Commit graph

86 commits

Author SHA1 Message Date
Al M
2c9b7956d1
Live reloading of shaders (#937)
* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure
2020-12-07 12:32:13 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection (#926)
Bevy Reflection
2020-11-27 16:39:59 -08:00
Duncan
46fac78774
Extend the Texture asset type to support 3D data (#903)
Extend the Texture asset type to support 3D data

Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.

Also add an example of how this can be used with the texture2DArray uniform type.
2020-11-22 12:04:47 -08:00
Carter Anderson
c3a37b2d6a
android example polish (#845) 2020-11-11 16:31:16 -08:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
Will Hart
1beee4fd28
Add AppBuilder::asset_loader_from_instance (#580)
* Implement add_asset_loader_from_instance

* Add example of different data loaders
2020-10-01 11:31:06 -07:00
Carter Anderson
70ad6671db
ecs: use generational entity ids and other optimizations (#504)
ecs: use generational entity ids and other optimizations
2020-09-17 17:16:38 -07:00
Elias
9aff0bcc2a
Add support for binary glTF (.glb) (#271)
Add support for binary glTF (.glb)
2020-08-25 16:55:08 -07:00
Thomas Herzog
7412b0ec25 add HDR image loader
Using the `image` crate, HDR images can be loaded into RGBA-f32 textures.
2020-07-27 11:37:45 +02:00
Carter Anderson
3eb393548d audio: initial (very minimal) audio plugin 2020-07-16 13:46:51 -07:00
Carter Anderson
af109174dd make scene folder plural 2020-07-16 12:47:26 -07:00
Carter Anderson
75429f4639 render: use left-handed coordinate system and y-up 2020-06-24 15:29:10 -07:00
Carter Anderson
9d80b5965e example: add rpg assets for use in examples (maybe pair this down in the future) 2020-06-05 17:26:41 -07:00
Carter Anderson
5927bad382 sprite sheets are fully operational 2020-06-03 19:00:19 -07:00
Carter Anderson
065a94aca8 scene: hot scene reloading. update load_scene example 2020-05-29 12:56:32 -07:00
Carter Anderson
3ee5a67cdb scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources) 2020-05-27 15:57:12 -07:00
Carter Anderson
ab66d21d2a fix scene formatting 2020-05-25 12:53:26 -07:00
Carter Anderson
0826d74163 props: remove specialization, ignore fields, impl for Handle, fix world round tripping 2020-05-25 12:03:50 -07:00
Carter Anderson
1cd3b4c987 props: add type peeking to ron, support arbitrary property types 2020-05-24 19:36:01 -07:00
Carter Anderson
4c306e6d48 props: migrate scenes to props. loading / saving worlds from / to props. 2020-05-23 22:07:17 -07:00
Carter Anderson
fd26588dbd scene: rename id to entity 2020-05-21 18:23:22 -07:00
Carter Anderson
d920100d35 scenes: deserialization and refactor 2020-05-21 17:21:33 -07:00
Carter Anderson
870f715df3 Hot asset reloading 2020-05-16 20:18:30 -07:00
Carter Anderson
8a61ef48d3 use relative paths for assets 2020-05-14 15:25:43 -07:00
Carter Anderson
c18ecf2a55 initial text rendering 2020-05-13 13:22:12 -07:00
Carter Anderson
7b79b3de8d organize examples and add ecs guide 2020-05-01 13:12:47 -07:00
Carter Anderson
dcb292e00a quad uses size. polish examples 2020-03-30 15:44:29 -07:00
Carter Anderson
8f4296c4ff lighten up 2020-03-20 20:21:01 -07:00
Carter Anderson
faaf307edb smaller bevy logo 2020-03-20 11:43:14 -07:00
Carter Anderson
51c4f7af27 more logo tweaks 2020-03-20 01:05:37 -07:00
Carter Anderson
7e6fa64f1b add variants 2020-03-20 00:58:13 -07:00
Carter Anderson
f37f4caa72 update logos 2020-03-20 00:33:22 -07:00
Carter Anderson
29df5c5e5f logo: add divider "cuts" 2020-03-09 03:05:53 -07:00
Carter Anderson
c3130541ad fix logo spacing 2020-03-02 23:55:42 -08:00
Carter Anderson
4f4213be11 update logo 2020-02-08 17:21:11 -08:00
Carter Anderson
5a9dfb2e9b add temporary logo 2020-01-21 22:29:28 -08:00