Simplify run conditions (#14441)

# Objective

Simplify Bevy-provided functions that return a condition-satisfying
closure instead of just being the condition.

## Solution

Become the condition.

## Testing

I did not test. Game jamming. Hopefully CI passes.

---

## Migration Guide

Some run conditions have been simplified.

```rust
// Before:
app.add_systems(Update, (
    system_0.run_if(run_once()),
    system_1.run_if(resource_changed_or_removed::<T>()),
    system_2.run_if(resource_removed::<T>()),
    system_3.run_if(on_event::<T>()),
    system_4.run_if(any_component_removed::<T>()),
));

// After:
app.add_systems(Update, (
    system_0.run_if(run_once),
    system_1.run_if(resource_changed_or_removed::<T>),
    system_2.run_if(resource_removed::<T>),
    system_3.run_if(on_event::<T>),
    system_4.run_if(any_component_removed::<T>),
));
```
This commit is contained in:
Ben Frankel 2024-07-22 22:21:47 +03:00 committed by GitHub
parent cd497152bb
commit ee88d79d88
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 45 additions and 54 deletions

View file

@ -226,7 +226,7 @@ pub trait DetectChangesMut: DetectChanges {
/// # score_changed.initialize(&mut world);
/// # score_changed.run((), &mut world);
/// #
/// # let mut score_changed_event = IntoSystem::into_system(on_event::<ScoreChanged>());
/// # let mut score_changed_event = IntoSystem::into_system(on_event::<ScoreChanged>);
/// # score_changed_event.initialize(&mut world);
/// # score_changed_event.run((), &mut world);
/// #

View file

@ -496,11 +496,11 @@ pub mod common_conditions {
event::{Event, EventReader},
prelude::{Component, Query, With},
removal_detection::RemovedComponents,
system::{IntoSystem, Res, Resource, System},
system::{IntoSystem, Local, Res, Resource, System},
};
/// Generates a [`Condition`](super::Condition)-satisfying closure that returns `true`
/// if the first time the condition is run and false every time after
/// A [`Condition`](super::Condition)-satisfying system that returns `true`
/// on the first time the condition is run and false every time after.
///
/// # Example
///
@ -513,7 +513,7 @@ pub mod common_conditions {
/// # world.init_resource::<Counter>();
/// app.add_systems(
/// // `run_once` will only return true the first time it's evaluated
/// my_system.run_if(run_once()),
/// my_system.run_if(run_once),
/// );
///
/// fn my_system(mut counter: ResMut<Counter>) {
@ -528,15 +528,12 @@ pub mod common_conditions {
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
/// ```
pub fn run_once() -> impl FnMut() -> bool + Clone {
let mut has_run = false;
move || {
if !has_run {
has_run = true;
true
} else {
false
}
pub fn run_once(mut has_run: Local<bool>) -> bool {
if !*has_run {
*has_run = true;
true
} else {
false
}
}
@ -815,7 +812,7 @@ pub mod common_conditions {
}
}
/// Generates a [`Condition`](super::Condition)-satisfying closure that returns `true`
/// A [`Condition`](super::Condition)-satisfying system that returns `true`
/// if the resource of the given type has had its value changed since the condition
/// was last checked.
///
@ -841,7 +838,7 @@ pub mod common_conditions {
/// // `resource_changed_or_removed` will only return true if the
/// // given resource was just changed or removed (or added)
/// my_system.run_if(
/// resource_changed_or_removed::<Counter>()
/// resource_changed_or_removed::<Counter>
/// // By default detecting changes will also trigger if the resource was
/// // just added, this won't work with my example so I will add a second
/// // condition to make sure the resource wasn't just added
@ -877,25 +874,22 @@ pub mod common_conditions {
/// app.run(&mut world);
/// assert_eq!(world.contains_resource::<MyResource>(), true);
/// ```
pub fn resource_changed_or_removed<T>() -> impl FnMut(Option<Res<T>>) -> bool + Clone
pub fn resource_changed_or_removed<T>(res: Option<Res<T>>, mut existed: Local<bool>) -> bool
where
T: Resource,
{
let mut existed = false;
move |res: Option<Res<T>>| {
if let Some(value) = res {
existed = true;
value.is_changed()
} else if existed {
existed = false;
true
} else {
false
}
if let Some(value) = res {
*existed = true;
value.is_changed()
} else if *existed {
*existed = false;
true
} else {
false
}
}
/// Generates a [`Condition`](super::Condition)-satisfying closure that returns `true`
/// A [`Condition`](super::Condition)-satisfying system that returns `true`
/// if the resource of the given type has been removed since the condition was last checked.
///
/// # Example
@ -910,7 +904,7 @@ pub mod common_conditions {
/// app.add_systems(
/// // `resource_removed` will only return true if the
/// // given resource was just removed
/// my_system.run_if(resource_removed::<MyResource>()),
/// my_system.run_if(resource_removed::<MyResource>),
/// );
///
/// #[derive(Resource, Default)]
@ -932,25 +926,22 @@ pub mod common_conditions {
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
/// ```
pub fn resource_removed<T>() -> impl FnMut(Option<Res<T>>) -> bool + Clone
pub fn resource_removed<T>(res: Option<Res<T>>, mut existed: Local<bool>) -> bool
where
T: Resource,
{
let mut existed = false;
move |res: Option<Res<T>>| {
if res.is_some() {
existed = true;
false
} else if existed {
existed = false;
true
} else {
false
}
if res.is_some() {
*existed = true;
false
} else if *existed {
*existed = false;
true
} else {
false
}
}
/// Generates a [`Condition`](super::Condition)-satisfying closure that returns `true`
/// A [`Condition`](super::Condition)-satisfying system that returns `true`
/// if there are any new events of the given type since it was last called.
///
/// # Example
@ -966,7 +957,7 @@ pub mod common_conditions {
/// # app.add_systems(bevy_ecs::event::event_update_system.before(my_system));
///
/// app.add_systems(
/// my_system.run_if(on_event::<MyEvent>()),
/// my_system.run_if(on_event::<MyEvent>),
/// );
///
/// #[derive(Event)]
@ -986,12 +977,12 @@ pub mod common_conditions {
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 1);
/// ```
pub fn on_event<T: Event>() -> impl FnMut(EventReader<T>) -> bool + Clone {
pub fn on_event<T: Event>(mut reader: EventReader<T>) -> bool {
// The events need to be consumed, so that there are no false positives on subsequent
// calls of the run condition. Simply checking `is_empty` would not be enough.
// PERF: note that `count` is efficient (not actually looping/iterating),
// due to Bevy having a specialized implementation for events.
move |mut reader: EventReader<T>| reader.read().count() > 0
reader.read().count() > 0
}
/// A [`Condition`](super::Condition)-satisfying system that returns `true`
@ -1031,15 +1022,15 @@ pub mod common_conditions {
!query.is_empty()
}
/// Generates a [`Condition`](super::Condition)-satisfying closure that returns `true`
/// A [`Condition`](super::Condition)-satisfying system that returns `true`
/// if there are any entity with a component of the given type removed.
pub fn any_component_removed<T: Component>() -> impl FnMut(RemovedComponents<T>) -> bool {
pub fn any_component_removed<T: Component>(mut removals: RemovedComponents<T>) -> bool {
// `RemovedComponents` based on events and therefore events need to be consumed,
// so that there are no false positives on subsequent calls of the run condition.
// Simply checking `is_empty` would not be enough.
// PERF: note that `count` is efficient (not actually looping/iterating),
// due to Bevy having a specialized implementation for events.
move |mut removals: RemovedComponents<T>| removals.read().count() != 0
removals.read().count() > 0
}
/// Generates a [`Condition`](super::Condition) that inverses the result of passed one.
@ -1384,16 +1375,16 @@ mod tests {
fn distributive_run_if_compiles() {
Schedule::default().add_systems(
(test_system, test_system)
.distributive_run_if(run_once())
.distributive_run_if(run_once)
.distributive_run_if(resource_exists::<TestResource>)
.distributive_run_if(resource_added::<TestResource>)
.distributive_run_if(resource_changed::<TestResource>)
.distributive_run_if(resource_exists_and_changed::<TestResource>)
.distributive_run_if(resource_changed_or_removed::<TestResource>())
.distributive_run_if(resource_removed::<TestResource>())
.distributive_run_if(on_event::<TestEvent>())
.distributive_run_if(resource_changed_or_removed::<TestResource>)
.distributive_run_if(resource_removed::<TestResource>)
.distributive_run_if(on_event::<TestEvent>)
.distributive_run_if(any_with_component::<TestComponent>)
.distributive_run_if(not(run_once())),
.distributive_run_if(not(run_once)),
);
}
}