Commit graph

1165 commits

Author SHA1 Message Date
Robert Swain
b1a91a823f bevy_pbr2: Add support for most of the StandardMaterial textures (#4)
* bevy_pbr2: Add support for most of the StandardMaterial textures

Normal maps are not included here as they require tangents in a vertex attribute.

* bevy_pbr2: Ensure RenderCommandQueue is ready for PbrShaders init

* texture_pipelined: Add a light to the scene so we can see stuff

* WIP bevy_pbr2: back to front sorting hack

* bevy_pbr2: Uniform control flow for texture sampling in pbr.frag

From 'fintelia' on the Bevy Render Rework Round 2 discussion:

"My understanding is that GPUs these days never use the "execute both branches
and select the result" strategy. Rather, what they do is evaluate the branch
condition on all threads of a warp, and jump over it if all of them evaluate to
false. If even a single thread needs to execute the if statement body, however,
then the remaining threads are paused until that is completed."

* bevy_pbr2: Simplify texture and sampler names

The StandardMaterial_ prefix is no longer needed

* bevy_pbr2: Match default 'AmbientColor' of current bevy_pbr for now

* bevy_pbr2: Convert from non-linear to linear sRGB for the color uniform

* bevy_pbr2: Add pbr_pipelined example

* Fix view vector in pbr frag to work in ortho

* bevy_pbr2: Use a 90 degree y fov and light range projection for lights

* bevy_pbr2: Add AmbientLight resource

* bevy_pbr2: Convert PointLight color to linear sRGB for use in fragment shader

* bevy_pbr2: pbr.frag: Rename PointLight.projection to view_projection

The uniform contains the view_projection matrix so this was incorrect.

* bevy_pbr2: PointLight is an OmniLight as it has a radius

* bevy_pbr2: Factoring out duplicated code

* bevy_pbr2: Implement RenderAsset for StandardMaterial

* Remove unnecessary texture and sampler clones

* fix comment formatting

* remove redundant Buffer:from

* Don't extract meshes when their material textures aren't ready

* make missing textures in the queue step an error

Co-authored-by: Aevyrie <aevyrie@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-07-24 16:43:37 -07:00
Carter Anderson
25de2d1819 Port Mesh to RenderAsset, add Slab and FrameSlabMap garbage collection for Bind Groups 2021-07-24 16:43:37 -07:00
Carter Anderson
09043b66ce fix tracing and add graph spans 2021-07-24 16:43:37 -07:00
Carter Anderson
13ca00178a bevy_render now uses wgpu directly 2021-07-24 16:43:37 -07:00
Robert Swain
01116b1fdb StandardMaterial flat values (#3)
StandardMaterial flat values
2021-07-24 16:43:37 -07:00
Carter Anderson
579c769f7c Fix ExclusiveSystemCoerced so it updates system with new archetypes 2021-07-24 16:43:37 -07:00
Carter Anderson
3400fb4e61 SubGraphs, Views, Shadows, and more 2021-07-24 16:43:37 -07:00
StarArawn
cdf06ea293 Added compute to the new pipelined renderer. 2021-07-24 16:43:37 -07:00
Carter Anderson
4ac2ed7cc6 pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
François
a4e5e2790e fix version of notify to 5.0.0-pre.2 (#2528)
# Objective

- https://github.com/notify-rs/notify changed their api in the latest pre-release of 0.5.0
- This breaks current main AND v0.5.0

## Solution

- Fix the dependency to the known working version

before : https://docs.rs/notify/5.0.0-pre.2/notify/trait.Watcher.html
after : https://docs.rs/notify/5.0.0-pre.11/notify/trait.Watcher.html
2021-07-24 01:41:48 +00:00
Carter Anderson
e167a1d9cf Relicense Bevy under the dual MIT or Apache-2.0 license (#2509)
This relicenses Bevy under the dual MIT or Apache-2.0 license. For rationale, see #2373.

* Changes the LICENSE file to describe the dual license. Moved the MIT license to docs/LICENSE-MIT. Added the Apache-2.0 license to docs/LICENSE-APACHE. I opted for this approach over dumping both license files at the root (the more common approach) for a number of reasons:
  * Github links to the "first" license file (LICENSE-APACHE) in its license links (you can see this in the wgpu and rust-analyzer repos). People clicking these links might erroneously think that the apache license is the only option. Rust and Amethyst both use COPYRIGHT or COPYING files to solve this problem, but this creates more file noise (if you do everything at the root) and the naming feels way less intuitive. 
  * People have a reflex to look for a LICENSE file. By providing a single license file at the root, we make it easy for them to understand our licensing approach. 
  * I like keeping the root clean and noise free
  * There is precedent for putting the apache and mit license text in sub folders (amethyst) 
* Removed the `Copyright (c) 2020 Carter Anderson` copyright notice from the MIT license. I don't care about this attribution, it might make license compliance more difficult in some cases, and it didn't properly attribute other contributors. We shoudn't replace it with something like "Copyright (c) 2021 Bevy Contributors" because "Bevy Contributors" is not a legal entity. Instead, we just won't include the copyright line (which has precedent ... Rust also uses this approach).
* Updates crates to use the new "MIT OR Apache-2.0" license value
* Removes the old legion-transform license file from bevy_transform. bevy_transform has been its own, fully custom implementation for a long time and that license no longer applies.
* Added a License section to the main readme
* Updated our Bevy Plugin licensing guidelines.

As a follow-up we should update the website to properly describe the new license.

Closes #2373
2021-07-23 21:11:51 +00:00
Boxy
ba2916c45a move get_insert_bundle_info (#2508)
I had to move this out in my relations PR and its causing a large diff so I figure I could just do this separately
2021-07-21 21:42:52 +00:00
Federico Rinaldi
0c62b28d6d Fix typo in QueryComponentError message (#2498)
There was a typo, I believe.
2021-07-21 07:11:31 +00:00
Daniel McNab
3a20462d3f Useful changes with relicensing benefits (#2497)
This obsoletes #1111 and #2445, since @ColonisationCaptain and @temhotaokeaha haven't replied to #2373.

I believe that both of those PRs would be fine to keep, but they're even more fine to keep now :)
2021-07-17 21:59:31 +00:00
Alexander Sepity
f6dbc25bd9 Optional .system(), part 6 (chaining) (#2494)
# Objective

- Continue work of #2398 and friends.
- Make `.system()` optional in chaining.

## Solution

- Slight change to `IntoChainSystem` signature and implementation.
- Remove some usages of `.system()` in the chaining example, to verify the implementation.

---

I swear, I'm not splitting these up on purpose, I just legit forgot about most of the things where `System` appears in public API, and my trait usage explorer mingles that with the gajillion internal uses.

In case you're wondering what happened to part 5, #2446 ate it.
2021-07-17 19:14:18 +00:00
Nathan Ward
ecb78048cf [ecs] Improve Commands performance (#2332)
# Objective

- Currently `Commands` are quite slow due to the need to allocate for each command and wrap it in a `Box<dyn Command>`.
- For example:
```rust
fn my_system(mut cmds: Commands) {
    cmds.spawn().insert(42).insert(3.14);
}
```
will have 3 separate `Box<dyn Command>` that need to be allocated and ran.

## Solution

- Utilize a specialized data structure keyed `CommandQueueInner`. 
- The purpose of `CommandQueueInner` is to hold a collection of commands in contiguous memory. 
- This allows us to store each `Command` type contiguously in memory and quickly iterate through them and apply the `Command::write` trait function to each element.
2021-07-16 19:57:20 +00:00
Dusty DeWeese
927973ce6a Don't update when suspended to avoid GPU use on iOS. (#2482)
# Objective

This fixes a crash caused by iOS preventing GPU access when not focused: #2296

## Solution

This skips `app.update()` in `winit_runner` when `winit` sends the `Suspended` event, until `Resumed`.

I've tested that this works for me on my iOS app.
2021-07-16 00:50:39 +00:00
bjorn3
fbf561c2bb Update minimal version requirements for dependencies (#2460)
This was tested using cargo generate-lockfile -Zminimal-versions.
The following indirect dependencies also have minimal version
dependencies. For at least num, rustc-serialize and rand this is
necessary to compile on rustc versions that are not older than 1.0.

* num = "0.1.27"
* rustc-serialize = "0.3.20"
* termcolor = "1.0.4"
* libudev-sys = "0.1.1"
* rand = "0.3.14"
* ab_glyph = "0.2.7

Based on https://github.com/bevyengine/bevy/pull/2455
2021-07-15 21:25:49 +00:00
bjorn3
ebd10681ac Remove unused deps (#2455)
# Objective

Reduce compilation time

# Solution

Remove unused dependencies. While this PR doesn't remove any crates from `Cargo.lock`, it may unlock more build parallelism.
2021-07-14 20:52:50 +00:00
Ixentus
d80303d138 Add feature flag to enable wasm for bevy_audio (#2397)
Exposes Rodio feature flag to enable WASM support.

Note that mp3 doesn't currently work on wasm.
2021-07-14 03:20:21 +00:00
François
5c4909dbb2 update archetypes for run criterias (#2177)
fixes #2000 

archetypes were not updated for run criteria on a stage or on a system set
2021-07-13 22:12:21 +00:00
Gilbert Röhrbein
10b0b1ad40 docs: add hint that texture atlas padding is between tiles (#2447)
I struggled with some sprite sheet animation which was like drifting from right to left.
This PR documents the current behaviour that the padding which is used on slicing a texture into a texture atlas, is assumed to be only between tiles. In my case I had some padding also on the right side of the texture.
2021-07-12 20:29:28 +00:00
Ryan Scheel
b48ee02feb Make Remove Command's fields public (#2449)
In #2034, the `Remove` Command did not get the same treatment as the rest of the commands. There's no discussion saying it shouldn't have public fields, so I am assuming it was an oversight. This fixes that oversight.
2021-07-12 19:48:48 +00:00
Alexander Sepity
11485decca Optional .system(), part 4 (run criteria) (#2431)
# Objective

- Continue work of #2398 and friends.
- Make `.system()` optional in run criteria APIs.

## Solution

- Slight change to `RunCriteriaDescriptorCoercion` signature and implementors.
- Implement `IntoRunCriteria` for `IntoSystem` rather than `System`.
- Remove some usages of `.system()` with run criteria in tests of `stage.rs`, to verify the implementation.
2021-07-08 07:18:00 +00:00
Theia Vogel
85a10eccc5 Fix AssetServer::get_asset_loader deadlock (#2395)
# Objective

Fixes a possible deadlock between `AssetServer::get_asset_loader` / `AssetServer::add_loader`

A thread could take the `extension_to_loader_index` read lock,
and then have the `server.loader` write lock taken in add_loader
before it can. Then add_loader can't take the extension_to_loader_index
lock, and the program deadlocks.

To be more precise:

## Step 1: Thread 1 grabs the `extension_to_loader_index` lock on lines 138..139:

3a1867a92e/crates/bevy_asset/src/asset_server.rs (L133-L145)

## Step 2: Thread 2 grabs the `server.loader` write lock on line 107:

3a1867a92e/crates/bevy_asset/src/asset_server.rs (L103-L116)

## Step 3: Deadlock, since Thread 1 wants to grab `server.loader` on line 141...:

3a1867a92e/crates/bevy_asset/src/asset_server.rs (L133-L145)

... and Thread 2 wants to grab 'extension_to_loader_index` on lines 111..112:

3a1867a92e/crates/bevy_asset/src/asset_server.rs (L103-L116)


## Solution

Fixed by descoping the extension_to_loader_index lock, since
`get_asset_loader` doesn't need to hold the read lock on the extensions map for the duration,
just to get a copyable usize. The block might not be needed,
I think I could have gotten away with just inserting a `copied()`
call into the chain, but I wanted to make the reasoning clear for
future maintainers.
2021-07-06 17:35:16 +00:00
François
b52edc107d use discord vanity link (#2420)
# Objective

I wanted to send the Bevy discord link to someone but couldn't find a pretty link to copy paste 

## Solution

Use the vanity link we have for discord
2021-07-01 20:41:42 +00:00
andoco
941a8fb8a3 Fix unsetting RenderLayers bit in without fn (#2409)
# Objective

Fixes how the layer bit is unset in the RenderLayers bit mask when calling the `without` method.

## Solution

Unsets the layer bit using `&=` and the inverse of the layer bit mask.
2021-07-01 20:41:40 +00:00
MinerSebas
b911a005d9 Mention creation of disjoint Querys with Without<T> in conflicting access Panic (#2413)
# Objective

Beginners semi-regularly appear on the Discord asking for help with using `QuerySet` when they have a system with conflicting data access.
This happens because the Resulting Panic message only mentions `QuerySet` as a solution, even if in most cases `Without<T>` was enough to solve the problem.

## Solution

Mention the usage of `Without<T>` to create disjoint queries as an alternative to `QuerySet`

## Open Questions

- Is `disjoint` a too technical/mathematical word?
- Should `Without<T>` be mentioned before or after `QuerySet`?
  - Before: Using `Without<T>` should be preferred and mentioning it first reinforces this for a reader.
  - After: The Panics can be very long and a Reader could skip to end and only see the `QuerySet`


Co-authored-by: MinerSebas <66798382+MinerSebas@users.noreply.github.com>
2021-07-01 20:20:11 +00:00
Aevyrie
46cae5956f Fix view vector in pbr frag to work in ortho (#2370)
# Objective

Fixes #2369

## Solution

Use the view forward direction for all frags when using ortho view.
2021-07-01 19:28:44 +00:00
Alexander Sepity
afb33234db Optional .system(), part 3 (#2422)
# Objective

- Continue work of #2398 and #2403.
- Make `.system()` syntax optional when using `.config()` API.

## Solution

- Introduce new prelude trait, `ConfigurableSystem`, that shorthands `my_system.system().config(...)` as `my_system.config(...)`.
- Expand `configure_system_local` test to also cover the new syntax.
2021-07-01 19:09:34 +00:00
Nathan Ward
c8e2415eaf [ecs] add StorageType documentation (#2394)
# Objective

- Add inline documentation for `StorageType`.
- Currently the README in `bevy_ecs` provides docs for `StorageType`, however, adding addition inline docs makes it simpler for users who are actively reading the source code.

## Solution
- Add inline docs.
2021-06-30 16:38:24 +00:00
Alexander Sepity
10f2dd3ec5 Optional .system(), part 2 (#2403)
# Objective

- Extend work done in #2398.
- Make `.system()` syntax optional when using system descriptor API.

## Solution

- Slight change to `ParallelSystemDescriptorCoercion` signature and implementors.

---

I haven't touched exclusive systems, because it looks like the only two other solutions are going back to doubling our system insertion methods, or starting to lean into stageless. The latter will invalidate the former, so I think exclusive systems should remian pariahs until stageless.

I can grep & nuke `.system()` thorughout the codebase now, which might take a while, or we can do that in subsequent PR(s).
2021-06-29 19:47:46 +00:00
Daniel McNab
c893b99224 Optional .system (#2398)
This can be your 6 months post-christmas present.

# Objective

- Make `.system` optional
- yeet
- It's ugly
- Alternative title: `.system` is dead; long live `.system`
- **yeet**

## Solution

- Use a higher ranked lifetime, and some trait magic.

N.B. This PR does not actually remove any `.system`s, except in a couple of examples. Once this is merged we can do that piecemeal across crates, and decide on syntax for labels.
2021-06-27 00:40:09 +00:00
tiagolam
1bc34b4e67 bevy_utils: Re-introduce with_capacity(). (#2393)
# Objective
Re-introduce `AHashExt` and respective `with_capacity()` implementations to give a more ergonomic way to set a `HashMap` / `HashSet` capacity.

As a note, this has also been discussed and agreed on issue #2115, which this PR addresses (leaving `new()` out of the `AHashExt` trait).

Fixes #2115.

## Solution
PR #1235 had removed the `AHashExt` trait and respective `with_capacity()`s implementations, leaving only the less ergonomic `HashMap::with_capacity_and_hasher(size, Default::default())` option available.

This re-introduces `AHashExt` and respective `with_capacity()` implementations to give a more ergonomic way to set a `HashMap` / `HashSet` capacity.
2021-06-26 19:49:35 +00:00
Jacob Gardner
52e8a19a39 Fixes Timer Precision Error Causing Panic (#2362)
# Objective

Fixes #2361 

## Solution

Uses integer division instead of floating-point which prevents precision errors, I think.
2021-06-26 19:49:34 +00:00
MinerSebas
b8f3d9c365 Allow Option<NonSend<T>> and Option<NonSendMut<T>> as SystemParam (#2345)
# Objective

Currently, you can add `Option<Res<T>` or `Option<ResMut<T>` as a SystemParam, if the Resource could potentially not exist, but this functionality doesn't exist for `NonSend` and `NonSendMut`

## Solution

Adds implementations to use `Option<NonSend<T>>` and Option<NonSendMut<T>> as SystemParams.
2021-06-26 19:29:38 +00:00
Patrik Buhring
7602317087 Update hexasphere to 4.0.0. (#2390)
# Objective

- Update `hexasphere` to 4.0.0, which is now licensed with dual MIT/Apache-2.0.
2021-06-25 00:35:41 +00:00
dependabot[bot]
f91def5c4b Update wgpu requirement from 0.8 to 0.9 (#2371)
Updates the requirements on [wgpu](https://github.com/gfx-rs/wgpu) to permit the latest version.
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a href="https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md">wgpu's changelog</a>.</em></p>
<blockquote>
<h1>Change Log</h1>
<h2>v0.9 (2021-06-18)</h2>
<ul>
<li>Updated:
<ul>
<li>naga to <code>v0.5</code>.</li>
</ul>
</li>
<li>Added:
<ul>
<li><code>Features::VERTEX_WRITABLE_STORAGE</code>.</li>
<li><code>Features::CLEAR_COMMANDS</code> which allows you to use <code>cmd_buf.clear_texture</code> and <code>cmd_buf.clear_buffer</code>.</li>
</ul>
</li>
<li>Changed:
<ul>
<li>Updated default storage buffer/image limit to <code>8</code> from <code>4</code>.</li>
</ul>
</li>
<li>Fixed:
<ul>
<li><code>Buffer::get_mapped_range</code> can now have a range of zero.</li>
<li>Fixed output spirv requiring the &quot;kernal&quot; capability.</li>
<li>Fixed segfault due to improper drop order.</li>
<li>Fixed incorrect dynamic stencil reference for Replace ops.</li>
<li>Fixed tracking of temporary resources.</li>
<li>Stopped unconditionally adding cubemap flags when the backend doesn't support cubemaps.</li>
</ul>
</li>
<li>Validation:
<ul>
<li>Ensure that if resources are viewed from the vertex stage, they are read only unless <code>Features::VERTEX_WRITABLE_STORAGE</code> is true.</li>
<li>Ensure storage class (i.e. storage vs uniform) is consistent between the shader and the pipeline layout.</li>
<li>Error when a color texture is used as a depth/stencil texture.</li>
<li>Check that pipeline output formats are logical</li>
<li>Added shader label to log messages if validation fails.</li>
</ul>
</li>
<li>Tracing:
<ul>
<li>Make renderpasses show up in the trace before they are run.</li>
</ul>
</li>
<li>Docs:
<ul>
<li>Fix typo in <code>PowerPreference::LowPower</code> description.</li>
</ul>
</li>
<li>Player:
<ul>
<li>Automatically start and stop RenderDoc captures.</li>
</ul>
</li>
<li>Examples:
<ul>
<li>Handle winit's unconditional exception.</li>
</ul>
</li>
<li>Internal:
<ul>
<li>Merged wgpu-rs and wgpu back into a single repository.</li>
<li>The tracker was split into two different stateful/stateless trackers to reduce overhead.</li>
<li>Added code coverage testing</li>
<li>CI can now test on lavapipe</li>
<li>Add missing extern &quot;C&quot; in wgpu-core on <code>wgpu_render_pass_execute_bundles</code></li>
<li>Fix incorrect function name <code>wgpu_render_pass_bundle_indexed_indirect</code> to <code>wgpu_render_bundle_draw_indexed_indirect</code>.</li>
</ul>
</li>
</ul>
<h2>wgpu-types-0.8.1 (2021-06-08)</h2>
<ul>
<li>fix dynamic stencil reference for Replace ops</li>
</ul>
<h2>v0.8.1 (2021-05-06)</h2>
<ul>
<li>fix SPIR-V generation from WGSL, which was broken due to &quot;Kernel&quot; capability</li>
<li>validate buffer storage classes</li>
</ul>
<h2>Unreleased</h2>
<ul>
<li>Added support for storage texture arrays for Vulkan and Metal.</li>
</ul>
<h2>v0.8 (2021-04-29)</h2>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li>See full diff in <a href="https://github.com/gfx-rs/wgpu/commits">compare view</a></li>
</ul>
</details>
<br />


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2021-06-24 16:38:02 +00:00
CGMossa
3106dc4937 Added helpful adders for systemsets (#2366)
# Objective

- This adds a way to add `SystemSet`s to Apps.
2021-06-23 16:47:08 +00:00
Nathan Stocks
f71f93c843 Derive Clone for Time (#2360)
# Objective

- Make it so that `Time` can be cloned
- Makes it so I can clone the entire current `Time` and easily pass it to the user in [Rusty Engine](https://github.com/CleanCut/rusty_engine) instead of [doing this](8302dc3914/src/game.rs (L147-L150))

## Solution

- Derive the `Clone` trait on `Time`
2021-06-22 16:57:48 +00:00
Nathan Ward
00d8d5d5a0 fix clippy warning failing on CI (#2353)
# Objective

- CI jobs are starting to fail due to `clippy::bool-assert-comparison` and `clippy::single_component_path_imports` being triggered.

## Solution

- Fix all uses where `asset_eq!(<condition>, <bool>)` could be replace by `assert!`
- Move the `#[allow()]` for `single_component_path_imports` to `#![allow()]` at the start of the files.
2021-06-18 00:08:39 +00:00
Nathan Ward
71bf07f5c0 [assets] Fix AssetServer::get_handle_path (#2310)
# Objective

- Currently `AssetServer::get_handle_path` always returns `None` since the inner hash map is never written to.

## Solution

- Inside the `load_untracked` function, insert the asset path into the map.

This is similar to #1290 (thanks @TheRawMeatball)
2021-06-09 20:04:22 +00:00
Nathan Ward
b07b2f524e implement DetectChanges for NonSendMut (#2326)
# Objective

- The `DetectChanges` trait is used for types that detect change on mutable access (such as `ResMut`, `Mut`, etc...)
- `DetectChanges` was not implemented for `NonSendMut`

## Solution

- implement `NonSendMut` in terms of `DetectChanges`
2021-06-09 19:02:00 +00:00
MinerSebas
63047b2417 Fix bad bounds for NonSend SystemParams (#2325)
# Objective

Currently, you can't call `is_added` or `is_changed` on a `NonSend` SystemParam, unless the Resource is a Component (implements `Send` and `Sync`). 
This defeats the purpose of providing change detection for NonSend Resources.
While fixing this, I also noticed that `NonSend` does not have a bound at all on its struct.

## Solution

Change the bounds of `T` to always be `'static`.
2021-06-09 19:01:59 +00:00
Waridley
5b0f40f3f1 Document FromType trait (#2323)
# Objective

Prevent future unnecessary mental effort spent figuring out why this trait exists and how to resolve the `TODO`.

## Solution

I happened to notice this trait being used when expanding the `#[derive(Reflect)]` macro in my own crate to figure out how it worked, and noticed that there was a `TODO` comment on it because it is only used in the derive macro and thus appeared to be unused.

I figured I should document my findings to prevent someone else from finding them out the hard way in the future 😆 

Co-authored-by: Waridley <Waridley64@gmail.com>
2021-06-09 18:32:18 +00:00
Callum Tolley
a40ec1c6b6 Add minimum sizes to textures to prevent crash (#2300)
# Objective
- Fixes #2299

## Solution
- Ensures that textures are never requested with 0 height/width.
2021-06-09 18:07:40 +00:00
Nathan Ward
e549f14359 [assets] properly set LoadState with invalid asset extension (#2318)
# Objective

- Currently, when calling any of the `AssetServer`'s `load` functions, if the extension does not exist for the given path, the returned handle's load state is always `LoadState::NotLoaded`. 
- This is due to the `load_async` function early returning without properly creating a `SourceInfo` for the requested asset.
- Fixes #2261

## Solution
- Add the `SourceInfo` prior to checking for valid extension loaders. And set the `LoadState` to `Failed` if the according loader does not exist.
2021-06-08 19:39:59 +00:00
forbjok
ac04c71d97 Fix Bevy crashing if no audio device is found (#2269)
Fixes https://github.com/bevyengine/bevy/issues/850
2021-06-08 03:14:38 +00:00
François
7835c92647 Log errors when loading textures from a gltf file (#2260)
When loading a gltf, if there is an error loading textures, it is completely ignored.

This can happen for example when loading a file with `jpg` textures without the `jpeg` Bevy feature enabled.
This PR adds `warn` logs for the few cases that can happen when loading a texture.

Other possible fix would be to break on first error and returning, making the asset loading failed
2021-06-08 02:46:44 +00:00
Nathan Ward
fe32a60577 [assets] set LoadState properly and more testing! (#2226)
1) Sets `LoadState` properly on all failing cases in `AssetServer::load_async`
2) Adds more tests for sad and happy paths of asset loading

_Note_: this brings in the `tempfile` crate.
2021-06-08 02:46:44 +00:00