This is a replacement for #2106
This adds a `Metadata` struct which contains metadata information about a file, at the moment only the file type.
It also adds a `get_metadata` to `AssetIo` trait and an `asset_io` accessor method to `AssetServer` and `LoadContext`
I am not sure about the changes in `AndroidAssetIo ` and `WasmAssetIo`.
# Objective
- Manually running systems is a somewhat obscure process: systems must be initialized before they are run
- The unwrap is rather hard to debug.
## Solution
- Replace unwraps in `FunctionSystem` methods with expects (progress towards #3892).
- Briefly document this requirement.
# Objective
- As requested here: https://github.com/bevyengine/bevy/pull/4520#issuecomment-1109302039
- Make it easier to spot issues with built-in shapes
## Solution
https://user-images.githubusercontent.com/200550/165624709-c40dfe7e-0e1e-4bd3-ae52-8ae66888c171.mp4
- Add an example showcasing the built-in 3d shapes with lighting/shadows
- Rotate objects in such a way that all faces are seen by the camera
- Add a UV debug texture
## Discussion
I'm not sure if this is what @alice-i-cecile had in mind, but I adapted the little "torus playground" from the issue linked above to include all built-in shapes.
This exact arrangement might not be particularly scalable if many more shapes are added. Maybe a slow camera pan, or cycling with the keyboard or on a timer, or a sidebar with buttons would work better. If one of the latter options is used, options for showing wireframes or computed flat normals might add some additional utility.
Ideally, I think we'd have a better way of visualizing normals.
Happy to rework this or close it if there's not a consensus around it being useful.
# Objective
- Part of the splitting process of #3692.
## Solution
- Remove / change the tuple structs inside of `gamepad.rs` of `bevy_input` to normal structs.
## Reasons
- It made the `gamepad_connection_system` cleaner.
- It made the `gamepad_input_events.rs` example cleaner (which is probably the most notable change for the user facing API).
- Tuple structs are not descriptive (`.0`, `.1`).
- Using tuple structs for more than 1 field is a bad idea (This means that the `Gamepad` type might be fine as a tuple struct, but I still prefer normal structs over tuple structs).
Feel free to discuss this change as this is more or less just a matter of taste.
## Changelog
### Changed
- The `Gamepad`, `GamepadButton`, `GamepadAxis`, `GamepadEvent` and `GamepadEventRaw` types are now normal structs instead of tuple structs and have a `new()` function.
## Migration Guide
- The `Gamepad`, `GamepadButton`, `GamepadAxis`, `GamepadEvent` and `GamepadEventRaw` types are now normal structs instead of tuple structs and have a `new()` function. To migrate change every instantiation to use the `new()` function instead and use the appropriate field names instead of `.0` and `.1`.
# Objective
- Clean up duplicate code in the add_before/add_after functions in PluginGroupBuilder.
## Solution
- moved index retrieval code to a private function index_of() for the PluginGroupBuilder.
- change is just tidying up. No real change to functionality.
# Objective
This code currently fails to compile with error ``the name `T` is already used for a generic parameter in this item's generic parameters``, because `T` is also used in code generated by `derive(Bundle)`.
```rust
#[derive(Bundle)]
struct MyBundle<T: Component> {
component: T,
}
```
## Solution
Add double underscores to type parameter names in `derive(Bundle)`.
# Objective
- Meshes are queued in opaque phase instead of transparent phase when drawing wireframes.
- There is a name mismatch.
## Solution
- Rename `transparent_phase` to `opaque_phase` in `wireframe.rs`.
The only tests we had for `derive(WorldQuery)` checked that the derive doesnt panic/emit a `compiler_error!`. This PR adds tests that actually assert the returned values of a query using the derived `WorldQuery` impl. Also adds a compile fail test to check that we correctly error on read only world queries containing mutable world queries.
# Objective
`bevy_ecs` has large amounts of unsafe code which is hard to get right and makes it difficult to audit for soundness.
## Solution
Introduce lifetimed, type-erased pointers: `Ptr<'a>` `PtrMut<'a>` `OwningPtr<'a>'` and `ThinSlicePtr<'a, T>` which are newtypes around a raw pointer with a lifetime and conceptually representing strong invariants about the pointee and validity of the pointer.
The process of converting bevy_ecs to use these has already caught multiple cases of unsound behavior.
## Changelog
TL;DR for release notes: `bevy_ecs` now uses lifetimed, type-erased pointers internally, significantly improving safety and legibility without sacrificing performance. This should have approximately no end user impact, unless you were meddling with the (unfortunately public) internals of `bevy_ecs`.
- `Fetch`, `FilterFetch` and `ReadOnlyFetch` trait no longer have a `'state` lifetime
- this was unneeded
- `ReadOnly/Fetch` associated types on `WorldQuery` are now on a new `WorldQueryGats<'world>` trait
- was required to work around lack of Generic Associated Types (we wish to express `type Fetch<'a>: Fetch<'a>`)
- `derive(WorldQuery)` no longer requires `'w` lifetime on struct
- this was unneeded, and improves the end user experience
- `EntityMut::get_unchecked_mut` returns `&'_ mut T` not `&'w mut T`
- allows easier use of unsafe API with less footguns, and can be worked around via lifetime transmutery as a user
- `Bundle::from_components` now takes a `ctx` parameter to pass to the `FnMut` closure
- required because closure return types can't borrow from captures
- `Fetch::init` takes `&'world World`, `Fetch::set_archetype` takes `&'world Archetype` and `&'world Tables`, `Fetch::set_table` takes `&'world Table`
- allows types implementing `Fetch` to store borrows into world
- `WorldQuery` trait now has a `shrink` fn to shorten the lifetime in `Fetch::<'a>::Item`
- this works around lack of subtyping of assoc types, rust doesnt allow you to turn `<T as Fetch<'static>>::Item'` into `<T as Fetch<'a>>::Item'`
- `QueryCombinationsIter` requires this
- Most types implementing `Fetch` now have a lifetime `'w`
- allows the fetches to store borrows of world data instead of using raw pointers
## Migration guide
- `EntityMut::get_unchecked_mut` returns a more restricted lifetime, there is no general way to migrate this as it depends on your code
- `Bundle::from_components` implementations must pass the `ctx` arg to `func`
- `Bundle::from_components` callers have to use a fn arg instead of closure captures for borrowing from world
- Remove lifetime args on `derive(WorldQuery)` structs as it is nonsensical
- `<Q as WorldQuery>::ReadOnly/Fetch` should be changed to either `RO/QueryFetch<'world>` or `<Q as WorldQueryGats<'world>>::ReadOnly/Fetch`
- `<F as Fetch<'w, 's>>` should be changed to `<F as Fetch<'w>>`
- Change the fn sigs of `Fetch::init/set_archetype/set_table` to match respective trait fn sigs
- Implement the required `fn shrink` on any `WorldQuery` implementations
- Move assoc types `Fetch` and `ReadOnlyFetch` on `WorldQuery` impls to `WorldQueryGats` impls
- Pass an appropriate `'world` lifetime to whatever fetch struct you are for some reason using
### Type inference regression
in some cases rustc may give spurrious errors when attempting to infer the `F` parameter on a query/querystate this can be fixed by manually specifying the type, i.e. `QueryState:🆕:<_, ()>(world)`. The error is rather confusing:
```rust=
error[E0271]: type mismatch resolving `<() as Fetch<'_>>::Item == bool`
--> crates/bevy_pbr/src/render/light.rs:1413:30
|
1413 | main_view_query: QueryState::new(world),
| ^^^^^^^^^^^^^^^ expected `bool`, found `()`
|
= note: required because of the requirements on the impl of `for<'x> FilterFetch<'x>` for `<() as WorldQueryGats<'x>>::Fetch`
note: required by a bound in `bevy_ecs::query::QueryState::<Q, F>::new`
--> crates/bevy_ecs/src/query/state.rs:49:32
|
49 | for<'x> QueryFetch<'x, F>: FilterFetch<'x>,
| ^^^^^^^^^^^^^^^ required by this bound in `bevy_ecs::query::QueryState::<Q, F>::new`
```
---
Made with help from @BoxyUwU and @alice-i-cecile
Co-authored-by: Boxy <supbscripter@gmail.com>
# Objective
Reduce from scratch build time.
## Solution
Reduce the size of the critical path by removing dependencies between crates where not necessary. For `cargo check --no-default-features` this reduced build time from ~51s to ~45s. For some commits I am not completely sure if the tradeoff between build time reduction and convenience caused by the commit is acceptable. If not, I can drop them.
## Objective
This fixes#1686.
`size_hint` can be useful even if a little niche. For example,
`collect::<Vec<_>>()` uses the `size_hint` of Iterator it collects from
to pre-allocate a memory slice large enough to not require re-allocating
when pushing all the elements of the iterator.
## Solution
To this effect I made the following changes:
* Add a `IS_ARCHETYPAL` associated constant to the `Fetch` trait,
this constant tells us when it is safe to assume that the `Fetch`
relies exclusively on archetypes to filter queried entities
* Add `IS_ARCHETYPAL` to all the implementations of `Fetch`
* Use that constant in `QueryIter::size_hint` to provide a more useful
## Migration guide
The new associated constant is an API breaking change. For the user,
if they implemented a custom `Fetch`, it means they have to add this
associated constant to their implementation. Either `true` if it doesn't limit
the number of entities returned in a query beyond that of archetypes, or
`false` for when it does.
# Objective
Reduce the catch-all grab-bag of functionality in bevy_core by moving FloatOrd to bevy_utils.
A step in addressing #2931 and splitting bevy_core into more specific locations.
## Solution
Move FloatOrd into bevy_utils. Fix the compile errors.
As a result, bevy_core_pipeline, bevy_pbr, bevy_sprite, bevy_text, and bevy_ui no longer depend on bevy_core (they were only using it for `FloatOrd` previously).
# Objective
- Small change that better facilitates custom animation systems
## Solution
- Added a public access function to `bevy::animation::AnimationClip`, making duration publicly readable
---
# Objective
We keep getting issues where things break at small window sizes, e.g #3368 (caused by #3153), #3596 ('caused' by #3545)
## Solution
- Add a test that we can make small windows.
Currently, this fails on my machine with some quite scary vulkan errors:
```
2022-01-08T22:55:13.770261Z ERROR wgpu_hal::vulkan::instance: VALIDATION [VUID-VkSwapchainCreateInfoKHR-imageExtent-01274 (0x7cd0911d)]
Validation Error: [ VUID-VkSwapchainCreateInfoKHR-imageExtent-01274 ] Object 0: handle = 0x1adbd410a60, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0x7cd0911d | vkCreateSwapchainKHR() called with imageExtent = (225,60), which is outside the bounds returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR(): currentExtent = (225,56), minImageExtent = (225,56), maxImageExtent = (225,56). The Vulkan spec states: imageExtent must be between minImageExtent and maxImageExtent, inclusive, where minImageExtent and maxImageExtent are members of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface (https://vulkan.lunarg.com/doc/view/1.2.198.1/windows/1.2-extensions/vkspec.html#VUID-VkSwapchainCreateInfoKHR-imageExtent-01274)
2022-01-08T22:55:13.770808Z ERROR wgpu_hal::vulkan::instance: objects: (type: DEVICE, hndl: 0x1adbd410a60, name: ?)
2022-01-08T22:55:13.787403Z ERROR wgpu_hal::vulkan::instance: VALIDATION [VUID-VkSwapchainCreateInfoKHR-imageExtent-01274 (0x7cd0911d)]
Validation Error: [ VUID-VkSwapchainCreateInfoKHR-imageExtent-01274 ] Object 0: handle = 0x1adbd410a60, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0x7cd0911d | vkCreateSwapchainKHR() called with imageExtent = (225,56), which is outside the bounds returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR(): currentExtent = (225,52), minImageExtent = (225,52), maxImageExtent = (225,52). The Vulkan spec states: imageExtent must be between minImageExtent and maxImageExtent, inclusive, where minImageExtent and maxImageExtent are members of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface (https://vulkan.lunarg.com/doc/view/1.2.198.1/windows/1.2-extensions/vkspec.html#VUID-VkSwapchainCreateInfoKHR-imageExtent-01274)
```
etc.
This might be a new issue here, although I'm surprised it's vulkan giving this error; wgpu should stop it if this is illegal.
# Objective
- Code quality bad
## Solution
- Code quality better
- Using rust-analyzer's inline function and inline variable quick assists, I validated that the call to `AssetServer::new` is exactly the same code as the previous version.
# Objective
- Add benches for run criteria. This is in anticipation of run criteria being redone in stageless.
## Solution
- Benches run criteria that don't access anything to test overhead
- Test run criteria that use a query
- Test run criteria that use a resource
# Objective
Comparing two reflected floating points would always fail:
```rust
let a: &dyn Reflect = &1.23_f32;
let b: &dyn Reflect = &1.23_f32;
// Panics:
assert!(a.reflect_partial_eq(b).unwrap_or_default());
```
The comparison returns `None` since `f32` (and `f64`) does not have a reflected `PartialEq` implementation.
## Solution
Include `PartialEq` in the `impl_reflect_value!` macro call for both `f32` and `f64`.
`Hash` is still excluded since neither implement `Hash`.
Also added equality tests for some of the common types from `std` (including `f32`).
Support for deriving `TypeUuid` for types with generics was initially added in https://github.com/bevyengine/bevy/pull/2044 but later reverted https://github.com/bevyengine/bevy/pull/2204 because it lead to `MyStruct<A>` and `MyStruct<B>` having the same type uuid.
This PR fixes this by generating code like
```rust
#[derive(TypeUuid)]
#[uuid = "69b09733-a21a-4dab-a444-d472986bd672"]
struct Type<T>(T);
impl<T: TypeUuid> TypeUuid for Type<T> {
const TYPE_UUID: TypeUuid = generate_compound_uuid(Uuid::from_bytes([/* 69b0 uuid */]), T::TYPE_UUID);
}
```
where `generate_compound_uuid` will XOR the non-metadata bits of the two UUIDs.
Co-authored-by: XBagon <xbagon@outlook.de>
Co-authored-by: Jakob Hellermann <hellermann@sipgate.de>
# Objective
Fix wonky torus normals.
## Solution
I attempted this previously in #3549, but it looks like I botched it. It seems like I mixed up the y/z axes. Somehow, the result looked okay from that particular camera angle.
This video shows toruses generated with
- [left, orange] original torus mesh code
- [middle, pink] PR 3549
- [right, purple] This PR
https://user-images.githubusercontent.com/200550/164093183-58a7647c-b436-4512-99cd-cf3b705cefb0.mov
# Objective
Make timers update `just_finished` on tick, even if paused.
Fixes#4436
## Solution
`just_finished()` returns `times_finished > 0`. So I:
* Renamed `times_finished` to `times_finished_this_tick` to reduce confusion.
* Set `times_finished_this_tick` to `0` on tick when paused.
* Additionally set `finished` to `false` if the timer is repeating.
Notably this change broke none of the existing tests, so I added a couple for this.
Files changed shows a lot of noise because of the rename. Check the first commit for the relevant changes.
Co-authored-by: devil-ira <justthecooldude@gmail.com>
# Objective
- Part of the splitting process of #3692.
## Solution
- Document `mouse.rs` inside of `bevy_input`.
Co-authored-by: KDecay <KDecayMusic@protonmail.com>
# Objective
In some cases, you may want to take ownership of the values in `DynamicList` or `DynamicMap`.
I came across this need while trying to implement a custom deserializer, but couldn't get ownership of the values in the list.
## Solution
Implemented `IntoIter` for both `DynamicList` and `DynamicMap`.
# Objective
- Closes#335.
- Related #4285.
- Part of the splitting process of #3503.
## Solution
- Move `Rect` to `bevy_ui` and rename it to `UiRect`.
## Reasons
- `Rect` is only used in `bevy_ui` and therefore calling it `UiRect` makes the intent clearer.
- We have two types that are called `Rect` currently and it's missleading (see `bevy_sprite::Rect` and #335).
- Discussion in #3503.
## Changelog
### Changed
- The `Rect` type got moved from `bevy_math` to `bevy_ui` and renamed to `UiRect`.
## Migration Guide
- The `Rect` type got renamed to `UiRect`. To migrate you just have to change every occurrence of `Rect` to `UiRect`.
Co-authored-by: KDecay <KDecayMusic@protonmail.com>
# Objective
- `EntityRef` and `EntityMut` are surpisingly important public types when working directly with the `World`.
- They're undocumented.
## Solution
- Just add docs!
# Objective
Trait objects that have `Reflect` as a supertrait cannot be upcast to a `dyn Reflect`.
Attempting something like:
```rust
trait MyTrait: Reflect {
// ...
}
fn foo(value: &dyn MyTrait) {
let reflected = value as &dyn Reflect; // Error!
// ...
}
```
Results in `error[E0658]: trait upcasting coercion is experimental`.
The reason this is important is that a lot of `bevy_reflect` methods require a `&dyn Reflect`. This is trivial with concrete types, but if we don't know the concrete type (we only have the trait object), we can't use these methods. For example, we couldn't create a `ReflectSerializer` for the type since it expects a `&dyn Reflect` value— even though we should be able to.
## Solution
Add `as_reflect` and `as_reflect_mut` to `Reflect` to allow upcasting to a `dyn Reflect`:
```rust
trait MyTrait: Reflect {
// ...
}
fn foo(value: &dyn MyTrait) {
let reflected = value.as_reflect();
// ...
}
```
## Alternatives
We could defer this type of logic to the crate/user. They can add these methods to their trait in the same exact way we do here. The main benefit of doing it ourselves is it makes things convenient for them (especially when using the derive macro).
We could also create an `AsReflect` trait with a blanket impl over all reflected types, however, I could not get that to work for trait objects since they aren't sized.
---
## Changelog
- Added trait method `Reflect::as_reflect(&self)`
- Added trait method `Reflect::as_reflect_mut(&mut self)`
## Migration Guide
- Manual implementors of `Reflect` will need to add implementations for the methods above (this should be pretty easy as most cases just need to return `self`)
# Objective
- Related #4276.
- Part of the splitting process of #3503.
## Solution
- Move `Size` to `bevy_ui`.
## Reasons
- `Size` is only needed in `bevy_ui` (because it needs to use `Val` instead of `f32`), but it's also used as a worse `Vec2` replacement in other areas.
- `Vec2` is more powerful than `Size` so it should be used whenever possible.
- Discussion in #3503.
## Changelog
### Changed
- The `Size` type got moved from `bevy_math` to `bevy_ui`.
## Migration Guide
- The `Size` type got moved from `bevy::math` to `bevy::ui`. To migrate you just have to import `bevy::ui::Size` instead of `bevy::math::Math` or use the `bevy::prelude` instead.
Co-authored-by: KDecay <KDecayMusic@protonmail.com>
# Objective
- The `OrthographicCameraBundle` constructor for 2d cameras uses a hardcoded value for Z position and scale of the camera. It could be useful to be able to customize these values.
## Solution
- Add a new constructor `custom_2d` that takes `far` (Z position) and `scale` as parameters. The default constructor `new_2d` uses this constructor with `far = 1000.0` and `scale = 1.0`.
A couple more uncontroversial changes extracted from #3886.
* Enable full feature of syn
It is necessary for the ItemFn and ItemTrait type. Currently it is indirectly
enabled through the tracing dependency of bevy_utils, but this may no
longer be the case in the future.
* Remove unused function from bevy_macro_utils
# Objective
- Part of the splitting process of #3692.
## Solution
- Add more tests to `input.rs` inside of `bevy_input`.
## Note
- The tests would now catch a change like #4410 and fail accordingly.
# Objective
- Debug logs are useful in release builds, but `tracing` logs are hard-capped (`release_max_level_info`) at the `info` level by `bevy_utils`.
## Solution
- This PR simply removes the limit in `bevy_utils` with no further actions.
- If any out-of-the box performance regressions arise, the steps to enable this `tracing` feature should be documented in a user guide in the future.
This PR closes#4069 and closes#1206.
## Alternatives considered
- Instruct the user to build with `debug-assertions` enabled: this is just a workaround, as it obviously enables all `debug-assertions` that affect more than logging itself.
- Re-exporting the feature from `tracing` and enabling it by default: I believe it just adds complexity and confusion, the `tracing` feature can also be re-enabled with one line in userland.
---
## Changelog
### Fixed
- Log level is not hard capped at `info` for release builds anymore.
## Migration Guide
- Maximum log levels for release builds is not enforced by Bevy anymore, to omit "debug" and "trace" level logs entirely from release builds, `tracing` must be added as a dependency with its `release_max_level_info` feature enabled in `Cargo.toml`. (`tracing = { version = "0.1", features = ["release_max_level_info"] }`)
# Objective
To test systems that implement frame rate-independent update logic, one needs to be able to mock `Time`. By mocking time, it's possible to write tests that confirm systems are frame rate-independent.
This is a follow-up PR to #2549 by @ostwilkens and based on his work.
## Solution
To mock `Time`, one needs to be able to manually update the Time resource with an `Instant` defined by the developer. This can be achieved by making the existing `Time::update_with_instant` method public for use in tests.
## Changelog
- Make `Time::update_with_instant` public
- Add doc to `Time::update_with_instant` clarifying that the method should not be called outside of tests.
- Add doc test to `Time` demonstrating how to use `update_with_instant` in tests.
Co-authored-by: Martin Dickopp <martin@zero-based.org>
# Objective
- The single threaded task pool is not documented
- This doesn't warn in CI as it's feature gated for wasm, but I'm tired of seeing the warnings when building in wasm
## Solution
- Document it
# Objective
- The strategy for delegation has changed!
- Figuring out exactly where the "controversial" line is can be challenging
## Solution
- Update the CONTRIBUTING.md
- Specify rough guidelines for what makes a PR controversial.
- BONUS: yeet references to old roadmap.
# Objective
- Part of the splitting process of #3692.
## Solution
- Rename `ElementState` to `ButtonState`
## Reasons
- The old name was too generic.
- If something can be pressed it is automatically button-like (thanks to @alice-i-cecile for bringing it up in #3692).
- The reason it is called `ElementState` is because that's how `winit` calls it.
- It is used to define if a keyboard or mouse **button** is pressed or not.
- Discussion in #3692.
## Changelog
### Changed
- The `ElementState` type received a rename and is now called `ButtonState`.
## Migration Guide
- The `ElementState` type received a rename and is now called `ButtonState`. To migrate you just have to change every occurrence of `ElementState` to `ButtonState`.
Co-authored-by: KDecay <KDecayMusic@protonmail.com>
# Objective
- related to #4575, but not a complete fix
- links to GitHub.com can't be checked from inside a GitHub Actions as GitHub is protecting itself from being flooded by an action execution
- it seems they added that protection to GitHub doc site
## Solution
- Ignore links to docs.github.com
# Objective
`AsSystemLabel` has been introduced on system descriptors to make ordering systems more convenient, but `SystemSet::before` and `SystemSet::after` still take `SystemLabels` directly:
use bevy::ecs::system::AsSystemLabel;
/*…*/ SystemSet::new().before(foo.as_system_label()) /*…*/
is currently necessary instead of
/*…*/ SystemSet::new().before(foo) /*…*/
## Solution
Use `AsSystemLabel` for `SystemSet`
The only way to soundly use this API is already encapsulated within `EntityMut::get`, so this api is removed.
# Migration guide
Replace calls to `EntityMut::get_unchecked` with calls to `EntityMut::get`.
# Objective
When using `derive(WorldQuery)`, then clippy complains with the following:
```rust
warning: missing documentation for a struct
--> src\wild_boar_type\marker_vital_status.rs:35:17
|
35 | #[derive(Debug, WorldQuery)]
| ^^^^^^^^^^
|
= note: this warning originates in the derive macro `WorldQuery` (in Nightly builds, run with -Z macro-backtrace for more info)
```
## Solution
* Either `#[doc(hidden)]` or
* Add a generic documentation line to it.
I don't know what is preferred, but I'd gladly add it in here.