- mostly oriented myself at the `Map` trait and made the necessary
changes until RA was happy
- create macro `impl_reflect_for_hashset!` and call it on `std::HashSet`
and `hashbrown::HashSet`

Extra notes:

- no `get_mut` or `get_mut_at` mirroring the `std::HashSet`
- `insert[_boxed]` and `remove` return `bool` mirroring `std::HashSet`,
additionally that bool is reflect as I thought that would be how we
handle things in bevy reflect, but I'm not sure on this
- ser/de are handled via `SeqAccess`
- I'm not sure about the general deduplication property of this impl of
`Set` that is generally expected? I'm also not sure yet if `Map` does
provide this. This mainly refers to the `Dynamic[...]` structs
- I'm not sure if there are other methods missing from the `trait`, I
felt like `contains` or the set-operations (union/diff/...) could've
been helpful, but I wanted to get out the bare minimum for feedback
first

---

## Changelog

### Added
- `Set` trait for `bevy_reflect`

### Changed
- `std::collections::HashSet` and `bevy_utils::hashbrown::HashSet` now
implement a more complete set of reflect functionalities instead of
"just" `reflect_value`
- `TypeInfo` contains a new variant `Set` that contains `SetInfo`
- `ReflectKind` contains a new variant `Set`
- `ReflectRef` contains a new variant `Set`
- `ReflectMut` contains a new variant `Set`
- `ReflectOwned` contains a new variant `Set`

## Migration Guide

- The new `Set` variants on the enums listed in the change section
should probably be considered by people working with this level of the
lib
### Help wanted! 

I'm not sure if this change is able to break code. From my understanding
it shouldn't since we just add functionality but I'm not sure yet if
theres anything missing from my impl that would be normally provided by
`impl_reflect_value!`
2024-07-24 19:43:26 +00:00
Blake Bedford
eabb58aa04
Add BorderRadius field to ImageBundle (#14457)
# Objective

- Fixes #14453

## Solution

- Added BorderRadius to ImageBundle

## Testing

- Did you test these changes? If so, how?

- Tested on a random picture I found in the examples and it added a
border radius.

- Are there any parts that need more testing?

- I don't fink so.

- How can other people (reviewers) test your changes? Is there anything
specific they need to know?

- Apply a border radius to a random picture.
2024-07-24 18:41:26 +00:00
Dmytro Banin
e9e29d61c6
Add intradoc links for observer triggers (#14458)
# Objective

When using observers you might want to know what the difference is
between `OnAdd` vs `OnReplace` vs `OnInsert` etc. It's not obvious where
to look (`component_hooks.rs`). Added intradoc links for easier
disambiguation.
2024-07-24 18:41:23 +00:00
Joseph
218f78157d
Require &mut self for World::increment_change_tick (#14459)
# Objective

The method `World::increment_change_tick` currently takes `&self` as the
method receiver, which is semantically strange. Even though the interior
mutability is sound, the existence of this method is strange since we
tend to think of `&World` as being a read-only snapshot of a world, not
an aliasable reference to a world with mutability. For those purposes,
we have `UnsafeWorldCell`.

## Solution

Change the method signature to take `&mut self`. Use exclusive access to
remove the need for atomic adds, which makes the method slightly more
efficient. Redirect users to [`UnsafeWorldCell::increment_change_tick`]
if they need to increment the world's change tick from an aliased
context.

In practice I don't think there will be many breakages, if any. In cases
where you need to call `increment_change_tick`, you usually already have
either `&mut World` or `UnsafeWorldCell`.

---

## Migration Guide

The method `World::increment_change_tick` now requires `&mut self`
instead of `&self`. If you need to call this method but do not have
mutable access to the world, consider using
`world.as_unsafe_world_cell_readonly().increment_change_tick()`, which
does the same thing, but is less efficient than the method on `World`
due to requiring atomic synchronization.

```rust
fn my_system(world: &World) {
    // Before
    world.increment_change_tick();

    // After
    world.as_unsafe_world_cell_readonly().increment_change_tick();
}
```
2024-07-24 12:42:28 +00:00
François Mockers
8dc6ccfbe7
fix examples after the switch for msaa to a component (#14446)
# Objective

- #14273 changed MSAA to a component, and broke some examples

- SSAO needs MSAA to be disabled

f0ff7fb544/crates/bevy_pbr/src/ssao/mod.rs (L495)

- `AlphaMode::AlphaToCoverage` needs MSAA to be not off to do something

f0ff7fb544/examples/3d/transparency_3d.rs (L113-L117)

# Solution

- change MSAA in those examples
2024-07-24 01:22:00 +00:00
Felix Rath
abceebebba
feat: Add World::get_reflect() and World::get_reflect_mut() (#14416)
# Objective

Sometimes one wants to retrieve a `&dyn Reflect` for an entity's
component, which so far required multiple, non-obvious steps and
`unsafe`-code.
The docs for
[`MutUntyped`](https://docs.rs/bevy/latest/bevy/ecs/change_detection/struct.MutUntyped.html#method.map_unchanged)
contain an example of the unsafe part.

## Solution

This PR adds the two methods:

```rust
// immutable variant
World::get_reflect(&self, entity: Entity, type_id: TypeId) -> Result<&dyn Reflect, GetComponentReflectError>

// mutable variant
World::get_reflect_mut(&mut self, entity: Entity, type_id: TypeId) -> Result<Mut<'_, dyn Reflect>, GetComponentReflectError>
```

which take care of the necessary steps, check required invariants etc.,
and contain the unsafety so the caller doesn't have to deal with it.

## Testing

- Did you test these changes? If so, how?
- Added tests and a doc test, also (successfully) ran `cargo run -p ci`.
- Are there any parts that need more testing?
- Could add tests for each individual error variant, but it's not
required imo.
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
- Run `cargo test --doc --package bevy_ecs --all-features --
world::World::get_reflect --show-output` for the doctest
- Run `cargo test --package bevy_ecs --lib --all-features --
world::tests::reflect_tests --show-output` for the unittests
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
  - Don't think it's relevant, but tested on 64bit linux (only).

---

## Showcase

Copy of the doctest example which gives a good overview of what this
enables:

```rust
use bevy_ecs::prelude::*;
use bevy_reflect::Reflect;
use std::any::TypeId;

// define a `Component` and derive `Reflect` for it
#[derive(Component, Reflect)]
struct MyComponent;

// create a `World` for this example
let mut world = World::new();

// Note: This is usually handled by `App::register_type()`, but this example can not use `App`.
world.init_resource::<AppTypeRegistry>();
world.get_resource_mut::<AppTypeRegistry>().unwrap().write().register::<MyComponent>();

// spawn an entity with a `MyComponent`
let entity = world.spawn(MyComponent).id();

// retrieve a reflected reference to the entity's `MyComponent`
let comp_reflected: &dyn Reflect = world.get_reflect(entity, TypeId::of::<MyComponent>()).unwrap();

// make sure we got the expected type
assert!(comp_reflected.is::<MyComponent>());
```

## Migration Guide

No breaking changes, but users can use the new methods if they did it
manually before.

---------

Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2024-07-23 16:57:54 +00:00
Shane Celis
8a79185880
feature: Derive Hash for KeyboardInput. (#14263)
# Objective

Derive `Hash` for `KeyboardInput`.

## Problem

I was [writing code](https://github.com/joshka/bevy_ratatui/pull/13) to
take `crossterm` events and republish them as bevy input events. One
scenario requires I check if the same key press was happening
repeatedly; in a regular terminal we don't get key released events, so I
was simulating them.

I was surprised to find that I couldn't put `KeyboardInput` into a
`HashSet`.

## Work Around

My work around was to add a new type that implemented Hash.

```rust
#[derive(Deref, DerefMut, PartialEq, Eq)]
struct KeyInput(KeyboardInput);

impl Hash for KeyInput {
    fn hash<H>(&self, state: &mut H)
    where
        H: Hasher,
    {
        self.key_code.hash(state);
        self.logical_key.hash(state);
        self.state.hash(state);
        self.window.hash(state);
    }
}
```

## Solution

A better solution since all members of `KeyboardInput` implement `Hash`
is to have it derive `Hash` as well.

## Testing

My newtype solution works for its purpose.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Josh McKinney <joshka@users.noreply.github.com>
Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
2024-07-23 12:29:15 +00:00
Sludge
f0ff7fb544
Add and reflect Default impls for CSS grid types (#14443)
# Objective

- Some types here were not constructible via reflection, and some were
missing fairly obvious `Default` values.
- Some types used `#[reflect_value]` for some unstated reason, making
them opaque to reflection-based code.

## Solution

- Add and reflect some `Default` impls, and stop using
`#[reflect_value]`.
2024-07-22 21:39:59 +00:00
charlotte
abaea01e30
Fixup Msaa docs. (#14442)
Minor doc fixes missed in #14273
2024-07-22 21:37:25 +00:00
IceSentry
3faca1e549
Don't ignore draw errors (#13240)
# Objective

- It's possible to have errors in a draw command, but these errors are
ignored

## Solution

- Return a result with the error

## Changelog

Renamed `RenderCommandResult::Failure` to `RenderCommandResult::Skip`
Added a `reason` string parameter to `RenderCommandResult::Failure`

## Migration Guide
If you were using `RenderCommandResult::Failure` to just ignore an error
and retry later, use `RenderCommandResult::Skip` instead.

This wasn't intentional, but this PR should also help with
https://github.com/bevyengine/bevy/issues/12660 since we can turn a few
unwraps into error messages now.

---------

Co-authored-by: Charlotte McElwain <charlotte.c.mcelwain@gmail.com>
2024-07-22 19:22:30 +00:00
Ben Frankel
ee88d79d88
Simplify run conditions (#14441)
# Objective

Simplify Bevy-provided functions that return a condition-satisfying
closure instead of just being the condition.

## Solution

Become the condition.

## Testing

I did not test. Game jamming. Hopefully CI passes.

---

## Migration Guide

Some run conditions have been simplified.

```rust
// Before:
app.add_systems(Update, (
    system_0.run_if(run_once()),
    system_1.run_if(resource_changed_or_removed::<T>()),
    system_2.run_if(resource_removed::<T>()),
    system_3.run_if(on_event::<T>()),
    system_4.run_if(any_component_removed::<T>()),
));

// After:
app.add_systems(Update, (
    system_0.run_if(run_once),
    system_1.run_if(resource_changed_or_removed::<T>),
    system_2.run_if(resource_removed::<T>),
    system_3.run_if(on_event::<T>),
    system_4.run_if(any_component_removed::<T>),
));
```
2024-07-22 19:21:47 +00:00
BD103
cd497152bb
Fix error in bevy_ui when building without bevy_text (#14430)
# Objective

- `bevy_ui` does not build without the `bevy_text` feature due to
improper feature gating.
- Specifically, `MeasureArgs<'a>` had an unused lifetime `'a` without
`bevy_text` enabled. This is because it stores a reference to a
`cosmic_text::FontSystem`.
- This was caught by `flag-frenzy` in [this
run](https://github.com/TheBevyFlock/flag-frenzy/actions/runs/10024258523/job/27706132250).

## Solution

- Add a `PhantomData` to `MeasureArgs<'a>` in order to maintain its
lifetime argument.
- I also named it `font_system`, after the feature-gated argument that
actually needs a lifetime, for usability. Please comment if you have a
better solution!
- Move some unused imports to be behind the `bevy_text` feature gate.

## Testing

```bash
# Fails on main.
cargo check -p bevy_ui --no-default-features
# Succeeds on main.
cargo check -p bevy_ui --no-default-features -F bevy_text
```

---

## Migration Guide

**This is not a breaking change for users migrating from 0.14, since
`MeasureArgs` did not exist then.**

When the `bevy_text` feature is disabled for `bevy_ui`, the type of the
`MeasureArgs::font_system` field is now a `PhantomData` instead of being
removed entirely. This is in order to keep the lifetime parameter, even
though it is unused without text being enabled.
2024-07-22 19:19:10 +00:00
Hannes Karppila
93def2611b
Fix repeated animation transition bug (#14411)
# Objective

Fixes #13910

When a transition is over, the animation is stopped. There was a race
condition; if an animation was started while it also had an active
transition, the transition ending would then incorrectly stop the newly
added animation.

## Solution

When starting an animation, cancel any previous transition for the same
animation.

## Testing

The changes were tested manually, mainly by using the `animated_fox`
example. I also tested with changes from
https://github.com/bevyengine/bevy/pull/13909.

I'd like to have an unit test for this as well, but it seems quite
complex to do, as I'm not sure how I would detect an incorrectly paused
animation.

Reviewers can follow the instructions in #13910 to reproduce.

Tested on macos 14.4 (M3 processor) Should be platform-independent,
though.
2024-07-22 19:17:46 +00:00
Daniel Miller
692840274f
Added AstcBlock and AstcChannel to the forwarded wgpu types. (#14410)
Currently `TextureFormat::Astc` can't be programmatically constructed
without importing wgpu in addition to bevy.

# Objective

Allow programmatic construction of `TextureFormat::Astc` with no
additional imports required.

## Solution

Exported the two component enums `AstcBlock` and `AstcChannel` used in
`TextureFormat::Astc` construction.

## Testing

I did not test this, the change seemed pretty safe. :)
2024-07-22 19:14:14 +00:00
Sebastian J. Hamel
d88be59f92
feat: expose the default font bytes (#14406)
# Objective

- Enables use cases where third-party crates would want to use the
default font as well [see linebender's
use](https://github.com/linebender/bevy_vello/pull/66)

## Solution

- Uses `include_bytes` macro and make it `pub`

---------

Co-authored-by: Spencer C. Imbleau <spencer@imbleau.com>
Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
2024-07-22 19:09:39 +00:00
John
d1f4262d7d
Only propagate transforms entities with GlobalTransforms. (#14384)
# Objective
Fixes a performance issue when you have 1000s of entities in a bevy
hierarchy without transforms.

This was prominently happening in `bevy_ecs_tilemap`.

## Solution

Filter out entities that don't have a global transform.

## Testing

CI
We should test some other way...

## Migration Guide

- To avoid surprising performance pitfalls, `Transform` /
`GlobalTransform` propagation is no longer performed down through
hierarchies where intermediate parent are missing a `GlobalTransform`.
To restore the previous behavior, add `GlobalTransform::default` to
intermediate entities.
2024-07-22 19:07:21 +00:00
Coder-Joe458
8f5345573c
Remove manual --cfg docsrs (#14376)
# Objective

- Fixes #14132 

## Solution

- Remove the cfg docsrs
2024-07-22 18:58:04 +00:00
Patrick Walton
d235d41af1
Fix the example regressions from packed growable buffers. (#14375)
The "uberbuffers" PR #14257 caused some examples to fail intermittently
for different reasons:

1. `morph_targets` could fail because vertex displacements for morph
targets are keyed off the vertex index. With buffer packing, the vertex
index can vary based on the position in the buffer, which caused the
morph targets to be potentially incorrect. The solution is to include
the first vertex index with the `MeshUniform` (and `MeshInputUniform` if
GPU preprocessing is in use), so that the shader can calculate the true
vertex index before performing the morph operation. This results in
wasted space in `MeshUniform`, which is unfortunate, but we'll soon be
filling in the padding with the ID of the material when bindless
textures land, so this had to happen sooner or later anyhow.

Including the vertex index in the `MeshInputUniform` caused an ordering
problem. The `MeshInputUniform` was created during the extraction phase,
before the allocations occurred, so the extraction logic didn't know
where the mesh vertex data was going to end up. The solution is to move
the `MeshInputUniform` creation (the `collect_meshes_for_gpu_building`
system) to after the allocations phase. This should be better for
parallelism anyhow, because it allows the extraction phase to finish
quicker. It's also something we'll have to do for bindless in any event.

2. The `lines` and `fog_volumes` examples could fail because their
custom drawing nodes weren't updated to supply the vertex and index
offsets in their `draw_indexed` and `draw` calls. This commit fixes this
oversight.

Fixes #14366.
2024-07-22 18:55:51 +00:00
Rostyslav Toch
d30391b583
Optimize transform propagation (#14373)
# Objective

- Optimize the `propagate_recursive` function in the transform system to
reduce CPU usage.
- Addresses performance bottleneck in transform propagation, especially
for scenes with complex hierarchies.

## Solution

- Avoided unnecessary cloning of `global_transform` when creating the
tuple in the `propagate_recursive` function.
- Used `as_ref()` method on `Mut<GlobalTransform>` when passing it to
the recursive call, avoiding an extra dereference.
- These changes significantly reduced the CPU usage of this function
from 4.91% to 1.16% of self function time.

## Testing

- Performance testing was conducted using the Hotspot GUI tool,
comparing CPU usage before and after the changes.
- `cargo run --release --example many_foxes`
- Tested on Fedora Linux.
---

## Showcase

Here are the PERF GUI results showing the improvement in CPU usage:

### Before

![image](https://github.com/user-attachments/assets/b5c52800-710b-4793-bf75-33e3eb1d2083)

### After

![image](https://github.com/user-attachments/assets/654a4feb-924c-41c8-8ff9-3a1027bd28b9)

As we can see, the CPU usage for the `propagate_recursive` function has
been reduced from 4.91% to 1.16%, resulting in a significant performance
improvement.

## Migration Guide

This change does not introduce any breaking changes. Users of the Bevy
engine will automatically benefit from this performance improvement
without needing to modify their code.
2024-07-22 18:53:16 +00:00
Sludge
4ea8c66321
Unignore Camera.target field for reflection (#14367)
# Objective

- The `RenderTarget` type wasn't being registered, and the `target`
field of `Camera` was marked as ignored, so it wasn't inspectable by
editors.

## Solution

- Remove `#[reflect(ignore)]` from the field
- I've also reordered the `Default` impl of `RenderTarget` because it
looked like it belonged to a different type
2024-07-22 18:46:40 +00:00
Al M.
e06f4d4083
Fix single keyframe animations. (#14344)
# Objective

For clips with more than one curve, only the first was being applied if
there is only one keyframe in it.

## Solution

Continue!
2024-07-22 18:44:27 +00:00
IQuick 143
420f7f72dc
Fast renormalize (#14316)
# Objective

- Addresses part of #14302 .

## Solution

- Add a fast_remormalize method to Dir2/Dir3/Dir3A and Rot2.

## Testing

- Added tests too

---------

Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
2024-07-22 18:42:48 +00:00
François Mockers
0d1f3586b2
allow more configuration for showcase from the CLI (#13217)
# Objective

- The default values hard coded in the showcase script may not make
sense depending on your hardware

## Solution

- Let them be customised from the CLI

---------

Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-07-22 18:29:47 +00:00
charlotte
03fd1b46ef
Move Msaa to component (#14273)
Switches `Msaa` from being a globally configured resource to a per
camera view component.

Closes #7194

# Objective

Allow individual views to describe their own MSAA settings. For example,
when rendering to different windows or to different parts of the same
view.

## Solution

Make `Msaa` a component that is required on all camera bundles.

## Testing

Ran a variety of examples to ensure that nothing broke.

TODO:
- [ ] Make sure android still works per previous comment in
`extract_windows`.

---

## Migration Guide

`Msaa` is no longer configured as a global resource, and should be
specified on each spawned camera if a non-default setting is desired.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: François Mockers <francois.mockers@vleue.com>
2024-07-22 18:28:23 +00:00
Sou1gh0st
462da1e49d
Fix incorrect function calls to hsv_to_rgb in render debug code. (#14260)
# Objective

- Fixes https://github.com/bevyengine/bevy/issues/14139

## Solution

- correct the input parameters at these call sites.

## Testing

1. Use a 3D scene example with PBR lighting and shadows enabled, such as
the `shadow_caster_receiver` and `load_gltf` example, for testing.
2. Enable relevant shader defines in crates/bevy_pbr/src/pbr_material.rs
for the StandardMaterial.
```rust
impl Material for StandardMaterial {
    // ...
    fn specialize(
            _pipeline: &MaterialPipeline<Self>,
            descriptor: &mut RenderPipelineDescriptor,
            _layout: &MeshVertexBufferLayoutRef,
            key: MaterialPipelineKey<Self>,
        ) -> Result<(), SpecializedMeshPipelineError> {
            // ...
            // shader_defs.push("CLUSTERED_FORWARD_DEBUG_Z_SLICES".into());
            // shader_defs.push("CLUSTERED_FORWARD_DEBUG_CLUSTER_COHERENCY".into());
            shader_defs.push("DIRECTIONAL_LIGHT_SHADOW_MAP_DEBUG_CASCADES".into());
            // ...
    }
}
``` 

## Showcase
### CLUSTERED_FORWARD_DEBUG_Z_SLICES
- example: examples/3d/shadow_caster_receiver.rs

![Screenshot2024_07_10_143150](https://github.com/bevyengine/bevy/assets/6300263/fbd12712-5cb9-489d-a7d1-ed55f72fb234)

### CLUSTERED_FORWARD_DEBUG_CLUSTER_COHERENCY
- example: examples/3d/shadow_caster_receiver.rs

![Screenshot2024_07_10_143312](https://github.com/bevyengine/bevy/assets/6300263/8eca5d7a-27b6-4ff5-9f8d-d10b49b3f990)

### DIRECTIONAL_LIGHT_SHADOW_MAP_DEBUG_CASCADES
For this one, we need to use a large scene and modity the
`CascadeShadowConfigBuilder`, here is a simple patch for the `load_gltf`
example:
```
diff --git a/examples/3d/load_gltf.rs b/examples/3d/load_gltf.rs
index 358446238..9403aa288 100644
--- a/examples/3d/load_gltf.rs
+++ b/examples/3d/load_gltf.rs
@@ -18,7 +18,7 @@ fn main() {
 fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
     commands.spawn((
         Camera3dBundle {
-            transform: Transform::from_xyz(0.7, 0.7, 1.0)
+            transform: Transform::from_xyz(0.7, 0.7, 2.0)
                 .looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y),
             ..default()
         },
@@ -39,30 +39,40 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
         // We also adjusted the shadow map to be larger since we're
         // only using a single cascade.
         cascade_shadow_config: CascadeShadowConfigBuilder {
-            num_cascades: 1,
-            maximum_distance: 1.6,
+            num_cascades: 5,
+            maximum_distance: 20.0,
             ..default()
         }
         .into(),
         ..default()
     });
+
     commands.spawn(SceneBundle {
         scene: asset_server
             .load(GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf")),
         ..default()
     });
+
+    for i in 1..=10 {
+        commands.spawn(SceneBundle {
+            scene: asset_server
+                .load(GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf")),
+            transform: Transform::from_xyz(i as f32 * 0.5, 0.0, i as f32 * -2.0),
+            ..default()
+        });
+    }
 }
 
 fn animate_light_direction(
     time: Res<Time>,
     mut query: Query<&mut Transform, With<DirectionalLight>>,
 ) {
-    for mut transform in &mut query {
-        transform.rotation = Quat::from_euler(
-            EulerRot::ZYX,
-            0.0,
-            time.elapsed_seconds() * PI / 5.0,
-            -FRAC_PI_4,
-        );
-    }
+    // for mut transform in &mut query {
+    //     transform.rotation = Quat::from_euler(
+    //         EulerRot::ZYX,
+    //         0.0,
+    //         time.elapsed_seconds() * PI / 5.0,
+    //         -FRAC_PI_4,
+    //     );
+    // }
 }
``` 

![Screenshot2024_07_10_145737](https://github.com/bevyengine/bevy/assets/6300263/c5c71894-f9f7-45fa-9b4f-598e324b42d0)

---------

Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
2024-07-22 18:25:54 +00:00