Commit graph

303 commits

Author SHA1 Message Date
Carter Anderson
c04d64440b update bevy version 2020-08-10 02:09:38 -07:00
Carter Anderson
34752a27bd add "0.1" version to all bevy crate references 2020-08-09 17:39:28 -07:00
Carter Anderson
9aee5323e1 add crate metadata 2020-08-09 17:24:27 -07:00
Carter Anderson
07858aa348 scene: fix dynamically loading RenderPipelines scenes 2020-08-02 19:33:27 -07:00
Carter Anderson
bb111cbafa more example cleanup and polish 2020-07-31 17:10:29 -07:00
Carter Anderson
471639841b more optional features 2020-07-31 12:26:36 -07:00
Carter Anderson
ca87359c6e render: add MSAA support 2020-07-29 18:15:15 -07:00
Carter Anderson
6dadf34401 add more example comments 2020-07-28 13:45:36 -07:00
Carter Anderson
543ec86530 remove cargo.toml opt level override 2020-07-28 12:09:18 -07:00
Carter Anderson
009141d453 window: customizable default descriptor 2020-07-20 02:05:56 -07:00
Carter Anderson
fe1adb6cf6 ui: focus/click/hover system. initial buttons 2020-07-18 14:08:46 -07:00
Carter Anderson
1110f9b877 create bevy_math crate and move math types there 2020-07-16 17:11:52 -07:00
Carter Anderson
3eb393548d audio: initial (very minimal) audio plugin 2020-07-16 13:46:51 -07:00
Carter Anderson
fd219660d3 remove env-logger from dependencies 2020-07-10 12:43:37 -07:00
Carter Anderson
950e50bbb1 Bevy ECS migration 2020-07-10 01:06:21 -07:00
Carter Anderson
5607da019d rename/move breakout because its a single file 2020-06-28 11:14:39 -07:00
Carter Anderson
4f73dca34d add system profile data to Diagnostics (opt in feature) 2020-06-28 01:01:40 -07:00
Carter Anderson
7441ac1a01 add breakout example game 2020-06-26 22:04:56 -07:00
Carter Anderson
8a8d01aa88 render: add ClearColor resource 2020-06-25 15:24:27 -07:00
Carter Anderson
2f5f6e017a render: intitial VisibleEntities component and sort system 2020-06-22 17:55:48 -07:00
Carter Anderson
516cf9ddf0 text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example 2020-06-13 18:53:31 -07:00
Carter Anderson
70e9892e00 remove bevy_derive from bevy crate and export derives from specific crates 2020-06-07 12:22:16 -07:00
Carter Anderson
2705e5cbb4 add texture atlases 2020-06-06 00:12:38 -07:00
Carter Anderson
75218be117 remove most "optional" bevy features 2020-06-05 00:50:37 -07:00
Carter Anderson
ed561d7f70 break up input examples 2020-06-04 23:49:36 -07:00
Carter Anderson
5bcd594cb4 bytes: AsBytes trait, remove zerocopy, remove glam fork 2020-06-01 19:38:05 -07:00
Carter Anderson
6e76296ce0 sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement 2020-05-30 12:31:04 -07:00
Carter Anderson
db27d63b91 upgrade ron 2020-05-29 16:06:23 -07:00
Carter Anderson
a7d9f8d0ff ignore legion and glam tests. don't run intro example as doc test 2020-05-29 00:32:00 -07:00
Carter Anderson
830565ae2b scene: type registry refactor. use short type names when possible 2020-05-27 19:27:55 -07:00
Carter Anderson
563a6fc57c remove ron fork 2020-05-27 13:10:43 -07:00
Carter Anderson
9abe9b7985 restore cargo.toml debug opt level 3 2020-05-27 00:25:15 -07:00
Carter Anderson
f0f0e3c1a8 move component registry to its own crate. automatically register asset handles 2020-05-25 14:51:38 -07:00
Carter Anderson
6e31b90ec3 upgrade ron and use decimal fork 2020-05-22 18:07:26 -07:00
Carter Anderson
159acf52af props: rename prop/props to property/properties
its longer but a bit clearer
2020-05-22 15:36:48 -07:00
Carter Anderson
da8daa051b props: derive, get/set, example 2020-05-21 23:58:11 -07:00
Carter Anderson
d920100d35 scenes: deserialization and refactor 2020-05-21 17:21:33 -07:00
Carter Anderson
3710196fdb remove type_uuid from serialization 2020-05-19 12:55:58 -07:00
Carter Anderson
dcdd552365 pull in ron. use static strings for types 2020-05-19 12:20:37 -07:00
Carter Anderson
e093a3243b phrasing tweaks 2020-05-17 10:30:52 -07:00
Carter Anderson
870f715df3 Hot asset reloading 2020-05-16 20:18:30 -07:00
Carter Anderson
c18ecf2a55 initial text rendering 2020-05-13 13:22:12 -07:00
Carter Anderson
73cc20768c remove pathfinder code
its not ready yet so it shouldnt be on master :)
2020-05-12 16:35:49 -07:00
Carter Anderson
35e1d8b498 pathfinder: more backend work. it now renders the clear color without crashing 2020-05-11 09:01:31 -07:00
Carter Anderson
ff8c5292c2 add pathfinder fork 2020-05-08 09:29:26 -07:00
Carter Anderson
0e040680df begin pathfinder plugin 2020-05-07 19:09:53 -07:00
Carter Anderson
c5ca59dc4d cargo fmt 2020-05-05 18:44:32 -07:00
Carter Anderson
4735c68ab4 add diagnostic examples 2020-05-04 14:14:49 -07:00
Carter Anderson
dcc34473e5 sprites 2020-05-04 01:23:40 -07:00
Carter Anderson
41be55bf8d custom glam with zerocopy impls 2020-05-03 16:55:17 -07:00
Carter Anderson
a4fe37add1 add plugin example 2020-05-03 01:30:10 -07:00
Carter Anderson
7b79b3de8d organize examples and add ecs guide 2020-05-01 13:12:47 -07:00
Carter Anderson
3cdee1b8ad system_fn named/id/anon. add "more-system-fn" cargo feature 2020-04-30 12:22:35 -07:00
Carter Anderson
9a7f49a39a remove example plugin from workspace 2020-04-25 19:48:41 -07:00
Carter Anderson
057ad97a46 fix dynamic plugin example 2020-04-24 18:23:37 -07:00
Carter Anderson
87066cafd3 move bevy crates to their own folder 2020-04-24 17:57:20 -07:00
Carter Anderson
791c475354 RenderGraph2: Finish porting, refactor, cleanup 2020-04-24 17:46:54 -07:00
Carter Anderson
3c83e34cc1 re-enable opt=3 for debug 2020-04-19 22:31:14 -07:00
Carter Anderson
1143f16743 model loading works! 2020-04-19 19:29:33 -07:00
Carter Anderson
d8b183de02 use cargo workspace 2020-04-19 13:23:19 -07:00
Carter Anderson
649ffebb7f New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading. 2020-04-19 10:08:47 -07:00
Carter Anderson
0af36cfaed make every bevy dependency optional in bevy crate 2020-04-06 17:03:21 -07:00
Carter Anderson
b1c583f500 crate-ify serialization. crate-ification is now complete! 2020-04-06 16:09:58 -07:00
Carter Anderson
ab86487215 remove release customization and embrace dev as the default 2020-04-06 15:43:38 -07:00
Carter Anderson
b19e3004b8 rework marco modules, crate-ify ui 2020-04-06 14:20:53 -07:00
Carter Anderson
1471cc84c5 crate-ify bevy_diagnostic 2020-04-06 00:12:54 -07:00
Carter Anderson
819c7708f9 remove env_logger from App::build() 2020-04-05 20:23:39 -07:00
Carter Anderson
686e1422db Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
Carter Anderson
c7ee4bc133 upgrade wgpu 2020-03-30 00:56:15 -07:00
Carter Anderson
45d4f25a93 WinitPlugin 2020-03-29 00:53:47 -07:00
Carter Anderson
5db5f6de9c batched draw target works! embrace the "log" crate 2020-03-28 20:33:11 -07:00
Carter Anderson
a7704fda31 make winit optional and vsync configurable 2020-03-27 17:43:03 -07:00
Carter Anderson
64cd924413 refactor render resource assignments 2020-03-25 17:31:59 -07:00
Carter Anderson
d9663d740b AsUniforms provide VertexBufferDescriptor. Initial macro work 2020-03-17 18:25:27 -07:00
Carter Anderson
41e15a2d90 make wgpu renderer optional 2020-03-10 22:20:49 -07:00
Carter Anderson
aca17f15b7 start moving away from wgpu types 2020-03-10 00:53:07 -07:00
Carter Anderson
ccb240c4c4 upgrade dependencies 2020-03-09 14:57:46 -07:00
Carter Anderson
cda657b401 upgrade winit 2020-03-09 14:55:07 -07:00
Carter Anderson
6ef1c099ff upgrade bevy_legion / re-apply fork 2020-03-09 00:47:58 -07:00
Carter Anderson
9355a53980 upgrade legion (breaks plugins) 2020-03-08 23:19:07 -07:00
Carter Anderson
6055bf677b update wgpu-rs 2020-03-08 20:31:40 -07:00
Carter Anderson
85c880e754 upgrade wgpu. work around new wgpu lifetimes (this was painful) 2020-03-05 00:55:34 -08:00
Carter Anderson
baac7ff296 add png image loading and enable transparency 2020-03-02 20:33:46 -08:00
Carter Anderson
8698dcea25 start work on shader reflection 2020-02-16 12:12:55 -08:00
Carter Anderson
dbd634b8d8 upgrade winit 2020-02-16 01:02:05 -08:00
Carter Anderson
decf5d1462 add rspirv 2020-02-15 23:27:23 -08:00
Carter Anderson
a9754cd91e enable incremental release builds and optimized dev builds (unoptimized results in completely useless framerates) 2020-02-09 12:38:17 -08:00
Carter Anderson
129a9747bb add dynamic plugin loading 2020-01-20 20:10:40 -08:00
Carter Anderson
ec4ca5559f EntityArchetype proc macro 2020-01-19 02:02:12 -08:00
Carter Anderson
50722089ef replace glsl_to_spirv with shaderc 2020-01-15 00:51:32 -08:00
Carter Anderson
68676bf6fa add initial serialization 2020-01-14 22:19:28 -08:00
Carter Anderson
133cbe7846 upgrade wgpu and winit 2020-01-11 14:16:47 -08:00
Carter Anderson
151675a5ef upgrade legion. refactor system and world construction 2020-01-11 03:31:36 -08:00
Carter Anderson
86a467f0f3 initial gltf example 2020-01-07 23:03:09 -08:00
Carter Anderson
7bfafc22bc initial instancing support 2019-12-27 15:35:07 -06:00
Carter Anderson
6a819a1884 render resources refactor and normal forward rendering 2019-12-23 18:13:05 -06:00
Carter Anderson
03c1ec3405 we glam now 2019-12-04 00:11:14 -08:00
Carter Anderson
816d0c9bdd wander spawner 2019-12-03 00:30:30 -08:00
Carter Anderson
a96f3cfda5 asset loading, hierarchies, more refactoring 2019-12-02 01:31:07 -08:00
Carter Anderson
e204538ad7 transition math to nalgebra and add tiny-town. 2019-11-30 21:21:45 -08:00
Carter Anderson
cd60778d46 use wgpu example as base 2019-11-30 17:42:27 -08:00
Carter Anderson
515be6c872 new legion version 2019-11-12 22:31:17 -08:00
Carter Anderson
669849c454 initial commit 2019-11-12 19:36:02 -08:00