Carter Anderson
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649ffebb7f
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
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Carter Anderson
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0af36cfaed
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make every bevy dependency optional in bevy crate
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2020-04-06 17:03:21 -07:00 |
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Carter Anderson
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b1c583f500
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crate-ify serialization. crate-ification is now complete!
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2020-04-06 16:09:58 -07:00 |
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Carter Anderson
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ab86487215
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remove release customization and embrace dev as the default
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2020-04-06 15:43:38 -07:00 |
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Carter Anderson
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b19e3004b8
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rework marco modules, crate-ify ui
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2020-04-06 14:20:53 -07:00 |
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Carter Anderson
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1471cc84c5
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crate-ify bevy_diagnostic
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2020-04-06 00:12:54 -07:00 |
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Carter Anderson
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819c7708f9
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remove env_logger from App::build()
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2020-04-05 20:23:39 -07:00 |
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Carter Anderson
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686e1422db
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Crate-ify (almost) everything
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2020-04-05 20:19:02 -07:00 |
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Carter Anderson
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c7ee4bc133
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upgrade wgpu
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2020-03-30 00:56:15 -07:00 |
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Carter Anderson
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45d4f25a93
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WinitPlugin
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2020-03-29 00:53:47 -07:00 |
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Carter Anderson
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5db5f6de9c
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batched draw target works! embrace the "log" crate
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2020-03-28 20:33:11 -07:00 |
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Carter Anderson
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a7704fda31
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make winit optional and vsync configurable
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2020-03-27 17:43:03 -07:00 |
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Carter Anderson
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64cd924413
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refactor render resource assignments
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2020-03-25 17:31:59 -07:00 |
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Carter Anderson
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d9663d740b
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AsUniforms provide VertexBufferDescriptor. Initial macro work
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2020-03-17 18:25:27 -07:00 |
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Carter Anderson
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41e15a2d90
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make wgpu renderer optional
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2020-03-10 22:20:49 -07:00 |
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Carter Anderson
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aca17f15b7
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start moving away from wgpu types
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2020-03-10 00:53:07 -07:00 |
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Carter Anderson
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ccb240c4c4
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upgrade dependencies
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2020-03-09 14:57:46 -07:00 |
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Carter Anderson
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cda657b401
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upgrade winit
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2020-03-09 14:55:07 -07:00 |
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Carter Anderson
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6ef1c099ff
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upgrade bevy_legion / re-apply fork
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2020-03-09 00:47:58 -07:00 |
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Carter Anderson
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9355a53980
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upgrade legion (breaks plugins)
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2020-03-08 23:19:07 -07:00 |
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Carter Anderson
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6055bf677b
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update wgpu-rs
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2020-03-08 20:31:40 -07:00 |
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Carter Anderson
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85c880e754
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upgrade wgpu. work around new wgpu lifetimes (this was painful)
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2020-03-05 00:55:34 -08:00 |
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Carter Anderson
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baac7ff296
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add png image loading and enable transparency
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2020-03-02 20:33:46 -08:00 |
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Carter Anderson
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8698dcea25
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start work on shader reflection
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2020-02-16 12:12:55 -08:00 |
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Carter Anderson
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dbd634b8d8
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upgrade winit
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2020-02-16 01:02:05 -08:00 |
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Carter Anderson
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decf5d1462
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add rspirv
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2020-02-15 23:27:23 -08:00 |
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Carter Anderson
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a9754cd91e
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enable incremental release builds and optimized dev builds (unoptimized results in completely useless framerates)
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2020-02-09 12:38:17 -08:00 |
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Carter Anderson
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129a9747bb
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add dynamic plugin loading
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2020-01-20 20:10:40 -08:00 |
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Carter Anderson
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ec4ca5559f
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EntityArchetype proc macro
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2020-01-19 02:02:12 -08:00 |
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Carter Anderson
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50722089ef
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replace glsl_to_spirv with shaderc
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2020-01-15 00:51:32 -08:00 |
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Carter Anderson
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68676bf6fa
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add initial serialization
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2020-01-14 22:19:28 -08:00 |
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Carter Anderson
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133cbe7846
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upgrade wgpu and winit
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2020-01-11 14:16:47 -08:00 |
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Carter Anderson
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151675a5ef
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upgrade legion. refactor system and world construction
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2020-01-11 03:31:36 -08:00 |
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Carter Anderson
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86a467f0f3
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initial gltf example
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2020-01-07 23:03:09 -08:00 |
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Carter Anderson
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7bfafc22bc
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initial instancing support
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2019-12-27 15:35:07 -06:00 |
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Carter Anderson
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6a819a1884
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render resources refactor and normal forward rendering
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2019-12-23 18:13:05 -06:00 |
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Carter Anderson
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03c1ec3405
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we glam now
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2019-12-04 00:11:14 -08:00 |
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Carter Anderson
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816d0c9bdd
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wander spawner
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2019-12-03 00:30:30 -08:00 |
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Carter Anderson
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a96f3cfda5
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asset loading, hierarchies, more refactoring
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2019-12-02 01:31:07 -08:00 |
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Carter Anderson
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e204538ad7
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transition math to nalgebra and add tiny-town.
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2019-11-30 21:21:45 -08:00 |
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Carter Anderson
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cd60778d46
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use wgpu example as base
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2019-11-30 17:42:27 -08:00 |
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Carter Anderson
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515be6c872
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new legion version
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2019-11-12 22:31:17 -08:00 |
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Carter Anderson
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669849c454
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initial commit
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2019-11-12 19:36:02 -08:00 |
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