Fabian Würfl
|
671862deda
|
Fix comment in keyboard_input_event example
|
2020-08-12 18:13:32 +02:00 |
|
reidbhuntley
|
e980b83ce2
|
Clamp the timestep to stop ball from escaping
|
2020-08-12 09:13:10 -04:00 |
|
reidbhuntley
|
11748456b6
|
Cleaned up collision code in breakout
|
2020-08-11 23:43:27 -04:00 |
|
Carter Anderson
|
3d09459813
|
add more doc comments and clean up some public exports
|
2020-08-09 16:13:04 -07:00 |
|
Carter Anderson
|
f963cd41dc
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app: rename AppPlugin to Plugin
|
2020-08-07 20:22:17 -07:00 |
|
Carter Anderson
|
5647a17c8e
|
update readme
|
2020-08-06 13:58:13 -07:00 |
|
Carter Anderson
|
e3314ff4dd
|
re-add scene example
|
2020-08-03 12:00:00 -07:00 |
|
Carter Anderson
|
07858aa348
|
scene: fix dynamically loading RenderPipelines scenes
|
2020-08-02 19:33:27 -07:00 |
|
Carter Anderson
|
3c1494eb64
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scene: rename "spawn" to "instance"
|
2020-08-02 12:57:30 -07:00 |
|
Carter Anderson
|
bb111cbafa
|
more example cleanup and polish
|
2020-07-31 17:10:29 -07:00 |
|
Carter Anderson
|
ccf81edd8f
|
render: add atlas padding support to work around MSAA artifacts, disable MSAA by default
|
2020-07-30 14:38:13 -07:00 |
|
Carter Anderson
|
54eaa2bdc6
|
render: easier msaa color attachments and fix multi-window example
|
2020-07-30 13:20:27 -07:00 |
|
Carter Anderson
|
ca87359c6e
|
render: add MSAA support
|
2020-07-29 18:15:15 -07:00 |
|
Carter Anderson
|
a2c1a90695
|
fix ui in font atlas and breakout examples
|
2020-07-29 01:16:42 -07:00 |
|
Carter Anderson
|
2929197d9b
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render: add RenderPass queries. move ui to its own pass
|
2020-07-28 20:11:27 -07:00 |
|
Carter Anderson
|
bd8e979de8
|
ecs: only borrow/iterate archetypes currently used by a given query
|
2020-07-28 16:37:37 -07:00 |
|
Carter Anderson
|
77f4e60c8c
|
cleanup import
|
2020-07-28 14:26:12 -07:00 |
|
Carter Anderson
|
7212b70478
|
rustfmt changes
|
2020-07-28 14:24:03 -07:00 |
|
Carter Anderson
|
6dadf34401
|
add more example comments
|
2020-07-28 13:45:36 -07:00 |
|
Carter Anderson
|
3d2a4f6c39
|
ui: combine Click and Hover into Interaction
|
2020-07-28 01:20:19 -07:00 |
|
Carter Anderson
|
4a8c6c335a
|
ui: feed computed image size into bevy_ui flex
|
2020-07-28 00:37:25 -07:00 |
|
Carter Anderson
|
cf9501a50e
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ui: feed computed text position into bevy_ui flex
and remove TextAlign because it is now redundant
|
2020-07-27 21:04:04 -07:00 |
|
Carter Anderson
|
1f006c348d
|
ui: fix examples, flip fix stretch axis incompatibility, ergonomics
|
2020-07-27 19:13:11 -07:00 |
|
Carter Anderson
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3d5e7e54f3
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ui: create bevy types for flex style
|
2020-07-27 16:54:36 -07:00 |
|
Thomas Herzog
|
b4c185eb0c
|
cargo fmt
|
2020-07-26 21:10:18 +02:00 |
|
Carter Anderson
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93bb1d5b8e
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ui: initial flexbox support
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2020-07-24 23:04:45 -07:00 |
|
Carter Anderson
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a4e291d9c8
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app: default app runner now runs the schedule once
|
2020-07-22 13:32:17 -07:00 |
|
Carter Anderson
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e673faab7c
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ecs: rename Changed<T> to Mutated<T>
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2020-07-22 12:42:12 -07:00 |
|
Carter Anderson
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0c2e26ddde
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Revert "ecs: remove &mut requirement on query iterators"
This reverts commit 6dc1d07cbc .
|
2020-07-21 20:12:15 -07:00 |
|
Carter Anderson
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6dc1d07cbc
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ecs: remove &mut requirement on query iterators
|
2020-07-20 13:59:51 -07:00 |
|
Carter Anderson
|
009141d453
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window: customizable default descriptor
|
2020-07-20 02:05:56 -07:00 |
|
Carter Anderson
|
b799ddc006
|
more interesting spawner perspective
|
2020-07-20 01:35:23 -07:00 |
|
Carter Anderson
|
b5d3f7e794
|
use right handed coordinate system in 3d
|
2020-07-20 01:33:30 -07:00 |
|
Carter Anderson
|
9a236f4923
|
ui: remove translation/rotation/scale components (Node serves the same role)
|
2020-07-19 20:33:55 -07:00 |
|
Carter Anderson
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726eb37198
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use rh coordinate system in 2d
z = 0 is now "farthest back" and z=1000 "farthest forward"
|
2020-07-19 17:00:08 -07:00 |
|
Carter Anderson
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6db82714dc
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ui: text alignment and more complete button example event handling
|
2020-07-18 17:03:37 -07:00 |
|
Carter Anderson
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a531c906a6
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ui: improve button example
|
2020-07-18 15:42:31 -07:00 |
|
Carter Anderson
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f0fc380a39
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transform: impl deref/derefmut for components
|
2020-07-18 14:36:16 -07:00 |
|
Carter Anderson
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fe1adb6cf6
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ui: focus/click/hover system. initial buttons
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2020-07-18 14:08:46 -07:00 |
|
Carter Anderson
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19fe299f5a
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ecs: use Mut<T> tracking pointer everywhere
|
2020-07-18 02:09:55 -07:00 |
|
Carter Anderson
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81df34adcf
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finish up import simplification
|
2020-07-16 19:38:21 -07:00 |
|
Carter Anderson
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e2d2b41c67
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math: simplify imports
|
2020-07-16 19:23:47 -07:00 |
|
Carter Anderson
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9f26a453c6
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ecs: simplify imports
|
2020-07-16 19:20:51 -07:00 |
|
Carter Anderson
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f742ce3ef2
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app: simplify app imports
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2020-07-16 18:47:51 -07:00 |
|
Carter Anderson
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b12c4d0a48
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render: simplify imports and cleanup prelude
|
2020-07-16 18:26:21 -07:00 |
|
Carter Anderson
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1db77b2435
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examples: cleanup imports
|
2020-07-16 17:20:42 -07:00 |
|
Carter Anderson
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1110f9b877
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create bevy_math crate and move math types there
|
2020-07-16 17:11:52 -07:00 |
|
Carter Anderson
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f546aad7f4
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audio: rename play to play_source and queue to play
|
2020-07-16 14:23:57 -07:00 |
|
Carter Anderson
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7bdca4e5f0
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audio: rename queue_play to queue
|
2020-07-16 13:52:52 -07:00 |
|
Carter Anderson
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3eb393548d
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audio: initial (very minimal) audio plugin
|
2020-07-16 13:46:51 -07:00 |
|
Carter Anderson
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af109174dd
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make scene folder plural
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2020-07-16 12:47:26 -07:00 |
|
Carter Anderson
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0dc810a37a
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ecs: add thread local system support to parallel executor
|
2020-07-14 14:19:17 -07:00 |
|
Carter Anderson
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e78f2aac07
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breakout: fix input
|
2020-07-11 12:52:25 -07:00 |
|
Carter Anderson
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2ca6de2b81
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upgrade wgpu
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2020-07-10 13:47:31 -07:00 |
|
Carter Anderson
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c81ab99dac
|
cargo fmt
|
2020-07-10 01:37:06 -07:00 |
|
Carter Anderson
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950e50bbb1
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Bevy ECS migration
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2020-07-10 01:06:21 -07:00 |
|
Carter Anderson
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5607da019d
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rename/move breakout because its a single file
|
2020-06-28 11:14:39 -07:00 |
|
Carter Anderson
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5787bcb2c5
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legion: upgrade
|
2020-06-27 14:32:50 -07:00 |
|
Carter Anderson
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1f12964026
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legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
|
2020-06-27 12:06:12 -07:00 |
|
Carter Anderson
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981687ae41
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remove ui camera now that default 2d camera is identical
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2020-06-27 10:21:20 -07:00 |
|
Carter Anderson
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e75496772e
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legion: change query system ordering
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2020-06-27 10:18:27 -07:00 |
|
Carter Anderson
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c5842fd92b
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breakout: add scoreboard
|
2020-06-27 02:10:07 -07:00 |
|
Carter Anderson
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7441ac1a01
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add breakout example game
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2020-06-26 22:04:56 -07:00 |
|
Carter Anderson
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1e614e41f1
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render: make ClearColor a tuple struct
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2020-06-26 21:39:30 -07:00 |
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Carter Anderson
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69925f0817
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render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
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2020-06-25 23:04:08 -07:00 |
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Carter Anderson
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ca4726ea7d
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render to second window in multiple_windows example
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2020-06-25 16:02:21 -07:00 |
|
Carter Anderson
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8a8d01aa88
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render: add ClearColor resource
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2020-06-25 15:24:27 -07:00 |
|
Carter Anderson
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4a0f8b8869
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add root ui node to example
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2020-06-25 13:19:48 -07:00 |
|
Carter Anderson
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92c44320ee
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ecs: rename EntityArchetype to ComponentSet
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2020-06-25 11:21:56 -07:00 |
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Carter Anderson
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1ef4fbf005
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ui: rework so Nodes now use transforms and z-sort happens
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2020-06-25 10:13:00 -07:00 |
|
Carter Anderson
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75429f4639
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render: use left-handed coordinate system and y-up
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2020-06-24 15:29:10 -07:00 |
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Carter Anderson
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4ba2f72572
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render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
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2020-06-24 11:35:01 -07:00 |
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Carter Anderson
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2c74560283
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render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example
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2020-06-23 19:29:12 -07:00 |
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Carter Anderson
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3ee8aa8b0f
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camera: make camera transform in world coordinates instead of the inverse
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2020-06-23 19:18:32 -07:00 |
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Carter Anderson
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41dc8a5967
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render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
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2020-06-23 16:52:50 -07:00 |
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Carter Anderson
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b6dbbf04db
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render: visualize depth in z_sort_debug
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2020-06-23 13:42:37 -07:00 |
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Carter Anderson
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2f5f6e017a
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render: intitial VisibleEntities component and sort system
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2020-06-22 17:55:48 -07:00 |
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Carter Anderson
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ec11a6a5f6
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ecs: make build_children closure FnMut to allow mutation of closue values
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2020-06-22 17:37:44 -07:00 |
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Carter Anderson
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e921ae0199
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sprite: use bevy_transform types in sprite sheet entities
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2020-06-22 12:35:33 -07:00 |
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Carter Anderson
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f1786ec20a
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sprite: use bevy_transform types in sprite entities
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2020-06-22 12:14:40 -07:00 |
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Carter Anderson
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faacd2778d
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sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
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2020-06-21 17:43:36 -07:00 |
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Carter Anderson
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ecea30cadb
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text: new atlased rendering finally works!
removed old render-to-texture rendering
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2020-06-20 12:40:37 -07:00 |
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Carter Anderson
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da3d6983a7
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text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
|
2020-06-19 13:45:26 -07:00 |
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Carter Anderson
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4246d47fec
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render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
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2020-06-18 17:27:20 -07:00 |
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Carter Anderson
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74d0055a3d
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render: move dynamic_bindings to PipelineSpecialization
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
|
2020-06-17 18:10:29 -07:00 |
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Carter Anderson
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0931fd0266
|
fix a few things in shader examples
|
2020-06-17 17:44:26 -07:00 |
|
Carter Anderson
|
e89c693c4d
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render: add SpecializedPipeline and SpecializedShader types
|
2020-06-17 13:27:10 -07:00 |
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Carter Anderson
|
e57fdca1bc
|
render: more progress on immediate mode rendering and DrawableText
|
2020-06-17 13:10:33 -07:00 |
|
Carter Anderson
|
e855995145
|
cargo fmt
|
2020-06-15 12:47:35 -07:00 |
|
Carter Anderson
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f799d3ac93
|
render: add RenderPipeline and begin moving logic there
|
2020-06-15 00:08:50 -07:00 |
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Carter Anderson
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0f608fc90f
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render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
|
2020-06-14 11:41:42 -07:00 |
|
Carter Anderson
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516cf9ddf0
|
text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
|
2020-06-13 18:53:31 -07:00 |
|
Carter Anderson
|
fc4160ea41
|
AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
|
2020-06-10 18:54:17 -07:00 |
|
Carter Anderson
|
3d07fbdc81
|
render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
|
2020-06-09 23:16:48 -07:00 |
|
Carter Anderson
|
1426208e2f
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remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
|
2020-06-08 14:35:13 -07:00 |
|
Carter Anderson
|
4568f5dae3
|
remove specialization. bevy now builds on stable rust!
|
2020-06-07 23:36:39 -07:00 |
|
Carter Anderson
|
62c434274f
|
shader_defs: new leaner shader defs. they are now separate from uniforms
|
2020-06-07 22:24:53 -07:00 |
|
Carter Anderson
|
fd8f87400d
|
add RenderResources/RenderResource traits to replace Uniforms/Uniform
|
2020-06-07 19:12:41 -07:00 |
|
Carter Anderson
|
5add29f8cf
|
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
|
2020-06-07 13:39:50 -07:00 |
|
Carter Anderson
|
c1dcc74e0f
|
asset: make asset folder loading permissive of non-assets
|
2020-06-07 11:45:18 -07:00 |
|
Carter Anderson
|
f2b3b909b4
|
sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
|
2020-06-07 11:30:04 -07:00 |
|
Carter Anderson
|
6164ea6ecc
|
sprite: dynamically resize atlas during build
|
2020-06-06 16:16:58 -07:00 |
|
Carter Anderson
|
2705e5cbb4
|
add texture atlases
|
2020-06-06 00:12:38 -07:00 |
|
Carter Anderson
|
9d80b5965e
|
example: add rpg assets for use in examples (maybe pair this down in the future)
|
2020-06-05 17:26:41 -07:00 |
|
Carter Anderson
|
5ea979dd0e
|
move shaders in examples into consts
|
2020-06-05 00:13:18 -07:00 |
|
Carter Anderson
|
5aeb3b937b
|
add "pressed" example to mouse_input
|
2020-06-04 23:57:39 -07:00 |
|
Carter Anderson
|
aa2928739c
|
simplify keyboard_input example
|
2020-06-04 23:55:12 -07:00 |
|
Carter Anderson
|
ed561d7f70
|
break up input examples
|
2020-06-04 23:49:36 -07:00 |
|
Carter Anderson
|
5b6f24d6a2
|
input: make new Input resource generic and add Input<MouseButton>
|
2020-06-04 23:34:21 -07:00 |
|
Carter Anderson
|
fcecf78609
|
make input_keyboard example speed a normal variable
|
2020-06-04 23:01:02 -07:00 |
|
Carter Anderson
|
b3a57c21a7
|
input: simpler input interface via an Input resource
|
2020-06-04 22:48:53 -07:00 |
|
Carter Anderson
|
fde8292a04
|
simplify input_keyboard example
|
2020-06-04 19:47:27 -07:00 |
|
Carter Anderson
|
c4600dbad8
|
increase ui example label size
|
2020-06-04 17:13:58 -07:00 |
|
Carter Anderson
|
db6a365b13
|
saner orthographic projection
|
2020-06-04 17:09:24 -07:00 |
|
Carter Anderson
|
ab31bf9d9e
|
impl Default for EventReader
|
2020-06-03 23:53:00 -07:00 |
|
Carter Anderson
|
4979a06e90
|
input: fix input example and add cursor move events
|
2020-06-03 23:22:32 -07:00 |
|
Carter Anderson
|
6eea96366d
|
cargo fmt
|
2020-06-03 20:08:20 -07:00 |
|
Carter Anderson
|
a4c15f96de
|
Timer Resource/Component
|
2020-06-03 19:53:41 -07:00 |
|
Carter Anderson
|
5927bad382
|
sprite sheets are fully operational
|
2020-06-03 19:00:19 -07:00 |
|
Carter Anderson
|
5bcd594cb4
|
bytes: AsBytes trait, remove zerocopy, remove glam fork
|
2020-06-01 19:38:05 -07:00 |
|
Carter Anderson
|
e68ae995f8
|
rename rect to quad
|
2020-05-31 23:39:20 -07:00 |
|
Carter Anderson
|
4d8a567b36
|
text: migrate to ab_glyph. this should give rendering consistency across platforms
|
2020-05-31 15:59:11 -07:00 |
|
Carter Anderson
|
21a79c56a7
|
camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
|
2020-05-31 10:31:18 -07:00 |
|
Carter Anderson
|
6e76296ce0
|
sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
|
2020-05-30 12:31:04 -07:00 |
|
Carter Anderson
|
71b3755633
|
camera: split 2d and ui camera. remove resource_name mod
|
2020-05-29 22:30:07 -07:00 |
|
Carter Anderson
|
51d41b2302
|
camera: remove active camera components in favor of camera names
|
2020-05-29 22:07:55 -07:00 |
|
Carter Anderson
|
fec9034644
|
camera: break out projection components
|
2020-05-29 17:25:14 -07:00 |
|
Carter Anderson
|
db27d63b91
|
upgrade ron
|
2020-05-29 16:06:23 -07:00 |
|
Carter Anderson
|
651f213570
|
scene: spawning
|
2020-05-29 15:51:36 -07:00 |
|
Carter Anderson
|
065a94aca8
|
scene: hot scene reloading. update load_scene example
|
2020-05-29 12:56:32 -07:00 |
|
Carter Anderson
|
ec0c0c7562
|
tweak the ecs guide
|
2020-05-28 22:37:28 -07:00 |
|
Carter Anderson
|
83d5275e10
|
add "query system functions"
|
2020-05-28 13:36:48 -07:00 |
|
Carter Anderson
|
830565ae2b
|
scene: type registry refactor. use short type names when possible
|
2020-05-27 19:27:55 -07:00 |
|
Carter Anderson
|
3ee5a67cdb
|
scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
|
2020-05-27 15:57:12 -07:00 |
|
Carter Anderson
|
cb3a863366
|
component_registry: use FromResources trait instead of Default
|
2020-05-27 00:23:31 -07:00 |
|
Carter Anderson
|
da52b1b034
|
props: properties no longer directly implement the Serialize trait
|
2020-05-27 00:14:57 -07:00 |
|
Carter Anderson
|
d2d02f63f6
|
props: "Seq" properties
|
2020-05-26 19:47:33 -07:00 |
|
Carter Anderson
|
a837741c64
|
props: move AsProperties into Property
|
2020-05-25 18:20:36 -07:00 |
|
Carter Anderson
|
f0cbe8cd86
|
prop: impl prop macro. add impls for glam, legion, smallvec
|
2020-05-25 17:50:17 -07:00 |
|
Carter Anderson
|
cb6638ba06
|
props: add support for tuple structs
|
2020-05-25 16:35:46 -07:00 |
|
Carter Anderson
|
f0f0e3c1a8
|
move component registry to its own crate. automatically register asset handles
|
2020-05-25 14:51:38 -07:00 |
|
Carter Anderson
|
0826d74163
|
props: remove specialization, ignore fields, impl for Handle, fix world round tripping
|
2020-05-25 12:03:50 -07:00 |
|
Carter Anderson
|
1cd3b4c987
|
props: add type peeking to ron, support arbitrary property types
|
2020-05-24 19:36:01 -07:00 |
|
Carter Anderson
|
b7305046cf
|
remove SerializableProperties wrapper struct
|
2020-05-23 22:39:23 -07:00 |
|
Carter Anderson
|
4c306e6d48
|
props: migrate scenes to props. loading / saving worlds from / to props.
|
2020-05-23 22:07:17 -07:00 |
|
Carter Anderson
|
f36a67ee96
|
props: support nesting
|
2020-05-23 12:26:13 -07:00 |
|
Carter Anderson
|
284afd4f94
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props: deserialize (no nesting yet)
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2020-05-22 19:01:48 -07:00 |
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Carter Anderson
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6e31b90ec3
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upgrade ron and use decimal fork
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2020-05-22 18:07:26 -07:00 |
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Carter Anderson
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f1d58609d5
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add text label to ui example. fix 0x0 label textures
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2020-05-22 17:07:14 -07:00 |
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Carter Anderson
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159acf52af
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props: rename prop/props to property/properties
its longer but a bit clearer
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2020-05-22 15:36:48 -07:00 |
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Carter Anderson
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e514bd14fe
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props: dynamic casting. reorganize
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2020-05-22 15:25:31 -07:00 |
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Carter Anderson
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da8daa051b
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props: derive, get/set, example
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2020-05-21 23:58:11 -07:00 |
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Carter Anderson
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9368242013
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scene: require clone for registered components
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2020-05-21 18:51:03 -07:00 |
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Carter Anderson
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38669107c9
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upgrade legion
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2020-05-21 17:59:33 -07:00 |
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Carter Anderson
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d920100d35
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scenes: deserialization and refactor
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2020-05-21 17:21:33 -07:00 |
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Carter Anderson
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553b754492
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scenes: datatype and serialization
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2020-05-20 10:40:23 -07:00 |
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Carter Anderson
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fb140ce4b0
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remove tag serialization. round trip ron example
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2020-05-19 13:22:14 -07:00 |
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Carter Anderson
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3710196fdb
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remove type_uuid from serialization
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2020-05-19 12:55:58 -07:00 |
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Carter Anderson
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dcdd552365
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pull in ron. use static strings for types
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2020-05-19 12:20:37 -07:00 |
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Carter Anderson
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8bc0eb45ee
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print average fps and smooth out average a little bit
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2020-05-18 14:53:57 -07:00 |
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Carter Anderson
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33d4d5f562
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Add asset removal. Clean up old/removed meshes
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2020-05-17 18:48:14 -07:00 |
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Carter Anderson
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86c18edbfd
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Label component
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2020-05-17 18:09:29 -07:00 |
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Carter Anderson
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e093a3243b
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phrasing tweaks
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2020-05-17 10:30:52 -07:00 |
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Carter Anderson
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870f715df3
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Hot asset reloading
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2020-05-16 20:18:30 -07:00 |
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Carter Anderson
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b1f07e3749
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cargo fmt
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2020-05-16 00:27:30 -07:00 |
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Carter Anderson
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fcc0a6303b
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update mesh on gpu when it changes
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2020-05-16 00:21:04 -07:00 |
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Carter Anderson
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5d0d3d28c7
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TextPlugin + FontLoader
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2020-05-15 19:46:09 -07:00 |
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Carter Anderson
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bf7f222318
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Support async texture loading
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2020-05-15 19:30:02 -07:00 |
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Carter Anderson
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35adad6556
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Async mesh loading works
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2020-05-15 17:22:45 -07:00 |
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Carter Anderson
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4e1abea161
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AssetServer: multithreaded sync/async asset loading
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2020-05-15 16:55:44 -07:00 |
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Carter Anderson
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8a61ef48d3
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use relative paths for assets
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2020-05-14 15:25:43 -07:00 |
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Carter Anderson
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2bcb8a2a41
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cargo fmt
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2020-05-13 18:05:18 -07:00 |
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Carter Anderson
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6381611e89
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Resource -> Res, Ref->Com
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2020-05-13 17:57:08 -07:00 |
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Carter Anderson
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fb8f9e8636
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RenderGraph::add_node now requires a name
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2020-05-13 17:35:48 -07:00 |
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Carter Anderson
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06f3a4efb9
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Use system fns for all setup code
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2020-05-13 17:31:56 -07:00 |
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Carter Anderson
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70f122b92a
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Rename AssetStorage to Assets
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2020-05-13 16:45:18 -07:00 |
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Carter Anderson
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b58db0749e
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use init_resource everywhere
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2020-05-13 16:35:38 -07:00 |
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Carter Anderson
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16b568e00e
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Asset events and AddAsset builder
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2020-05-13 16:17:44 -07:00 |
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Carter Anderson
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c18ecf2a55
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initial text rendering
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2020-05-13 13:22:12 -07:00 |
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Carter Anderson
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73cc20768c
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remove pathfinder code
its not ready yet so it shouldnt be on master :)
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2020-05-12 16:35:49 -07:00 |
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Carter Anderson
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35e1d8b498
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pathfinder: more backend work. it now renders the clear color without crashing
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2020-05-11 09:01:31 -07:00 |
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Carter Anderson
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75614f5084
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Ui depth from parent (falls back to insertion order for orphans), do ui rect size offsets before rendering,
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2020-05-06 13:49:07 -07:00 |
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Carter Anderson
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c5ca59dc4d
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cargo fmt
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2020-05-05 18:44:32 -07:00 |
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Carter Anderson
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7560ecf9d8
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correct "its"
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2020-05-04 14:18:46 -07:00 |
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Carter Anderson
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4735c68ab4
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add diagnostic examples
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2020-05-04 14:14:49 -07:00 |
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Carter Anderson
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704a742661
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Print diagnostics plugin
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2020-05-04 13:42:49 -07:00 |
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Carter Anderson
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ea16f6fc56
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frame time diagnostic plugin
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2020-05-04 13:21:14 -07:00 |
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Carter Anderson
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6f32d18dc5
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diagnostic filtering
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2020-05-04 11:43:21 -07:00 |
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Carter Anderson
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ba795fdfb5
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"fix" ui_bench
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2020-05-04 11:06:02 -07:00 |
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Carter Anderson
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916978307b
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fix anchor descriptions
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2020-05-04 11:03:52 -07:00 |
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Carter Anderson
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076fef873a
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Anchor constants
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2020-05-04 11:02:04 -07:00 |
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Carter Anderson
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dcc34473e5
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sprites
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2020-05-04 01:23:40 -07:00 |
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Carter Anderson
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1056b79abf
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ui textures
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2020-05-03 23:49:45 -07:00 |
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Carter Anderson
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291b948b61
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fix "ui_bench"
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2020-05-03 19:32:27 -07:00 |
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Carter Anderson
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d50313c285
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ui is back!
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2020-05-03 19:30:31 -07:00 |
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Carter Anderson
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a4fe37add1
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add plugin example
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2020-05-03 01:30:10 -07:00 |
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Carter Anderson
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ff0db0df14
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quality pass on ecs_guide
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2020-05-03 00:48:36 -07:00 |
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Carter Anderson
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2fb9e115ff
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Make ecs_guide a "real game"
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2020-05-03 00:21:32 -07:00 |
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Carter Anderson
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71a4503df1
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Move ecs_guide main function to the end of the file
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2020-05-02 18:32:23 -07:00 |
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Carter Anderson
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355e219608
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begin porting ui to new render graph
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2020-05-02 17:56:30 -07:00 |
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