Carter Anderson
|
a4afa4e7f3
|
render: only attempt to create camera bind group when the camera bind group descriptor exists
this fixes panics in empty scenes
|
2020-06-26 14:27:22 -07:00 |
|
Carter Anderson
|
5e1f81037d
|
sprite: add sprite sheet floating point error correction
|
2020-06-26 13:07:33 -07:00 |
|
Carter Anderson
|
69925f0817
|
render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
|
2020-06-25 23:04:08 -07:00 |
|
Carter Anderson
|
ca4726ea7d
|
render to second window in multiple_windows example
|
2020-06-25 16:02:21 -07:00 |
|
Carter Anderson
|
8a8d01aa88
|
render: add ClearColor resource
|
2020-06-25 15:24:27 -07:00 |
|
Carter Anderson
|
dfde160741
|
ecs: add ability to set the current entity in world builders
|
2020-06-25 13:23:28 -07:00 |
|
Carter Anderson
|
4a0f8b8869
|
add root ui node to example
|
2020-06-25 13:19:48 -07:00 |
|
Carter Anderson
|
bcfc27483b
|
ecs: allow infinite child nesting in WorldBuilder
|
2020-06-25 13:15:59 -07:00 |
|
Carter Anderson
|
92c44320ee
|
ecs: rename EntityArchetype to ComponentSet
|
2020-06-25 11:21:56 -07:00 |
|
Carter Anderson
|
1ef4fbf005
|
ui: rework so Nodes now use transforms and z-sort happens
|
2020-06-25 10:13:00 -07:00 |
|
Carter Anderson
|
75429f4639
|
render: use left-handed coordinate system and y-up
|
2020-06-24 15:29:10 -07:00 |
|
Carter Anderson
|
4ba2f72572
|
render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
|
2020-06-24 11:35:01 -07:00 |
|
Carter Anderson
|
2b8fe144a8
|
render: rename MainPassNode to PassNode
there will be more than one and it is suitably generic
|
2020-06-24 10:29:26 -07:00 |
|
Carter Anderson
|
2c74560283
|
render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example
|
2020-06-23 19:29:12 -07:00 |
|
Carter Anderson
|
3ee8aa8b0f
|
camera: make camera transform in world coordinates instead of the inverse
|
2020-06-23 19:18:32 -07:00 |
|
Carter Anderson
|
41dc8a5967
|
render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
|
2020-06-23 16:52:50 -07:00 |
|
Carter Anderson
|
ca8625c407
|
render: ActiveCameras resource and system
|
2020-06-23 15:58:06 -07:00 |
|
Carter Anderson
|
99bc2d0ea7
|
legion: backport upstream legion archetype filter fix
|
2020-06-23 13:42:00 -07:00 |
|
Carter Anderson
|
2f5f6e017a
|
render: intitial VisibleEntities component and sort system
|
2020-06-22 17:55:48 -07:00 |
|
Carter Anderson
|
ec11a6a5f6
|
ecs: make build_children closure FnMut to allow mutation of closue values
|
2020-06-22 17:37:44 -07:00 |
|
Carter Anderson
|
6022ad2c4f
|
pbr: add "shaded" field to StandardMaterial
|
2020-06-22 16:11:30 -07:00 |
|
Carter Anderson
|
031a0c6d58
|
camera: add scale component to camera entities
|
2020-06-22 13:26:49 -07:00 |
|
Carter Anderson
|
06b2b06e9d
|
camera: update cameras when windows are created
|
2020-06-22 13:21:39 -07:00 |
|
Carter Anderson
|
f72c4beadf
|
transform: run transform systems at startup and move transform systems to POST_UPDATE
|
2020-06-22 12:55:54 -07:00 |
|
Carter Anderson
|
6cd5af6f74
|
app: move startup stages to their own module
|
2020-06-22 12:55:00 -07:00 |
|
Carter Anderson
|
e921ae0199
|
sprite: use bevy_transform types in sprite sheet entities
|
2020-06-22 12:35:33 -07:00 |
|
Carter Anderson
|
f1786ec20a
|
sprite: use bevy_transform types in sprite entities
|
2020-06-22 12:14:40 -07:00 |
|
Carter Anderson
|
fa9348fe2b
|
text: use quad zindex when drawing labels
|
2020-06-21 18:55:47 -07:00 |
|
Carter Anderson
|
c654987ae3
|
fix bug where pipelines used unspecialized shaders
|
2020-06-21 18:55:22 -07:00 |
|
Carter Anderson
|
99a3ee6570
|
fix texture atlas bytes test
|
2020-06-21 18:26:11 -07:00 |
|
Carter Anderson
|
faacd2778d
|
sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
|
2020-06-21 17:43:36 -07:00 |
|
Carter Anderson
|
17d70f7d67
|
bytes: FromBytes trait and round trip tests
|
2020-06-21 12:25:36 -07:00 |
|
Carter Anderson
|
ecea30cadb
|
text: new atlased rendering finally works!
removed old render-to-texture rendering
|
2020-06-20 12:40:37 -07:00 |
|
Carter Anderson
|
da3d6983a7
|
text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
|
2020-06-19 13:45:26 -07:00 |
|
Carter Anderson
|
a3c1b7930e
|
render: fix SharedBuffers render resource context
|
2020-06-19 13:44:21 -07:00 |
|
Carter Anderson
|
4246d47fec
|
render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
|
2020-06-18 17:27:20 -07:00 |
|
Carter Anderson
|
085cda8bc6
|
legion: remove filter types from system_fn macro and IntoSystem and use "casting" instead
|
2020-06-18 11:53:06 -07:00 |
|
Carter Anderson
|
74d0055a3d
|
render: move dynamic_bindings to PipelineSpecialization
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
|
2020-06-17 18:10:29 -07:00 |
|
Carter Anderson
|
e89c693c4d
|
render: add SpecializedPipeline and SpecializedShader types
|
2020-06-17 13:27:10 -07:00 |
|
Carter Anderson
|
e57fdca1bc
|
render: more progress on immediate mode rendering and DrawableText
|
2020-06-17 13:10:33 -07:00 |
|
Carter Anderson
|
f4acbdddad
|
SharedBuffersNode
|
2020-06-16 22:23:33 -07:00 |
|
Carter Anderson
|
1dd81587dd
|
events: iter_current_update_events
|
2020-06-16 22:20:08 -07:00 |
|
Carter Anderson
|
e855995145
|
cargo fmt
|
2020-06-15 12:47:35 -07:00 |
|
Carter Anderson
|
8a704a3e28
|
render: add AssetRenderResourceBindings
|
2020-06-15 12:45:18 -07:00 |
|
Carter Anderson
|
f799d3ac93
|
render: add RenderPipeline and begin moving logic there
|
2020-06-15 00:08:50 -07:00 |
|
Carter Anderson
|
97edaa7343
|
render: rename ResourceType to RenderResourceType
|
2020-06-14 15:24:33 -07:00 |
|
Carter Anderson
|
3786224b28
|
render: replace ResourceInfo with ResourceType
|
2020-06-14 15:22:31 -07:00 |
|
Carter Anderson
|
574656b767
|
render: remove RenderResources wrapper type
|
2020-06-14 12:32:06 -07:00 |
|
Carter Anderson
|
0fec350411
|
render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
|
2020-06-14 12:02:19 -07:00 |
|
Carter Anderson
|
0f608fc90f
|
render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
|
2020-06-14 11:41:42 -07:00 |
|
Carter Anderson
|
516cf9ddf0
|
text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
|
2020-06-13 18:53:31 -07:00 |
|
Carter Anderson
|
5f0363a4f5
|
render: move more render code into system scheduler
|
2020-06-13 18:38:25 -07:00 |
|
Carter Anderson
|
eed40fee9c
|
render: initial SharedBuffer
|
2020-06-13 18:37:02 -07:00 |
|
Carter Anderson
|
6362b2a516
|
render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events
|
2020-06-13 18:34:50 -07:00 |
|
Carter Anderson
|
8803bcd92e
|
include buffer range when hashing RenderResourceAssignments
|
2020-06-11 11:12:23 -07:00 |
|
Carter Anderson
|
fc4160ea41
|
AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
|
2020-06-10 18:54:17 -07:00 |
|
Carter Anderson
|
2e48269923
|
migrate UniformNode / AssetUniformNode to query system fns
|
2020-06-10 16:02:50 -07:00 |
|
Carter Anderson
|
3c3449b719
|
RenderResourceSet builder pattern
|
2020-06-10 15:45:33 -07:00 |
|
Carter Anderson
|
e8e3e3c20f
|
move FloatOrd to bevy_core
|
2020-06-10 15:35:23 -07:00 |
|
Carter Anderson
|
3d07fbdc81
|
render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
|
2020-06-09 23:16:48 -07:00 |
|
Carter Anderson
|
3ccaebf9a5
|
upgrade wgpu
|
2020-06-09 10:57:18 -07:00 |
|
Carter Anderson
|
1426208e2f
|
remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
|
2020-06-08 14:35:13 -07:00 |
|
Carter Anderson
|
4568f5dae3
|
remove specialization. bevy now builds on stable rust!
|
2020-06-07 23:36:39 -07:00 |
|
Carter Anderson
|
be23f119d5
|
remove old uniform system
|
2020-06-07 22:32:55 -07:00 |
|
Carter Anderson
|
62c434274f
|
shader_defs: new leaner shader defs. they are now separate from uniforms
|
2020-06-07 22:24:53 -07:00 |
|
Carter Anderson
|
fd8f87400d
|
add RenderResources/RenderResource traits to replace Uniforms/Uniform
|
2020-06-07 19:12:41 -07:00 |
|
Carter Anderson
|
5add29f8cf
|
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
|
2020-06-07 13:39:50 -07:00 |
|
Carter Anderson
|
d0298a4f89
|
split AsVertexBufferDescriptor out from Uniforms
|
2020-06-07 13:00:58 -07:00 |
|
Carter Anderson
|
70e9892e00
|
remove bevy_derive from bevy crate and export derives from specific crates
|
2020-06-07 12:22:16 -07:00 |
|
Carter Anderson
|
4a71cd128d
|
render: rename RenderResource to RenderResourceId
|
2020-06-07 12:10:14 -07:00 |
|
Carter Anderson
|
c1dcc74e0f
|
asset: make asset folder loading permissive of non-assets
|
2020-06-07 11:45:18 -07:00 |
|
Carter Anderson
|
f2b3b909b4
|
sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
|
2020-06-07 11:30:04 -07:00 |
|
Carter Anderson
|
6164ea6ecc
|
sprite: dynamically resize atlas during build
|
2020-06-06 16:16:58 -07:00 |
|
Carter Anderson
|
2705e5cbb4
|
add texture atlases
|
2020-06-06 00:12:38 -07:00 |
|
Carter Anderson
|
ffc4246a74
|
remove TextureType
|
2020-06-05 19:38:03 -07:00 |
|
Carter Anderson
|
9a51b3e0fd
|
asset: AssetServer versioning and load group status
|
2020-06-05 17:32:32 -07:00 |
|
Carter Anderson
|
5b6f24d6a2
|
input: make new Input resource generic and add Input<MouseButton>
|
2020-06-04 23:34:21 -07:00 |
|
Carter Anderson
|
b3a57c21a7
|
input: simpler input interface via an Input resource
|
2020-06-04 22:48:53 -07:00 |
|
Carter Anderson
|
db6a365b13
|
saner orthographic projection
|
2020-06-04 17:09:24 -07:00 |
|
Carter Anderson
|
e72b5583d1
|
wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment
|
2020-06-04 15:58:02 -07:00 |
|
carter
|
69ac775bfb
|
ignore reflected gl_VertexIndex attribute
|
2020-06-04 11:30:43 -07:00 |
|
Carter Anderson
|
ab31bf9d9e
|
impl Default for EventReader
|
2020-06-03 23:53:00 -07:00 |
|
Carter Anderson
|
4979a06e90
|
input: fix input example and add cursor move events
|
2020-06-03 23:22:32 -07:00 |
|
Carter Anderson
|
6eea96366d
|
cargo fmt
|
2020-06-03 20:08:20 -07:00 |
|
Carter Anderson
|
a4c15f96de
|
Timer Resource/Component
|
2020-06-03 19:53:41 -07:00 |
|
Carter Anderson
|
5927bad382
|
sprite sheets are fully operational
|
2020-06-03 19:00:19 -07:00 |
|
Carter Anderson
|
8c196139d4
|
derive: break up derive crate into modules
|
2020-06-03 13:04:09 -07:00 |
|
Carter Anderson
|
7019ff015b
|
improve "derive uniforms" clarity
|
2020-06-03 12:54:02 -07:00 |
|
Carter Anderson
|
13d56907ed
|
sprite: more sprite sheet work (not quite operable yet)
|
2020-06-03 11:39:10 -07:00 |
|
Carter Anderson
|
c9ae10a8a9
|
make mesh byte conversion zero-copy again
|
2020-06-03 11:15:58 -07:00 |
|
Carter Anderson
|
d65a2c783d
|
bytes: impl for Vec<T>
|
2020-06-03 11:12:39 -07:00 |
|
Carter Anderson
|
97142a68d1
|
remove redundant mesh binding code
|
2020-06-01 22:24:36 -07:00 |
|
Carter Anderson
|
5bcd594cb4
|
bytes: AsBytes trait, remove zerocopy, remove glam fork
|
2020-06-01 19:38:05 -07:00 |
|
Carter Anderson
|
d5d0107ada
|
bytes: remove AsBytes in favor of Bytes
|
2020-06-01 14:33:00 -07:00 |
|
Carter Anderson
|
e68ae995f8
|
rename rect to quad
|
2020-05-31 23:39:20 -07:00 |
|
Carter Anderson
|
4d8a567b36
|
text: migrate to ab_glyph. this should give rendering consistency across platforms
|
2020-05-31 15:59:11 -07:00 |
|
Carter Anderson
|
21a79c56a7
|
camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
|
2020-05-31 10:31:18 -07:00 |
|
Carter Anderson
|
19bf386de9
|
track time since startup
|
2020-05-30 21:32:47 -07:00 |
|
Carter Anderson
|
a463c040d7
|
use bottom left origin for ui
|
2020-05-30 21:15:55 -07:00 |
|
Carter Anderson
|
a5df2ca62b
|
better time calculation
|
2020-05-30 21:15:39 -07:00 |
|
Carter Anderson
|
e59385472c
|
camera: always update camera uniform buffers
|
2020-05-30 12:43:27 -07:00 |
|
Carter Anderson
|
6e76296ce0
|
sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
|
2020-05-30 12:31:04 -07:00 |
|
Carter Anderson
|
71b3755633
|
camera: split 2d and ui camera. remove resource_name mod
|
2020-05-29 22:30:07 -07:00 |
|
Carter Anderson
|
51d41b2302
|
camera: remove active camera components in favor of camera names
|
2020-05-29 22:07:55 -07:00 |
|
Carter Anderson
|
fec9034644
|
camera: break out projection components
|
2020-05-29 17:25:14 -07:00 |
|
Carter Anderson
|
db27d63b91
|
upgrade ron
|
2020-05-29 16:06:23 -07:00 |
|
Carter Anderson
|
651f213570
|
scene: spawning
|
2020-05-29 15:51:36 -07:00 |
|
Carter Anderson
|
065a94aca8
|
scene: hot scene reloading. update load_scene example
|
2020-05-29 12:56:32 -07:00 |
|
Carter Anderson
|
8a14e61d0f
|
fix test and tweak github action
|
2020-05-28 23:43:45 -07:00 |
|
Carter Anderson
|
7429ab98f7
|
remove glsl-to-spirv from repo
|
2020-05-28 17:54:58 -07:00 |
|
Carter Anderson
|
0472cbfc7c
|
start porting "query" systems from SystemBuilder to functions
|
2020-05-28 17:32:51 -07:00 |
|
Carter Anderson
|
83d5275e10
|
add "query system functions"
|
2020-05-28 13:36:48 -07:00 |
|
Carter Anderson
|
1d4a574b52
|
remove lifetime bound from IntoSystem
|
2020-05-28 10:51:53 -07:00 |
|
Carter Anderson
|
b96fec5f44
|
use inclusive ranges in legion system fn macro
|
2020-05-28 09:35:22 -07:00 |
|
Carter Anderson
|
5b6001a413
|
legion fn system proc macro
|
2020-05-28 01:53:43 -07:00 |
|
Carter Anderson
|
55d6ea64f3
|
slightly better short name calculation
|
2020-05-27 22:59:52 -07:00 |
|
Carter Anderson
|
830565ae2b
|
scene: type registry refactor. use short type names when possible
|
2020-05-27 19:27:55 -07:00 |
|
Carter Anderson
|
91af49ede3
|
props: move property impls to their own mod
|
2020-05-27 16:08:24 -07:00 |
|
Carter Anderson
|
3ee5a67cdb
|
scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
|
2020-05-27 15:57:12 -07:00 |
|
Carter Anderson
|
a76bb8b507
|
props: fix small issues. scene loading now works!
|
2020-05-27 13:46:43 -07:00 |
|
Carter Anderson
|
c03da2b728
|
props: fix dynamic property deserialization
|
2020-05-27 13:30:05 -07:00 |
|
Carter Anderson
|
563a6fc57c
|
remove ron fork
|
2020-05-27 13:10:43 -07:00 |
|
Carter Anderson
|
59dbf22e39
|
rework scene format. use property value serializer, removing the need for ron fork / enabling any serde target
|
2020-05-27 13:07:32 -07:00 |
|
Carter Anderson
|
d86d3ddcbc
|
props: move property serde impls to their own mod
|
2020-05-27 11:25:27 -07:00 |
|
Carter Anderson
|
76adb888d3
|
props: remove need for explicit serde::Deserialize impl. replace impl_property macro_rules with proc_macro_fn
|
2020-05-27 11:13:57 -07:00 |
|
Carter Anderson
|
cb3a863366
|
component_registry: use FromResources trait instead of Default
|
2020-05-27 00:23:31 -07:00 |
|
Carter Anderson
|
da52b1b034
|
props: properties no longer directly implement the Serialize trait
|
2020-05-27 00:14:57 -07:00 |
|
Carter Anderson
|
bb56b07973
|
scene: use two spaces instead of four
|
2020-05-26 19:49:46 -07:00 |
|
Carter Anderson
|
d2d02f63f6
|
props: "Seq" properties
|
2020-05-26 19:47:33 -07:00 |
|
Carter Anderson
|
e337ff59b8
|
props: register "pbr" components
|
2020-05-25 21:57:48 -07:00 |
|
Carter Anderson
|
c8d55fe030
|
register bevy_transform and bevy_render components
|
2020-05-25 18:49:29 -07:00 |
|
Carter Anderson
|
cb3d60a87f
|
props: add Property derive and implement Properties for Camera
|
2020-05-25 18:27:04 -07:00 |
|
Carter Anderson
|
a837741c64
|
props: move AsProperties into Property
|
2020-05-25 18:20:36 -07:00 |
|
Carter Anderson
|
83889c44e7
|
fix glam prop build
|
2020-05-25 17:57:56 -07:00 |
|
Carter Anderson
|
f0cbe8cd86
|
prop: impl prop macro. add impls for glam, legion, smallvec
|
2020-05-25 17:50:17 -07:00 |
|
Carter Anderson
|
cb6638ba06
|
props: add support for tuple structs
|
2020-05-25 16:35:46 -07:00 |
|
Carter Anderson
|
bab2ad335d
|
add post_startup stage
|
2020-05-25 16:00:05 -07:00 |
|
Carter Anderson
|
4e1d953c95
|
remove unused erased-serde
|
2020-05-25 15:44:28 -07:00 |
|
Carter Anderson
|
663f95e0fd
|
impl Property for std collections
|
2020-05-25 15:35:47 -07:00 |
|
Carter Anderson
|
f0f0e3c1a8
|
move component registry to its own crate. automatically register asset handles
|
2020-05-25 14:51:38 -07:00 |
|
Carter Anderson
|
0826d74163
|
props: remove specialization, ignore fields, impl for Handle, fix world round tripping
|
2020-05-25 12:03:50 -07:00 |
|
Carter Anderson
|
1cd3b4c987
|
props: add type peeking to ron, support arbitrary property types
|
2020-05-24 19:36:01 -07:00 |
|
Carter Anderson
|
c5ab7df98f
|
automatically detect bevy meta crate in derive macros
|
2020-05-24 12:39:23 -07:00 |
|
Carter Anderson
|
d3e0196cbb
|
move derive(Properties) into bevy_properties
|
2020-05-24 11:01:48 -07:00 |
|
Carter Anderson
|
b7305046cf
|
remove SerializableProperties wrapper struct
|
2020-05-23 22:39:23 -07:00 |
|
Carter Anderson
|
4c306e6d48
|
props: migrate scenes to props. loading / saving worlds from / to props.
|
2020-05-23 22:07:17 -07:00 |
|
Carter Anderson
|
f36a67ee96
|
props: support nesting
|
2020-05-23 12:26:13 -07:00 |
|
Carter Anderson
|
284afd4f94
|
props: deserialize (no nesting yet)
|
2020-05-22 19:01:48 -07:00 |
|
Carter Anderson
|
6e31b90ec3
|
upgrade ron and use decimal fork
|
2020-05-22 18:07:26 -07:00 |
|
Carter Anderson
|
f1d58609d5
|
add text label to ui example. fix 0x0 label textures
|
2020-05-22 17:07:14 -07:00 |
|
Carter Anderson
|
159acf52af
|
props: rename prop/props to property/properties
its longer but a bit clearer
|
2020-05-22 15:36:48 -07:00 |
|
Carter Anderson
|
e514bd14fe
|
props: dynamic casting. reorganize
|
2020-05-22 15:25:31 -07:00 |
|
Carter Anderson
|
da8daa051b
|
props: derive, get/set, example
|
2020-05-21 23:58:11 -07:00 |
|
Carter Anderson
|
9368242013
|
scene: require clone for registered components
|
2020-05-21 18:51:03 -07:00 |
|
Carter Anderson
|
fd26588dbd
|
scene: rename id to entity
|
2020-05-21 18:23:22 -07:00 |
|
Carter Anderson
|
38669107c9
|
upgrade legion
|
2020-05-21 17:59:33 -07:00 |
|
Carter Anderson
|
d920100d35
|
scenes: deserialization and refactor
|
2020-05-21 17:21:33 -07:00 |
|
Carter Anderson
|
553b754492
|
scenes: datatype and serialization
|
2020-05-20 10:40:23 -07:00 |
|
Carter Anderson
|
64ce5b42c0
|
Add stable legion entity ids (GuidEntityAllocator)
|
2020-05-20 10:39:52 -07:00 |
|
Carter Anderson
|
fb140ce4b0
|
remove tag serialization. round trip ron example
|
2020-05-19 13:22:14 -07:00 |
|
Carter Anderson
|
3710196fdb
|
remove type_uuid from serialization
|
2020-05-19 12:55:58 -07:00 |
|
Carter Anderson
|
dcdd552365
|
pull in ron. use static strings for types
|
2020-05-19 12:20:37 -07:00 |
|
Carter Anderson
|
a88982fbfb
|
move universe into Resources
|
2020-05-19 12:20:14 -07:00 |
|
Carter Anderson
|
8bc0eb45ee
|
print average fps and smooth out average a little bit
|
2020-05-18 14:53:57 -07:00 |
|
Carter Anderson
|
e65fe0e736
|
Clear bind groups on each frame
|
2020-05-18 14:42:15 -07:00 |
|
Carter Anderson
|
29ad64f1d8
|
upgrade some dependencies to remove redundancies
|
2020-05-18 12:26:30 -07:00 |
|
Carter Anderson
|
c5a78d4616
|
TextureCopy render graph node, texture_resource_system
Removed textures are now freed
|
2020-05-18 11:31:11 -07:00 |
|
Carter Anderson
|
33d4d5f562
|
Add asset removal. Clean up old/removed meshes
|
2020-05-17 18:48:14 -07:00 |
|
Carter Anderson
|
86c18edbfd
|
Label component
|
2020-05-17 18:09:29 -07:00 |
|
Carter Anderson
|
e093a3243b
|
phrasing tweaks
|
2020-05-17 10:30:52 -07:00 |
|
Carter Anderson
|
870f715df3
|
Hot asset reloading
|
2020-05-16 20:18:30 -07:00 |
|
Carter Anderson
|
623c8a8d9a
|
remove unused fn
|
2020-05-16 12:53:49 -07:00 |
|
Carter Anderson
|
b1f07e3749
|
cargo fmt
|
2020-05-16 00:27:30 -07:00 |
|
Carter Anderson
|
fcc0a6303b
|
update mesh on gpu when it changes
|
2020-05-16 00:21:04 -07:00 |
|
Carter Anderson
|
5d0d3d28c7
|
TextPlugin + FontLoader
|
2020-05-15 19:46:09 -07:00 |
|
Carter Anderson
|
ad66f87ff6
|
Entities wait for meshes to load
|
2020-05-15 19:32:49 -07:00 |
|
Carter Anderson
|
bf7f222318
|
Support async texture loading
|
2020-05-15 19:30:02 -07:00 |
|
Carter Anderson
|
35adad6556
|
Async mesh loading works
|
2020-05-15 17:22:45 -07:00 |
|
Carter Anderson
|
4e1abea161
|
AssetServer: multithreaded sync/async asset loading
|
2020-05-15 16:55:44 -07:00 |
|
Carter Anderson
|
2bcb8a2a41
|
cargo fmt
|
2020-05-13 18:05:18 -07:00 |
|
Carter Anderson
|
6381611e89
|
Resource -> Res, Ref->Com
|
2020-05-13 17:57:08 -07:00 |
|
Carter Anderson
|
fb8f9e8636
|
RenderGraph::add_node now requires a name
|
2020-05-13 17:35:48 -07:00 |
|
Carter Anderson
|
06f3a4efb9
|
Use system fns for all setup code
|
2020-05-13 17:31:56 -07:00 |
|
Carter Anderson
|
70f122b92a
|
Rename AssetStorage to Assets
|
2020-05-13 16:45:18 -07:00 |
|
Carter Anderson
|
b58db0749e
|
use init_resource everywhere
|
2020-05-13 16:35:38 -07:00 |
|
Carter Anderson
|
16b568e00e
|
Asset events and AddAsset builder
|
2020-05-13 16:17:44 -07:00 |
|
Carter Anderson
|
a7eaf32e7c
|
drainable/extendable events
|
2020-05-13 16:17:06 -07:00 |
|
Carter Anderson
|
c18ecf2a55
|
initial text rendering
|
2020-05-13 13:22:12 -07:00 |
|
Carter Anderson
|
73cc20768c
|
remove pathfinder code
its not ready yet so it shouldnt be on master :)
|
2020-05-12 16:35:49 -07:00 |
|
Carter Anderson
|
44717c7b10
|
pathfinder: small tweaks
|
2020-05-12 14:31:03 -07:00 |
|
Carter Anderson
|
7508e6f02e
|
pathfinder: minor fixes
|
2020-05-12 13:36:28 -07:00 |
|
Carter Anderson
|
6c29a2f52b
|
pathfinder: fill in missing uniforms
|
2020-05-12 12:04:10 -07:00 |
|
Carter Anderson
|
a57e08075b
|
diagnostics: real bind group count
|
2020-05-12 11:59:33 -07:00 |
|
Carter Anderson
|
10637c1010
|
add TextureDescriptor to ResourceInfo
|
2020-05-11 21:28:11 -07:00 |
|
Carter Anderson
|
4eb562975f
|
pathfinder: data binding
|
2020-05-11 20:12:48 -07:00 |
|
Carter Anderson
|
0dd55f2c40
|
cleanup
|
2020-05-11 14:08:20 -07:00 |
|
Carter Anderson
|
f98918fd5c
|
remove buffer array info
|
2020-05-11 14:07:09 -07:00 |
|
Carter Anderson
|
7a71873a32
|
RenderResourceAssignment refactor
|
2020-05-11 13:55:23 -07:00 |
|
Carter Anderson
|
ef2e5a1ba3
|
pathfinder: set vertex buffer descriptors
|
2020-05-11 12:37:04 -07:00 |
|
Carter Anderson
|
35e1d8b498
|
pathfinder: more backend work. it now renders the clear color without crashing
|
2020-05-11 09:01:31 -07:00 |
|