Commit graph

67 commits

Author SHA1 Message Date
Carter Anderson
3d07fbdc81 render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
2020-06-09 23:16:48 -07:00
Carter Anderson
fd8f87400d add RenderResources/RenderResource traits to replace Uniforms/Uniform 2020-06-07 19:12:41 -07:00
Carter Anderson
4a71cd128d render: rename RenderResource to RenderResourceId 2020-06-07 12:10:14 -07:00
Carter Anderson
e72b5583d1 wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment 2020-06-04 15:58:02 -07:00
Carter Anderson
6eea96366d cargo fmt 2020-06-03 20:08:20 -07:00
Carter Anderson
e65fe0e736 Clear bind groups on each frame 2020-05-18 14:42:15 -07:00
Carter Anderson
33d4d5f562 Add asset removal. Clean up old/removed meshes 2020-05-17 18:48:14 -07:00
Carter Anderson
2bcb8a2a41 cargo fmt 2020-05-13 18:05:18 -07:00
Carter Anderson
70f122b92a Rename AssetStorage to Assets 2020-05-13 16:45:18 -07:00
Carter Anderson
10637c1010 add TextureDescriptor to ResourceInfo 2020-05-11 21:28:11 -07:00
Carter Anderson
7a71873a32 RenderResourceAssignment refactor 2020-05-11 13:55:23 -07:00
Carter Anderson
20cc41a639 create shader module from source 2020-05-06 19:26:55 -07:00
Carter Anderson
c5ca59dc4d cargo fmt 2020-05-05 18:44:32 -07:00
Carter Anderson
0d87ebe866 simplify / consolidate wgpu resource mangement 2020-05-05 12:45:37 -07:00
Carter Anderson
012a33ed32 add headless render resource context 2020-05-04 22:02:03 -07:00
Carter Anderson
2fd7020646 rename GlobalRenderResourceContext to RenderResources 2020-05-04 19:34:15 -07:00
Carter Anderson
87066cafd3 move bevy crates to their own folder 2020-04-24 17:57:20 -07:00