Carter Anderson
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c32e637384
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
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Will Hart
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1beee4fd28
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Add AppBuilder::asset_loader_from_instance (#580)
* Implement add_asset_loader_from_instance
* Add example of different data loaders
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2020-10-01 11:31:06 -07:00 |
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Carter Anderson
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70ad6671db
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ecs: use generational entity ids and other optimizations (#504)
ecs: use generational entity ids and other optimizations
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2020-09-17 17:16:38 -07:00 |
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Elias
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9aff0bcc2a
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Add support for binary glTF (.glb) (#271)
Add support for binary glTF (.glb)
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2020-08-25 16:55:08 -07:00 |
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Thomas Herzog
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7412b0ec25
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add HDR image loader
Using the `image` crate, HDR images can be loaded into RGBA-f32 textures.
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2020-07-27 11:37:45 +02:00 |
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Carter Anderson
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3eb393548d
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audio: initial (very minimal) audio plugin
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2020-07-16 13:46:51 -07:00 |
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Carter Anderson
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af109174dd
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make scene folder plural
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2020-07-16 12:47:26 -07:00 |
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Carter Anderson
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75429f4639
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render: use left-handed coordinate system and y-up
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2020-06-24 15:29:10 -07:00 |
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Carter Anderson
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9d80b5965e
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example: add rpg assets for use in examples (maybe pair this down in the future)
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2020-06-05 17:26:41 -07:00 |
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Carter Anderson
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5927bad382
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sprite sheets are fully operational
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2020-06-03 19:00:19 -07:00 |
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Carter Anderson
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065a94aca8
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scene: hot scene reloading. update load_scene example
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2020-05-29 12:56:32 -07:00 |
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Carter Anderson
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3ee5a67cdb
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scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
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2020-05-27 15:57:12 -07:00 |
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Carter Anderson
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ab66d21d2a
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fix scene formatting
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2020-05-25 12:53:26 -07:00 |
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Carter Anderson
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0826d74163
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props: remove specialization, ignore fields, impl for Handle, fix world round tripping
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2020-05-25 12:03:50 -07:00 |
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Carter Anderson
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1cd3b4c987
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props: add type peeking to ron, support arbitrary property types
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2020-05-24 19:36:01 -07:00 |
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Carter Anderson
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4c306e6d48
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props: migrate scenes to props. loading / saving worlds from / to props.
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2020-05-23 22:07:17 -07:00 |
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Carter Anderson
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fd26588dbd
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scene: rename id to entity
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2020-05-21 18:23:22 -07:00 |
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Carter Anderson
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d920100d35
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scenes: deserialization and refactor
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2020-05-21 17:21:33 -07:00 |
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Carter Anderson
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870f715df3
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Hot asset reloading
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2020-05-16 20:18:30 -07:00 |
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Carter Anderson
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8a61ef48d3
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use relative paths for assets
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2020-05-14 15:25:43 -07:00 |
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Carter Anderson
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c18ecf2a55
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initial text rendering
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2020-05-13 13:22:12 -07:00 |
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Carter Anderson
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7b79b3de8d
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organize examples and add ecs guide
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2020-05-01 13:12:47 -07:00 |
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Carter Anderson
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dcb292e00a
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quad uses size. polish examples
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2020-03-30 15:44:29 -07:00 |
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Carter Anderson
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8f4296c4ff
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lighten up
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2020-03-20 20:21:01 -07:00 |
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Carter Anderson
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faaf307edb
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smaller bevy logo
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2020-03-20 11:43:14 -07:00 |
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Carter Anderson
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51c4f7af27
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more logo tweaks
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2020-03-20 01:05:37 -07:00 |
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Carter Anderson
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7e6fa64f1b
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add variants
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2020-03-20 00:58:13 -07:00 |
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Carter Anderson
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f37f4caa72
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update logos
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2020-03-20 00:33:22 -07:00 |
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Carter Anderson
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29df5c5e5f
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logo: add divider "cuts"
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2020-03-09 03:05:53 -07:00 |
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Carter Anderson
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c3130541ad
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fix logo spacing
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2020-03-02 23:55:42 -08:00 |
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Carter Anderson
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4f4213be11
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update logo
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2020-02-08 17:21:11 -08:00 |
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Carter Anderson
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5a9dfb2e9b
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add temporary logo
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2020-01-21 22:29:28 -08:00 |
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