Commit graph

393 commits

Author SHA1 Message Date
Carter Anderson
649ffebb7f New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading. 2020-04-19 10:08:47 -07:00
Carter Anderson
0af36cfaed make every bevy dependency optional in bevy crate 2020-04-06 17:03:21 -07:00
Carter Anderson
b1c583f500 crate-ify serialization. crate-ification is now complete! 2020-04-06 16:09:58 -07:00
Carter Anderson
ab86487215 remove release customization and embrace dev as the default 2020-04-06 15:43:38 -07:00
Carter Anderson
b19e3004b8 rework marco modules, crate-ify ui 2020-04-06 14:20:53 -07:00
Carter Anderson
1471cc84c5 crate-ify bevy_diagnostic 2020-04-06 00:12:54 -07:00
Carter Anderson
819c7708f9 remove env_logger from App::build() 2020-04-05 20:23:39 -07:00
Carter Anderson
686e1422db Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
Carter Anderson
c7ee4bc133 upgrade wgpu 2020-03-30 00:56:15 -07:00
Carter Anderson
45d4f25a93 WinitPlugin 2020-03-29 00:53:47 -07:00
Carter Anderson
5db5f6de9c batched draw target works! embrace the "log" crate 2020-03-28 20:33:11 -07:00
Carter Anderson
a7704fda31 make winit optional and vsync configurable 2020-03-27 17:43:03 -07:00
Carter Anderson
64cd924413 refactor render resource assignments 2020-03-25 17:31:59 -07:00
Carter Anderson
d9663d740b AsUniforms provide VertexBufferDescriptor. Initial macro work 2020-03-17 18:25:27 -07:00
Carter Anderson
41e15a2d90 make wgpu renderer optional 2020-03-10 22:20:49 -07:00
Carter Anderson
aca17f15b7 start moving away from wgpu types 2020-03-10 00:53:07 -07:00
Carter Anderson
ccb240c4c4 upgrade dependencies 2020-03-09 14:57:46 -07:00
Carter Anderson
cda657b401 upgrade winit 2020-03-09 14:55:07 -07:00
Carter Anderson
6ef1c099ff upgrade bevy_legion / re-apply fork 2020-03-09 00:47:58 -07:00
Carter Anderson
9355a53980 upgrade legion (breaks plugins) 2020-03-08 23:19:07 -07:00
Carter Anderson
6055bf677b update wgpu-rs 2020-03-08 20:31:40 -07:00
Carter Anderson
85c880e754 upgrade wgpu. work around new wgpu lifetimes (this was painful) 2020-03-05 00:55:34 -08:00
Carter Anderson
baac7ff296 add png image loading and enable transparency 2020-03-02 20:33:46 -08:00
Carter Anderson
8698dcea25 start work on shader reflection 2020-02-16 12:12:55 -08:00
Carter Anderson
dbd634b8d8 upgrade winit 2020-02-16 01:02:05 -08:00
Carter Anderson
decf5d1462 add rspirv 2020-02-15 23:27:23 -08:00
Carter Anderson
a9754cd91e enable incremental release builds and optimized dev builds (unoptimized results in completely useless framerates) 2020-02-09 12:38:17 -08:00
Carter Anderson
129a9747bb add dynamic plugin loading 2020-01-20 20:10:40 -08:00
Carter Anderson
ec4ca5559f EntityArchetype proc macro 2020-01-19 02:02:12 -08:00
Carter Anderson
50722089ef replace glsl_to_spirv with shaderc 2020-01-15 00:51:32 -08:00
Carter Anderson
68676bf6fa add initial serialization 2020-01-14 22:19:28 -08:00
Carter Anderson
133cbe7846 upgrade wgpu and winit 2020-01-11 14:16:47 -08:00
Carter Anderson
151675a5ef upgrade legion. refactor system and world construction 2020-01-11 03:31:36 -08:00
Carter Anderson
86a467f0f3 initial gltf example 2020-01-07 23:03:09 -08:00
Carter Anderson
7bfafc22bc initial instancing support 2019-12-27 15:35:07 -06:00
Carter Anderson
6a819a1884 render resources refactor and normal forward rendering 2019-12-23 18:13:05 -06:00
Carter Anderson
03c1ec3405 we glam now 2019-12-04 00:11:14 -08:00
Carter Anderson
816d0c9bdd wander spawner 2019-12-03 00:30:30 -08:00
Carter Anderson
a96f3cfda5 asset loading, hierarchies, more refactoring 2019-12-02 01:31:07 -08:00
Carter Anderson
e204538ad7 transition math to nalgebra and add tiny-town. 2019-11-30 21:21:45 -08:00
Carter Anderson
cd60778d46 use wgpu example as base 2019-11-30 17:42:27 -08:00
Carter Anderson
515be6c872 new legion version 2019-11-12 22:31:17 -08:00
Carter Anderson
669849c454 initial commit 2019-11-12 19:36:02 -08:00