Commit graph

110 commits

Author SHA1 Message Date
Nathan Jeffords
3d386a77b4
attempt to deal with rounding issue when creating the swap chain (#997)
attempt to deal with rounding issue when creating the swap chain on high DPI displays
2020-12-07 13:32:57 -08:00
Al M
2c9b7956d1
Live reloading of shaders (#937)
* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure
2020-12-07 12:32:13 -08:00
Carter Anderson
ccb31bc949
Optimize Text rendering / SharedBuffers (#972)
optimize Text rendering / SharedBuffers
2020-12-02 12:38:20 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions (#968)
Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Carter Anderson
c05c1dc119
hidpi swap chains (#973)
hidpi swap chains
2020-12-01 20:25:31 -08:00
Carter Anderson
b5ffab7135
Renderer Optimization Round 1 (#958)
* only update global transforms when they (or their ancestors) have changed

* only update render resource nodes when they have changed (quality check plz)

* only update entity mesh specialization when mesh (or mesh component) has changed

* only update sprite size when changed

* remove stale bind groups

* fix setting size of loading sprites

* store unmatched render resource binding results

* reduce state changes

* cargo fmt + clippy

* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings

* inline current_entity in world_builder

* try creating bind groups even when they havent changed

* render_resources_node: update all entities when resized

* fmt
2020-12-01 13:17:48 -08:00
Carter Anderson
86d724e04e
wgpu: use mailbox instead of fifo for vsync (#920) 2020-11-25 17:28:58 -08:00
Duncan
46fac78774
Extend the Texture asset type to support 3D data (#903)
Extend the Texture asset type to support 3D data

Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.

Also add an example of how this can be used with the texture2DArray uniform type.
2020-11-22 12:04:47 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo (#876)
System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
Rob
7aac4223d0
Fixed property typos, KeyCode typo. (#857)
* Fixed property typos, KeyCode typo.

* cargo fmt
2020-11-16 16:33:19 -08:00
Mariusz Kryński
515d750004
wasm32: non-spirv shader specialization (#843)
wasm32: non-spirv shader specialization
2020-11-15 12:07:17 -08:00
Carter Anderson
e03f17ba7f
Log Plugin (#836)
add bevy_log plugin
2020-11-12 17:23:57 -08:00
Mariusz Kryński
fae628797f
bevy_render: delegate buffer aligning to render_resource_context (#842) 2020-11-11 14:08:27 -08:00
Bram Buurlage
07f07a0736
Added RenderPass::set_scissor_rect (#815)
Added RenderPass::set_scissor_rect
2020-11-09 13:24:29 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params (#798)
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Carter Anderson
9afe196f16
release: 0.3.0 (#783) 2020-11-03 13:34:00 -08:00
Julian Heinken
4645da30c8
Mesh overhaul with custom vertex attributes #592 (#599)
Mesh overhaul with custom vertex attributes
2020-10-30 19:21:53 -07:00
lee-orr
0dba0fe45f
add flag for low power gpu as default (#397) 2020-10-20 11:47:10 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
David Ackerman
7ba45849f3
Add default for texture format (#675) 2020-10-16 11:44:31 -07:00
François
76cc25823d
can change window settings at runtime (#644)
can change window settings at runtime
2020-10-15 11:42:19 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening (#632)
The Great Debuggening
2020-10-08 11:43:01 -07:00
Julian Heinken
a92790c011
sRGB awareness for Color (#616)
Color is now sRGB aware, added SrgbColorSpace trait for f32
2020-10-08 10:30:23 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 (#533) 2020-09-20 15:58:32 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 (#520) 2020-09-19 15:29:08 -07:00
Smite Rust
a9ce7f4e82
update dependencies (#470) 2020-09-10 12:54:24 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
multun
022a31fd8f
fix formatting / clippy warnings (#295) 2020-08-22 18:35:40 -07:00
Carter Anderson
b925e22949 0.1.3 upgrade 2020-08-22 10:16:52 -07:00
Carter Anderson
35c59d2d59 use wgpu 0.6.0 release 2020-08-22 09:42:00 -07:00
Carter Anderson
7c3b49cb6f upgrade to latest wgpu 2020-08-21 18:36:32 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot (#210)
* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Carter Anderson
e31f576484
Merge pull request #206 from multun/clippy
Add clippy support and fix all warnings / errors
2020-08-19 21:33:28 -07:00
Victor "multun" Collod
46636ed076 fix formatting 2020-08-18 19:48:03 -07:00
Carter Anderson
6ffe0696db
Merge pull request #203 from lachlansneff/ironing-out-uniforms
Replace vector of UniformProperty with a single UniformProperty
2020-08-18 13:44:10 -07:00
Victor "multun" Collod
c38420f1e9 enforce clippy for all target and features 2020-08-16 07:20:06 -07:00
Victor "multun" Collod
d138647818 enforce cargo fmt --check 2020-08-16 05:02:06 -07:00
Carter Anderson
5fdf36dbb1 add optional wgpu tracing feature 2020-08-16 01:11:17 -07:00
Lachlan Sneff
9883cd15cd Replace vector of UniformProperty with a single property 2020-08-16 01:16:00 -04:00
John Mitchell
5b99ad2483 Use if statement instead of match as that didn't work as expected. 2020-08-13 12:58:23 -04:00
John Mitchell
c40f39ec7e Make sure we translate the new type for wgpu. 2020-08-13 12:50:13 -04:00
Carter Anderson
f49d07c0cc re-enable high performance gpu preference 2020-08-12 18:53:56 -07:00
MGlolenstine
241bd70797 added missing gpu(drivers) message instead of panicking on 'None' 2020-08-12 08:58:07 +02:00
Aaron Housh
c42dad5f7c Change Power Preference to High Performance 2020-08-10 21:05:54 -07:00
Carter Anderson
7bdab60e31 use temporary wgpu fork and latest publish winit crate 2020-08-09 21:26:34 -07:00
Carter Anderson
34752a27bd add "0.1" version to all bevy crate references 2020-08-09 17:39:28 -07:00
Carter Anderson
9aee5323e1 add crate metadata 2020-08-09 17:24:27 -07:00
Carter Anderson
f963cd41dc app: rename AppPlugin to Plugin 2020-08-07 20:22:17 -07:00
Carter Anderson
7212b70478 rustfmt changes 2020-07-28 14:24:03 -07:00
Thomas Herzog
b4c185eb0c cargo fmt 2020-07-26 21:10:18 +02:00