Carter Anderson
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ca87359c6e
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render: add MSAA support
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2020-07-29 18:15:15 -07:00 |
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Carter Anderson
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6dadf34401
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add more example comments
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2020-07-28 13:45:36 -07:00 |
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Carter Anderson
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543ec86530
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remove cargo.toml opt level override
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2020-07-28 12:09:18 -07:00 |
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Carter Anderson
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009141d453
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window: customizable default descriptor
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2020-07-20 02:05:56 -07:00 |
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Carter Anderson
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fe1adb6cf6
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ui: focus/click/hover system. initial buttons
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2020-07-18 14:08:46 -07:00 |
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Carter Anderson
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1110f9b877
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create bevy_math crate and move math types there
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2020-07-16 17:11:52 -07:00 |
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Carter Anderson
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3eb393548d
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audio: initial (very minimal) audio plugin
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2020-07-16 13:46:51 -07:00 |
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Carter Anderson
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fd219660d3
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remove env-logger from dependencies
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2020-07-10 12:43:37 -07:00 |
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Carter Anderson
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950e50bbb1
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Bevy ECS migration
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2020-07-10 01:06:21 -07:00 |
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Carter Anderson
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5607da019d
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rename/move breakout because its a single file
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2020-06-28 11:14:39 -07:00 |
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Carter Anderson
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4f73dca34d
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add system profile data to Diagnostics (opt in feature)
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2020-06-28 01:01:40 -07:00 |
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Carter Anderson
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7441ac1a01
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add breakout example game
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2020-06-26 22:04:56 -07:00 |
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Carter Anderson
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8a8d01aa88
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render: add ClearColor resource
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2020-06-25 15:24:27 -07:00 |
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Carter Anderson
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2f5f6e017a
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render: intitial VisibleEntities component and sort system
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2020-06-22 17:55:48 -07:00 |
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Carter Anderson
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516cf9ddf0
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text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
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2020-06-13 18:53:31 -07:00 |
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Carter Anderson
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70e9892e00
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remove bevy_derive from bevy crate and export derives from specific crates
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2020-06-07 12:22:16 -07:00 |
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Carter Anderson
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2705e5cbb4
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add texture atlases
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2020-06-06 00:12:38 -07:00 |
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Carter Anderson
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75218be117
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remove most "optional" bevy features
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2020-06-05 00:50:37 -07:00 |
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Carter Anderson
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ed561d7f70
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break up input examples
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2020-06-04 23:49:36 -07:00 |
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Carter Anderson
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5bcd594cb4
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bytes: AsBytes trait, remove zerocopy, remove glam fork
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2020-06-01 19:38:05 -07:00 |
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Carter Anderson
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6e76296ce0
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sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
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2020-05-30 12:31:04 -07:00 |
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Carter Anderson
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db27d63b91
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upgrade ron
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2020-05-29 16:06:23 -07:00 |
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Carter Anderson
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a7d9f8d0ff
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ignore legion and glam tests. don't run intro example as doc test
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2020-05-29 00:32:00 -07:00 |
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Carter Anderson
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830565ae2b
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scene: type registry refactor. use short type names when possible
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2020-05-27 19:27:55 -07:00 |
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Carter Anderson
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563a6fc57c
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remove ron fork
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2020-05-27 13:10:43 -07:00 |
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Carter Anderson
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9abe9b7985
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restore cargo.toml debug opt level 3
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2020-05-27 00:25:15 -07:00 |
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Carter Anderson
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f0f0e3c1a8
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move component registry to its own crate. automatically register asset handles
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2020-05-25 14:51:38 -07:00 |
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Carter Anderson
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6e31b90ec3
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upgrade ron and use decimal fork
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2020-05-22 18:07:26 -07:00 |
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Carter Anderson
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159acf52af
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props: rename prop/props to property/properties
its longer but a bit clearer
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2020-05-22 15:36:48 -07:00 |
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Carter Anderson
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da8daa051b
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props: derive, get/set, example
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2020-05-21 23:58:11 -07:00 |
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Carter Anderson
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d920100d35
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scenes: deserialization and refactor
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2020-05-21 17:21:33 -07:00 |
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Carter Anderson
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3710196fdb
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remove type_uuid from serialization
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2020-05-19 12:55:58 -07:00 |
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Carter Anderson
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dcdd552365
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pull in ron. use static strings for types
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2020-05-19 12:20:37 -07:00 |
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Carter Anderson
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e093a3243b
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phrasing tweaks
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2020-05-17 10:30:52 -07:00 |
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Carter Anderson
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870f715df3
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Hot asset reloading
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2020-05-16 20:18:30 -07:00 |
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Carter Anderson
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c18ecf2a55
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initial text rendering
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2020-05-13 13:22:12 -07:00 |
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Carter Anderson
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73cc20768c
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remove pathfinder code
its not ready yet so it shouldnt be on master :)
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2020-05-12 16:35:49 -07:00 |
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Carter Anderson
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35e1d8b498
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pathfinder: more backend work. it now renders the clear color without crashing
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2020-05-11 09:01:31 -07:00 |
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Carter Anderson
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ff8c5292c2
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add pathfinder fork
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2020-05-08 09:29:26 -07:00 |
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Carter Anderson
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0e040680df
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begin pathfinder plugin
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2020-05-07 19:09:53 -07:00 |
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Carter Anderson
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c5ca59dc4d
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cargo fmt
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2020-05-05 18:44:32 -07:00 |
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Carter Anderson
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4735c68ab4
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add diagnostic examples
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2020-05-04 14:14:49 -07:00 |
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Carter Anderson
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dcc34473e5
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sprites
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2020-05-04 01:23:40 -07:00 |
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Carter Anderson
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41be55bf8d
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custom glam with zerocopy impls
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2020-05-03 16:55:17 -07:00 |
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Carter Anderson
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a4fe37add1
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add plugin example
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2020-05-03 01:30:10 -07:00 |
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Carter Anderson
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7b79b3de8d
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organize examples and add ecs guide
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2020-05-01 13:12:47 -07:00 |
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Carter Anderson
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3cdee1b8ad
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system_fn named/id/anon. add "more-system-fn" cargo feature
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2020-04-30 12:22:35 -07:00 |
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Carter Anderson
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9a7f49a39a
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remove example plugin from workspace
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2020-04-25 19:48:41 -07:00 |
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Carter Anderson
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057ad97a46
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fix dynamic plugin example
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2020-04-24 18:23:37 -07:00 |
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Carter Anderson
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87066cafd3
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move bevy crates to their own folder
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2020-04-24 17:57:20 -07:00 |
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Carter Anderson
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791c475354
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RenderGraph2: Finish porting, refactor, cleanup
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2020-04-24 17:46:54 -07:00 |
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Carter Anderson
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3c83e34cc1
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re-enable opt=3 for debug
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2020-04-19 22:31:14 -07:00 |
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Carter Anderson
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1143f16743
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model loading works!
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2020-04-19 19:29:33 -07:00 |
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Carter Anderson
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d8b183de02
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use cargo workspace
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2020-04-19 13:23:19 -07:00 |
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Carter Anderson
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649ffebb7f
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
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Carter Anderson
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0af36cfaed
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make every bevy dependency optional in bevy crate
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2020-04-06 17:03:21 -07:00 |
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Carter Anderson
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b1c583f500
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crate-ify serialization. crate-ification is now complete!
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2020-04-06 16:09:58 -07:00 |
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Carter Anderson
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ab86487215
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remove release customization and embrace dev as the default
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2020-04-06 15:43:38 -07:00 |
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Carter Anderson
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b19e3004b8
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rework marco modules, crate-ify ui
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2020-04-06 14:20:53 -07:00 |
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Carter Anderson
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1471cc84c5
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crate-ify bevy_diagnostic
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2020-04-06 00:12:54 -07:00 |
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Carter Anderson
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819c7708f9
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remove env_logger from App::build()
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2020-04-05 20:23:39 -07:00 |
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Carter Anderson
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686e1422db
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Crate-ify (almost) everything
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2020-04-05 20:19:02 -07:00 |
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Carter Anderson
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c7ee4bc133
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upgrade wgpu
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2020-03-30 00:56:15 -07:00 |
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Carter Anderson
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45d4f25a93
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WinitPlugin
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2020-03-29 00:53:47 -07:00 |
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Carter Anderson
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5db5f6de9c
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batched draw target works! embrace the "log" crate
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2020-03-28 20:33:11 -07:00 |
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Carter Anderson
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a7704fda31
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make winit optional and vsync configurable
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2020-03-27 17:43:03 -07:00 |
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Carter Anderson
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64cd924413
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refactor render resource assignments
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2020-03-25 17:31:59 -07:00 |
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Carter Anderson
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d9663d740b
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AsUniforms provide VertexBufferDescriptor. Initial macro work
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2020-03-17 18:25:27 -07:00 |
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Carter Anderson
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41e15a2d90
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make wgpu renderer optional
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2020-03-10 22:20:49 -07:00 |
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Carter Anderson
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aca17f15b7
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start moving away from wgpu types
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2020-03-10 00:53:07 -07:00 |
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Carter Anderson
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ccb240c4c4
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upgrade dependencies
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2020-03-09 14:57:46 -07:00 |
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Carter Anderson
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cda657b401
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upgrade winit
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2020-03-09 14:55:07 -07:00 |
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Carter Anderson
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6ef1c099ff
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upgrade bevy_legion / re-apply fork
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2020-03-09 00:47:58 -07:00 |
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Carter Anderson
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9355a53980
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upgrade legion (breaks plugins)
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2020-03-08 23:19:07 -07:00 |
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Carter Anderson
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6055bf677b
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update wgpu-rs
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2020-03-08 20:31:40 -07:00 |
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Carter Anderson
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85c880e754
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upgrade wgpu. work around new wgpu lifetimes (this was painful)
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2020-03-05 00:55:34 -08:00 |
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Carter Anderson
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baac7ff296
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add png image loading and enable transparency
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2020-03-02 20:33:46 -08:00 |
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Carter Anderson
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8698dcea25
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start work on shader reflection
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2020-02-16 12:12:55 -08:00 |
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Carter Anderson
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dbd634b8d8
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upgrade winit
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2020-02-16 01:02:05 -08:00 |
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Carter Anderson
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decf5d1462
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add rspirv
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2020-02-15 23:27:23 -08:00 |
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Carter Anderson
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a9754cd91e
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enable incremental release builds and optimized dev builds (unoptimized results in completely useless framerates)
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2020-02-09 12:38:17 -08:00 |
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Carter Anderson
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129a9747bb
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add dynamic plugin loading
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2020-01-20 20:10:40 -08:00 |
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Carter Anderson
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ec4ca5559f
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EntityArchetype proc macro
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2020-01-19 02:02:12 -08:00 |
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Carter Anderson
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50722089ef
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replace glsl_to_spirv with shaderc
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2020-01-15 00:51:32 -08:00 |
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Carter Anderson
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68676bf6fa
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add initial serialization
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2020-01-14 22:19:28 -08:00 |
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Carter Anderson
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133cbe7846
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upgrade wgpu and winit
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2020-01-11 14:16:47 -08:00 |
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Carter Anderson
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151675a5ef
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upgrade legion. refactor system and world construction
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2020-01-11 03:31:36 -08:00 |
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Carter Anderson
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86a467f0f3
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initial gltf example
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2020-01-07 23:03:09 -08:00 |
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Carter Anderson
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7bfafc22bc
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initial instancing support
|
2019-12-27 15:35:07 -06:00 |
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Carter Anderson
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6a819a1884
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render resources refactor and normal forward rendering
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2019-12-23 18:13:05 -06:00 |
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Carter Anderson
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03c1ec3405
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we glam now
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2019-12-04 00:11:14 -08:00 |
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Carter Anderson
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816d0c9bdd
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wander spawner
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2019-12-03 00:30:30 -08:00 |
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Carter Anderson
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a96f3cfda5
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asset loading, hierarchies, more refactoring
|
2019-12-02 01:31:07 -08:00 |
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Carter Anderson
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e204538ad7
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transition math to nalgebra and add tiny-town.
|
2019-11-30 21:21:45 -08:00 |
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Carter Anderson
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cd60778d46
|
use wgpu example as base
|
2019-11-30 17:42:27 -08:00 |
|
Carter Anderson
|
515be6c872
|
new legion version
|
2019-11-12 22:31:17 -08:00 |
|
Carter Anderson
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669849c454
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initial commit
|
2019-11-12 19:36:02 -08:00 |
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