Commit graph

28 commits

Author SHA1 Message Date
Carter Anderson
841755aaf2
Adopt a Fetch pattern for SystemParams (#1074) 2020-12-15 21:57:16 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo (#876)
System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
Carter Anderson
7628f4a64e
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle (#863)
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
2020-11-15 20:32:23 -08:00
Amber Kowalski
096ac4aee8
Explain default behavior of AssetServer in the asset_loading example (#822)
Add clarification for where assets are loaded from in the`asset_loading`example
2020-11-10 16:19:55 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params (#798)
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Carter Anderson
66f2f76a18
rename add_plugin_group to add_plugins (#773) 2020-11-02 19:01:17 -08:00
Nathan Stocks
9871e7e24b
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios (#767)
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios
2020-11-02 18:38:37 -08:00
Carter Anderson
44b3e24e32
fix mesh allocation bug and public mesh api improvements (#768) 2020-11-02 13:15:07 -08:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities (#596)
Transform and GlobalTransform are now Similarities.

This resolves precision errors and simplifies the api

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
Carter Anderson
5e7c36d1c1
Fix example colors (#672) 2020-10-12 16:54:22 -07:00
Marek Legris
474bb5403e
Transform Rewrite (#374)
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
Carter Anderson
ccf81edd8f render: add atlas padding support to work around MSAA artifacts, disable MSAA by default 2020-07-30 14:38:13 -07:00
Carter Anderson
6dadf34401 add more example comments 2020-07-28 13:45:36 -07:00
Carter Anderson
726eb37198 use rh coordinate system in 2d
z = 0 is now "farthest back" and z=1000 "farthest forward"
2020-07-19 17:00:08 -07:00
Carter Anderson
950e50bbb1 Bevy ECS migration 2020-07-10 01:06:21 -07:00
Carter Anderson
e75496772e legion: change query system ordering 2020-06-27 10:18:27 -07:00
Carter Anderson
92c44320ee ecs: rename EntityArchetype to ComponentSet 2020-06-25 11:21:56 -07:00
Carter Anderson
75429f4639 render: use left-handed coordinate system and y-up 2020-06-24 15:29:10 -07:00
Carter Anderson
3ee8aa8b0f camera: make camera transform in world coordinates instead of the inverse 2020-06-23 19:18:32 -07:00
Carter Anderson
5add29f8cf rename LocalToWorld -> Transform and LocalToParent -> LocalTransform 2020-06-07 13:39:50 -07:00
Carter Anderson
c1dcc74e0f asset: make asset folder loading permissive of non-assets 2020-06-07 11:45:18 -07:00
Carter Anderson
6eea96366d cargo fmt 2020-06-03 20:08:20 -07:00
Carter Anderson
21a79c56a7 camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform. 2020-05-31 10:31:18 -07:00
Carter Anderson
51d41b2302 camera: remove active camera components in favor of camera names 2020-05-29 22:07:55 -07:00
Carter Anderson
86c18edbfd Label component 2020-05-17 18:09:29 -07:00
Carter Anderson
e093a3243b phrasing tweaks 2020-05-17 10:30:52 -07:00
Carter Anderson
870f715df3 Hot asset reloading 2020-05-16 20:18:30 -07:00