Commit graph

4707 commits

Author SHA1 Message Date
Nicola Papale
9e52697572
Add mutual exclusion safety info on filter_fetch (#9836)
# Objective

Currently, in bevy, it's valid to do `Query<&mut Foo, Changed<Foo>>`.

This assumes that `filter_fetch` and `fetch` are mutually exclusive,
because of the mutable reference to the tick that `Mut<Foo>` implies and
the reference that `Changed<Foo>` implies. However nothing guarantees
that.

## Solution

Documenting this assumption as a safety invariant is the least thing.
2023-09-19 21:49:33 +00:00
Nicola Papale
41a35ff3d4
Fix clippy lint in single_threaded_task_pool (#9851)
# Objective

`single_threaded_task_pool` emitted a warning:

```
warning: use of `default` to create a unit struct
  --> crates/bevy_tasks/src/single_threaded_task_pool.rs:22:25
   |
22 |         Self(PhantomData::default())
   |                         ^^^^^^^^^^^ help: remove this call to `default`
   |
   = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#default_constructed_unit_structs
   = note: `#[warn(clippy::default_constructed_unit_structs)]` on by default
```

## Solution

fix the lint
2023-09-19 21:45:40 +00:00
Trashtalk217
e4b368721d
One Shot Systems (#8963)
I'm adopting this ~~child~~ PR.

# Objective

- Working with exclusive world access is not always easy: in many cases,
a standard system or three is more ergonomic to write, and more
modularly maintainable.
- For small, one-off tasks (commonly handled with scripting), running an
event-reader system incurs a small but flat overhead cost and muddies
the schedule.
- Certain forms of logic (e.g. turn-based games) want very fine-grained
linear and/or branching control over logic.
- SystemState is not automatically cached, and so performance can suffer
and change detection breaks.
- Fixes https://github.com/bevyengine/bevy/issues/2192.
- Partial workaround for https://github.com/bevyengine/bevy/issues/279.

## Solution

- Adds a SystemRegistry resource to the World, which stores initialized
systems keyed by their SystemSet.
- Allows users to call world.run_system(my_system) and
commands.run_system(my_system), without re-initializing or losing state
(essential for change detection).
- Add a Callback type to enable convenient use of dynamic one shot
systems and reduce the mental overhead of working with Box<dyn
SystemSet>.
- Allow users to run systems based on their SystemSet, enabling more
complex user-made abstractions.

## Future work

- Parameterized one-shot systems would improve reusability and bring
them closer to events and commands. The API could be something like
run_system_with_input(my_system, my_input) and use the In SystemParam.
- We should evaluate the unification of commands and one-shot systems
since they are two different ways to run logic on demand over a World.

### Prior attempts

- https://github.com/bevyengine/bevy/pull/2234
- https://github.com/bevyengine/bevy/pull/2417
- https://github.com/bevyengine/bevy/pull/4090
- https://github.com/bevyengine/bevy/pull/7999

This PR continues the work done in
https://github.com/bevyengine/bevy/pull/7999.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Federico Rinaldi <gisquerin@gmail.com>
Co-authored-by: MinerSebas <66798382+MinerSebas@users.noreply.github.com>
Co-authored-by: Aevyrie <aevyrie@gmail.com>
Co-authored-by: Alejandro Pascual Pozo <alejandro.pascual.pozo@gmail.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
Co-authored-by: François <mockersf@gmail.com>
Co-authored-by: Dmytro Banin <banind@cs.washington.edu>
Co-authored-by: James Liu <contact@jamessliu.com>
2023-09-19 20:17:05 +00:00
Nico Burns
b995827013
Have a separate implicit viewport node per root node + make viewport node Display::Grid (#9637)
# Objective

Make `bevy_ui` "root" nodes more intuitive to use/style by:
- Removing the implicit flexbox styling (such as stretch alignment) that
is applied to them, and replacing it with more intuitive CSS Grid
styling (notably with stretch alignment disabled in both axes).
- Making root nodes layout independently of each other. Instead of there
being a single implicit "viewport" node that all root nodes are children
of, there is now an implicit "viewport" node *per root node*. And layout
of each tree is computed separately.

## Solution

- Remove the global implicit viewport node, and instead create an
implicit viewport node for each user-specified root node.
- Keep track of both the user-specified root nodes and the implicit
viewport nodes in a separate `Vec`.
- Use the window's size as the `available_space` parameter to
`Taffy.compute_layout` rather than setting it on the implicit viewport
node (and set the viewport to `height: 100%; width: 100%` to make this
"just work").

---

## Changelog

- Bevy UI now lays out root nodes independently of each other in
separate layout contexts.
- The implicit viewport node (which contains each user-specified root
node) is now `Display::Grid` with `align_items` and `justify_items` both
set to `Start`.

## Migration Guide

- Bevy UI now lays out root nodes independently of each other in
separate layout contexts. If you were relying on your root nodes being
able to affect each other's layouts, then you may need to wrap them in a
single root node.
- The implicit viewport node (which contains each user-specified root
node) is now `Display::Grid` with `align_items` and `justify_items` both
set to `Start`. You may need to add `height: Val::Percent(100.)` to your
root nodes if you were previously relying on being implicitly set.
2023-09-19 15:14:46 +00:00
François
401b2e77f3
renderer init: create a detached task only on wasm, block otherwise (#9830)
# Objective

- When initializing the renderer, Bevy currently create a detached task
- This is needed on wasm but not on native


## Solution

- Don't create a detached task on native but block on the future
2023-09-19 05:57:54 +00:00
Rob Parrett
73e06e33da
Use a seeded rng for custom_skinned_mesh example (#9846)
# Objective

Make the output of this example repeatable so it can be utilized by
automated screenshot diffing.

## Solution

- Use a seeded RNG for the random colors
- Offset the meshes slightly in z so they don't intersect each other at
the extents of their animations.
2023-09-19 05:57:25 +00:00
Rob Parrett
d3f612c376
Fix ambiguities in transform example (#9845)
# Objective

Fix these

```
 -- rotate_cube and move_cube
    conflict on: ["bevy_transform::components::transform::Transform", "transform::CubeState"]
 -- rotate_cube and scale_down_sphere_proportional_to_cube_travel_distance
    conflict on: ["bevy_transform::components::transform::Transform", "transform::CubeState"]
 -- move_cube and scale_down_sphere_proportional_to_cube_travel_distance
    conflict on: ["bevy_transform::components::transform::Transform", "transform::CubeState"]
```

The three systems in this example depend on the results of the others.
This leads to minor but detectable differences in output between runs by
automated screenshot diffing depending on the order of the schedule.

We don't necessarily need to be able to do this for **every** example,
but I think this is a case where fixing it is easy / maybe the right
thing to do anyway.

## Solution

Chain the three systems
2023-09-19 05:57:21 +00:00
Joseph
d5d355ae1f
Fix the clippy::explicit_iter_loop lint (#9834)
# Objective

Replace instances of

```rust
for x in collection.iter{_mut}() {
```

with

```rust
for x in &{mut} collection {
```

This also changes CI to no longer suppress this lint. Note that since
this lint only shows up when using clippy in pedantic mode, it was
probably unnecessary to suppress this lint in the first place.
2023-09-19 03:35:22 +00:00
ickshonpe
07f61a1146
Round UI coordinates after scaling (#9784)
# Objective

Fixes #9754

## Solution

Don't round UI coordinates until they've been multiplied by the inverse
scale factor.
2023-09-18 22:55:43 +00:00
Bruce Mitchener
444245106e
docs: Improve some ComponentId doc cross-linking. (#9839)
# Objective

- When reading API docs and seeing a reference to `ComponentId`, it
isn't immediately clear how to get one from your `Component`. It could
be made to be more clear.

## Solution

- Improve cross-linking of docs about `ComponentId`
2023-09-18 21:42:04 +00:00
Bruce Mitchener
5e91e5f3ce
Improve doc formatting. (#9840)
# Objective

- Identifiers in docs should be marked up with backticks.

## Solution

- Mark up more identifiers in the docs with backticks.
2023-09-18 19:43:56 +00:00
Nicola Papale
359e6c718d
Use single threaded executor for archetype benches (#9835)
# Objective

`no_archetype` benchmark group results were very noisy

## Solution

Use the `SingeThreaded` executor.

On my machine, this makes the `no_archetype` bench group 20 to 30 times
faster. Meaning that most of the runtime was accounted by the
multithreaded scheduler. ie: the benchmark was not testing system
archetype update, but the overhead of multithreaded scheduling.

With this change, the benchmark results are more meaningful.

The add_archetypes function is also simplified.
2023-09-18 16:06:42 +00:00
Michael Johnson
68fa81e42d
Round up for the batch size to improve par_iter performance (#9814)
# Objective

The default division for a `usize` rounds down which means the batch
sizes were too small when the `max_size` isn't exactly divisible by the
batch count.

## Solution

Changing the division to round up fixes this which can dramatically
improve performance when using `par_iter`.

I created a small example to proof this out and measured some results. I
don't know if it's worth committing this permanently so I left it out of
the PR for now.

```rust
use std::{thread, time::Duration};

use bevy::{
    prelude::*,
    window::{PresentMode, WindowPlugin},
};

fn main() {
    App::new()
        .add_plugins((DefaultPlugins.set(WindowPlugin {
            primary_window: Some(Window {
                present_mode: PresentMode::AutoNoVsync,
                ..default()
            }),
            ..default()
        }),))
        .add_systems(Startup, spawn)
        .add_systems(Update, update_counts)
        .run();
}

#[derive(Component, Default, Debug, Clone, Reflect)]
pub struct Count(u32);

fn spawn(mut commands: Commands) {
    // Worst case
    let tasks = bevy::tasks::available_parallelism() * 5 - 1;
    // Best case
    // let tasks = bevy::tasks::available_parallelism() * 5 + 1;
    for _ in 0..tasks {
        commands.spawn(Count(0));
    }
}

// changing the bounds of the text will cause a recomputation
fn update_counts(mut count_query: Query<&mut Count>) {
    count_query.par_iter_mut().for_each(|mut count| {
        count.0 += 1;
        thread::sleep(Duration::from_millis(10))
    });
}
```

## Results

I ran this four times, with and without the change, with best case
(should favour the old maths) and worst case (should favour the new
maths) task numbers.

### Worst case

Before the change the batches were 9 on each thread, plus the 5
remainder ran on one of the threads in addition. With the change its 10
on each thread apart from one which has 9. The results show a decrease
from ~140ms to ~100ms which matches what you would expect from the maths
(`10 * 10ms` vs `(9 + 4) * 10ms`).

![Screenshot from 2023-09-14
20-24-36](https://github.com/bevyengine/bevy/assets/1353401/82099ee4-83a8-47f4-bb6b-944f1e87a818)

### Best case

Before the change the batches were 10 on each thread, plus the 1
remainder ran on one of the threads in addition. With the change its 11
on each thread apart from one which has 5. The results slightly favour
the new change but are basically identical as the total time is
determined by the worse case which is `11 * 10ms` for both tests.

![Screenshot from 2023-09-14
20-48-51](https://github.com/bevyengine/bevy/assets/1353401/4532211d-ab36-435b-b864-56af3370d90e)
2023-09-18 16:02:58 +00:00
robtfm
28060f3180
invert face culling for negatively scaled gltf nodes (#8859)
# Objective

according to
[khronos](https://github.com/KhronosGroup/glTF/issues/1697), gltf nodes
with inverted scales should invert the winding order of the mesh data.
this is to allow negative scale to be used for mirrored geometry.

## Solution

in the gltf loader, create a separate material with `cull_mode` set to
`Face::Front` when the node scale is negative.

note/alternatives:
this applies for nodes where the scale is negative at gltf import time.
that seems like enough for the mentioned use case of mirrored geometry.
it doesn't help when scales dynamically go negative at runtime, but you
can always set double sided in that case.

i don't think there's any practical difference between using front-face
culling and setting a clockwise winding order explicitly, but winding
order is supported by wgpu so we could add the field to
StandardMaterial/StandardMaterialKey and set it directly on the pipeline
descriptor if there's a reason to. it wouldn't help with dynamic scale
adjustments anyway, and would still require a separate material.

fixes #4738, probably fixes #7901.

---------

Co-authored-by: François <mockersf@gmail.com>
2023-09-18 15:55:24 +00:00
Nicola Papale
0bd4ea7ced
Provide getters for fields of ReflectFromPtr (#9748)
# Objective

The reasoning is similar to #8687.

I'm building a dynamic query. Currently, I store the ReflectFromPtr in
my dynamic `Fetch` type.

[See relevant
code](97ba68ae1e/src/fetches.rs (L14-L17))

However, `ReflectFromPtr` is:

- 16 bytes for TypeId
- 8 bytes for the non-mutable function pointer
- 8 bytes for the mutable function pointer

It's a lot, it adds 32 bytes to my base `Fetch` which is only
`ComponendId` (8 bytes) for a total of 40 bytes.

I only need one function per fetch, reducing the total dynamic fetch
size to 16 bytes.

Since I'm querying the components by the ComponendId associated with the
function pointer I'm using, I don't need the TypeId, it's a redundant
check.

In fact, I've difficulties coming up with situations where checking the
TypeId beforehand is relevant. So to me, if ReflectFromPtr makes sense
as a public API, exposing the function pointers also makes sense.

## Solution

- Make the fields public through methods.

---

## Changelog

- Add `from_ptr` and `from_ptr_mut` methods to `ReflectFromPtr` to
access the underlying function pointers
- `ReflectFromPtr::as_reflect_ptr` is now `ReflectFromPtr::as_reflect`
- `ReflectFromPtr::as_reflect_ptr_mut` is now
`ReflectFromPtr::as_reflect_mut`

## Migration guide

- `ReflectFromPtr::as_reflect_ptr` is now `ReflectFromPtr::as_reflect`
- `ReflectFromPtr::as_reflect_ptr_mut` is now
`ReflectFromPtr::as_reflect_mut`
2023-09-18 13:41:51 +00:00
ickshonpe
dc124ee498
ContentSize replacement fix (#9753)
# Objective

If you remove a `ContentSize` component from a Bevy UI entity and then
replace it `ui_layout_system` will remove the measure func from the
internal Taffy layout tree but no new measure func will be generated to
replace it since it's the widget systems that are responsible for
creating their respective measure funcs not `ui_layout_system`. The
widget systems only perform a measure func update on changes to a widget
entity's content. This means that until its content is changed in some
way, no content will be displayed by the node.

### Example

This example spawns a text node which disappears after a few moments
once its `ContentSize` component is replaced.

```rust
use bevy::prelude::*;
use bevy::ui::ContentSize;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Startup, setup)
        .add_systems(Update, delayed_replacement)
        .run();
}

fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());
    commands.spawn(
        TextBundle::from_section(
            "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.",
            TextStyle::default(),
        )
    );
}

// Waits a few frames to make sure the font is loaded and the text's glyph layout has been generated.
fn delayed_replacement(mut commands: Commands, mut count: Local<usize>, query: Query<Entity, With<Style>>) {
    *count += 1;
    if *count == 10 {
        for item in query.iter() {
            commands
                .entity(item)
                .remove::<ContentSize>()
                .insert(ContentSize::default());
        }
    }
}
```

## Solution

Perform `ui_layout_system`'s `ContentSize` removal detection and
resolution first, before the measure func updates.
Then in the widget systems, generate a new `Measure` when a
`ContentSize` component is added to a widget entity.

## Changelog

* `measure_text_system`, `update_image_content_size_system` and
`update_atlas_content_size_system` generate a new `Measure` when a
`ContentSize` component is added.
2023-09-18 08:54:39 +00:00
François
577ad78d51
don't enable filesystem_watcher when building for WebGPU (#9829)
# Objective

- There are errors when building for WebGPU, since Assets V2 PR
```
error[E0432]: unresolved import `file_id::get_file_id`
  --> /Users/francoismockers/.cargo/registry/src/index.crates.io-6f17d22bba15001f/notify-debouncer-full-0.2.0/src/cache.rs:6:15
   |
6  | use file_id::{get_file_id, FileId};
   |               ^^^^^^^^^^^ no `get_file_id` in the root
   |
note: found an item that was configured out
  --> /Users/francoismockers/.cargo/registry/src/index.crates.io-6f17d22bba15001f/file-id-0.1.0/src/lib.rs:41:8
   |
41 | pub fn get_file_id(path: impl AsRef<Path>) -> io::Result<FileId> {
   |        ^^^^^^^^^^^
   = note: the item is gated behind the `unix` feature
note: found an item that was configured out
  --> /Users/francoismockers/.cargo/registry/src/index.crates.io-6f17d22bba15001f/file-id-0.1.0/src/lib.rs:54:8
   |
54 | pub fn get_file_id(path: impl AsRef<Path>) -> io::Result<FileId> {
   |        ^^^^^^^^^^^
   = note: the item is gated behind the `windows` feature

For more information about this error, try `rustc --explain E0432`.
error: could not compile `notify-debouncer-full` (lib) due to previous error
```

## Solution

- Don't enable feature `filesystem_watcher` in WebGPU as it can't work
anyway
2023-09-18 06:01:44 +00:00
Rob Parrett
26359f9b37
Remove some old references to CoreSet (#9833)
# Objective

Remove some references to `CoreSet` which was removed in #8079.
2023-09-18 01:07:11 +00:00
robtfm
9d23f828f6
generate indices for Mikktspace (#8862)
# Objective

mikktspace tangent generation requires mesh indices, and currently fails
when they are not present. we can just generate them instead.

## Solution

generate the indices.
2023-09-16 22:10:58 +00:00
Mike
c61faf35b8
fix deprecation warning in bench (#9823)
# Objective

- Fix deprecation warning when running benches.

## Solution

- iter -> read
2023-09-16 09:27:13 +00:00
ickshonpe
e1904bcba1
Derive Serialize and Deserialize for UiRect (#9820)
# Objective

Derive `Serialize` and `Deserialize` for `UiRect`
2023-09-15 19:51:57 +00:00
ickshonpe
462d2ff238
Move Val into geometry (#9818)
# Objective

`Val`'s natural place is in the `geometry` module with `UiRect`, not in
`ui_node` with the components.

## Solution 

Move `Val` into `geometry`.
2023-09-15 12:45:32 +00:00
louis-le-cam
9ee9d627d7
Rename RemovedComponents::iter/iter_with_id to read/read_with_id (#9778)
# Objective

Rename RemovedComponents::iter/iter_with_id to read/read_with_id to make
it clear that it consume the data

Fixes #9755.

(It's my first pull request, if i've made any mistake, please let me
know)

## Solution

Refactor RemovedComponents::iter/iter_with_id to read/read_with_id



## Changelog

Refactor RemovedComponents::iter/iter_with_id to read/read_with_id

Deprecate RemovedComponents::iter/iter_with_id

Remove IntoIterator implementation

Update removal_detection example accordingly

---

## Migration Guide

Rename calls of RemovedComponents::iter/iter_with_id to
read/read_with_id

Replace IntoIterator iteration (&mut <RemovedComponents>) with .read()

---------

Co-authored-by: denshi_ika <mojang2824@gmail.com>
2023-09-15 12:37:20 +00:00
Nurzhan Sakén
0607116699
"serialize" feature no longer enables the optional "bevy_scene" feature if it's not enabled from elsewhere (#9803)
# Objective

Fixes #9787

## Solution

~~"serialize" feature enables "bevy_asset" now~~
"serialize" feature no longer enables the optional "bevy_scene" feature
if it's not enabled from elsewhere (thanks to @mockersf)
2023-09-14 21:15:00 +00:00
Nicola Papale
5e00379431
Remove TypeRegistry re-export rename (#9807)
# Objective

The rename is confusing. Each time I import `TypeRegistry` I have to
think at least 10 seconds about how to import it. And I've been working
a lot with bevy reflect, which multiplies the papercut.

In my crates, you can find lots of:

```rust
use bevy::reflect::{TypeRegistryInternal as TypeRegistry};
```

When I "go to definition" on `TypeRegistry` I get to `TypeRegistryArc`.
And when I mean `TypeRegistry` in my function signature, 100% of the
time I mean `TypeRegistry`, not the arc wrapper.

Rust has borrowing, and most use-cases of the TypeRegistry accepts
borrow of the registry, with no need to mutate it.

`TypeRegistryInternal` is also confusing. In bevy crates, it doesn't
exist. The bevy crate documentation often refers to `TypeRegistry` and
link to `TypeRegistryInternal`. It only exists in the bevy re-exports.
It makes it hard to understand which names qualifies which types.

## Solution

Remove the rename, keep the type names as they are in `bevy_reflect`

---

## Changelog

- Remove `TypeRegistry` and `TypeRegistryArc` renames from bevy
`bevy_reflect` re-exports.

## Migration Guide

- `TypeRegistry` as re-exported by the wrapper `bevy` crate is now
`TypeRegistryArc`
- `TypeRegistryInternal` as re-exported by the wrapper `bevy` crate is
now `TypeRegistry`
2023-09-14 19:10:57 +00:00
Bruce Mitchener
8192ac6f1e
doc: Remove reference to clippy::manual-strip. (#9794)
This should have been removed in
8a9f475edb when the rest of the references
to / usages of `clippy::manual-strip` were removed. It was originally
needed in the long ago past when supporting Rust 1.45 was a concern.

# Objective

- Docs on linting should match the actual current practice.
- Docs currently mention `-A clippy::manual-strip` which hasn't been
needed in a long time.

## Solution

- Remove reference to `-A clippy::manual-strip`.
2023-09-14 12:44:41 +00:00
Joseph
90b741d3d3
Return a boolean from set_if_neq (#9801)
# Objective

When using `set_if_neq`, sometimes you'd like to know if the new value
was different from the old value so that you can perform some additional
branching.

## Solution

Return a bool from this function, which indicates whether or not the
value was overwritten.

---

## Changelog

* `DetectChangesMut::set_if_neq` now returns a boolean indicating
whether or not the value was changed.

## Migration Guide

The trait method `DetectChangesMut::set_if_neq` now returns a boolean
value indicating whether or not the value was changed. If you were
implementing this function manually, you must now return `true` if the
value was overwritten and `false` if the value was not.
2023-09-14 01:44:53 +00:00
dependabot[bot]
55678fee98
Bump actions/checkout from 2 to 4 (#9759)
Bumps [actions/checkout](https://github.com/actions/checkout) from 2 to
4.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/actions/checkout/releases">actions/checkout's
releases</a>.</em></p>
<blockquote>
<h2>v4.0.0</h2>
<h2>What's Changed</h2>
<ul>
<li>Update default runtime to node20 by <a
href="https://github.com/takost"><code>@​takost</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1436">actions/checkout#1436</a></li>
<li>Support fetching without the --progress option by <a
href="https://github.com/simonbaird"><code>@​simonbaird</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1067">actions/checkout#1067</a></li>
<li>Release 4.0.0 by <a
href="https://github.com/takost"><code>@​takost</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1447">actions/checkout#1447</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/takost"><code>@​takost</code></a> made
their first contribution in <a
href="https://redirect.github.com/actions/checkout/pull/1436">actions/checkout#1436</a></li>
<li><a
href="https://github.com/simonbaird"><code>@​simonbaird</code></a> made
their first contribution in <a
href="https://redirect.github.com/actions/checkout/pull/1067">actions/checkout#1067</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/checkout/compare/v3...v4.0.0">https://github.com/actions/checkout/compare/v3...v4.0.0</a></p>
<h2>v3.6.0</h2>
<h2>What's Changed</h2>
<ul>
<li>Mark test scripts with Bash'isms to be run via Bash by <a
href="https://github.com/dscho"><code>@​dscho</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1377">actions/checkout#1377</a></li>
<li>Add option to fetch tags even if fetch-depth &gt; 0 by <a
href="https://github.com/RobertWieczoreck"><code>@​RobertWieczoreck</code></a>
in <a
href="https://redirect.github.com/actions/checkout/pull/579">actions/checkout#579</a></li>
<li>Release 3.6.0 by <a
href="https://github.com/luketomlinson"><code>@​luketomlinson</code></a>
in <a
href="https://redirect.github.com/actions/checkout/pull/1437">actions/checkout#1437</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a
href="https://github.com/RobertWieczoreck"><code>@​RobertWieczoreck</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/checkout/pull/579">actions/checkout#579</a></li>
<li><a
href="https://github.com/luketomlinson"><code>@​luketomlinson</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/checkout/pull/1437">actions/checkout#1437</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/checkout/compare/v3.5.3...v3.6.0">https://github.com/actions/checkout/compare/v3.5.3...v3.6.0</a></p>
<h2>v3.5.3</h2>
<h2>What's Changed</h2>
<ul>
<li>Fix: Checkout Issue in self hosted runner due to faulty submodule
check-ins by <a
href="https://github.com/megamanics"><code>@​megamanics</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1196">actions/checkout#1196</a></li>
<li>Fix typos found by codespell by <a
href="https://github.com/DimitriPapadopoulos"><code>@​DimitriPapadopoulos</code></a>
in <a
href="https://redirect.github.com/actions/checkout/pull/1287">actions/checkout#1287</a></li>
<li>Add support for sparse checkouts by <a
href="https://github.com/dscho"><code>@​dscho</code></a> and <a
href="https://github.com/dfdez"><code>@​dfdez</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1369">actions/checkout#1369</a></li>
<li>Release v3.5.3 by <a
href="https://github.com/TingluoHuang"><code>@​TingluoHuang</code></a>
in <a
href="https://redirect.github.com/actions/checkout/pull/1376">actions/checkout#1376</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a
href="https://github.com/megamanics"><code>@​megamanics</code></a> made
their first contribution in <a
href="https://redirect.github.com/actions/checkout/pull/1196">actions/checkout#1196</a></li>
<li><a
href="https://github.com/DimitriPapadopoulos"><code>@​DimitriPapadopoulos</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/checkout/pull/1287">actions/checkout#1287</a></li>
<li><a href="https://github.com/dfdez"><code>@​dfdez</code></a> made
their first contribution in <a
href="https://redirect.github.com/actions/checkout/pull/1369">actions/checkout#1369</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/checkout/compare/v3...v3.5.3">https://github.com/actions/checkout/compare/v3...v3.5.3</a></p>
<h2>v3.5.2</h2>
<h2>What's Changed</h2>
<ul>
<li>Fix: Use correct API url / endpoint in GHES by <a
href="https://github.com/fhammerl"><code>@​fhammerl</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1289">actions/checkout#1289</a>
based on <a
href="https://redirect.github.com/actions/checkout/issues/1286">#1286</a>
by <a href="https://github.com/1newsr"><code>@​1newsr</code></a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/checkout/compare/v3.5.1...v3.5.2">https://github.com/actions/checkout/compare/v3.5.1...v3.5.2</a></p>
<h2>v3.5.1</h2>
<h2>What's Changed</h2>
<ul>
<li>Improve checkout performance on Windows runners by upgrading
<code>@​actions/github</code> dependency by <a
href="https://github.com/BrettDong"><code>@​BrettDong</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1246">actions/checkout#1246</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/BrettDong"><code>@​BrettDong</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/checkout/pull/1246">actions/checkout#1246</a></li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/actions/checkout/blob/main/CHANGELOG.md">actions/checkout's
changelog</a>.</em></p>
<blockquote>
<h1>Changelog</h1>
<h2>v4.0.0</h2>
<ul>
<li><a
href="https://redirect.github.com/actions/checkout/pull/1067">Support
fetching without the --progress option</a></li>
<li><a
href="https://redirect.github.com/actions/checkout/pull/1436">Update to
node20</a></li>
</ul>
<h2>v3.6.0</h2>
<ul>
<li><a
href="https://redirect.github.com/actions/checkout/pull/1377">Fix: Mark
test scripts with Bash'isms to be run via Bash</a></li>
<li><a href="https://redirect.github.com/actions/checkout/pull/579">Add
option to fetch tags even if fetch-depth &gt; 0</a></li>
</ul>
<h2>v3.5.3</h2>
<ul>
<li><a
href="https://redirect.github.com/actions/checkout/pull/1196">Fix:
Checkout fail in self-hosted runners when faulty submodule are
checked-in</a></li>
<li><a href="https://redirect.github.com/actions/checkout/pull/1287">Fix
typos found by codespell</a></li>
<li><a href="https://redirect.github.com/actions/checkout/pull/1369">Add
support for sparse checkouts</a></li>
</ul>
<h2>v3.5.2</h2>
<ul>
<li><a href="https://redirect.github.com/actions/checkout/pull/1289">Fix
api endpoint for GHES</a></li>
</ul>
<h2>v3.5.1</h2>
<ul>
<li><a href="https://redirect.github.com/actions/checkout/pull/1246">Fix
slow checkout on Windows</a></li>
</ul>
<h2>v3.5.0</h2>
<ul>
<li><a href="https://redirect.github.com/actions/checkout/pull/1237">Add
new public key for known_hosts</a></li>
</ul>
<h2>v3.4.0</h2>
<ul>
<li><a
href="https://redirect.github.com/actions/checkout/pull/1209">Upgrade
codeql actions to v2</a></li>
<li><a
href="https://redirect.github.com/actions/checkout/pull/1210">Upgrade
dependencies</a></li>
<li><a
href="https://redirect.github.com/actions/checkout/pull/1225">Upgrade
<code>@​actions/io</code></a></li>
</ul>
<h2>v3.3.0</h2>
<ul>
<li><a
href="https://redirect.github.com/actions/checkout/pull/1045">Implement
branch list using callbacks from exec function</a></li>
<li><a href="https://redirect.github.com/actions/checkout/pull/1050">Add
in explicit reference to private checkout options</a></li>
<li>[Fix comment typos (that got added in <a
href="https://redirect.github.com/actions/checkout/issues/770">#770</a>)](<a
href="https://redirect.github.com/actions/checkout/pull/1057">actions/checkout#1057</a>)</li>
</ul>
<h2>v3.2.0</h2>
<ul>
<li><a href="https://redirect.github.com/actions/checkout/pull/942">Add
GitHub Action to perform release</a></li>
<li><a href="https://redirect.github.com/actions/checkout/pull/967">Fix
status badge</a></li>
<li><a
href="https://redirect.github.com/actions/checkout/pull/1002">Replace
datadog/squid with ubuntu/squid Docker image</a></li>
<li><a href="https://redirect.github.com/actions/checkout/pull/964">Wrap
pipeline commands for submoduleForeach in quotes</a></li>
<li><a
href="https://redirect.github.com/actions/checkout/pull/1029">Update
<code>@​actions/io</code> to 1.1.2</a></li>
<li><a
href="https://redirect.github.com/actions/checkout/pull/1039">Upgrading
version to 3.2.0</a></li>
</ul>
<h2>v3.1.0</h2>
<ul>
<li><a href="https://redirect.github.com/actions/checkout/pull/939">Use
<code>@​actions/core</code> <code>saveState</code> and
<code>getState</code></a></li>
<li><a href="https://redirect.github.com/actions/checkout/pull/922">Add
<code>github-server-url</code> input</a></li>
</ul>
<h2>v3.0.2</h2>
<ul>
<li><a href="https://redirect.github.com/actions/checkout/pull/770">Add
input <code>set-safe-directory</code></a></li>
</ul>
<h2>v3.0.1</h2>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="3df4ab11eb"><code>3df4ab1</code></a>
Release 4.0.0 (<a
href="https://redirect.github.com/actions/checkout/issues/1447">#1447</a>)</li>
<li><a
href="8b5e8b7687"><code>8b5e8b7</code></a>
Support fetching without the --progress option (<a
href="https://redirect.github.com/actions/checkout/issues/1067">#1067</a>)</li>
<li><a
href="97a652b800"><code>97a652b</code></a>
Update default runtime to node20 (<a
href="https://redirect.github.com/actions/checkout/issues/1436">#1436</a>)</li>
<li><a
href="f43a0e5ff2"><code>f43a0e5</code></a>
Release 3.6.0 (<a
href="https://redirect.github.com/actions/checkout/issues/1437">#1437</a>)</li>
<li><a
href="7739b9ba2e"><code>7739b9b</code></a>
Add option to fetch tags even if fetch-depth &gt; 0 (<a
href="https://redirect.github.com/actions/checkout/issues/579">#579</a>)</li>
<li><a
href="96f53100ba"><code>96f5310</code></a>
Mark test scripts with Bash'isms to be run via Bash (<a
href="https://redirect.github.com/actions/checkout/issues/1377">#1377</a>)</li>
<li><a
href="c85c95e3d7"><code>c85c95e</code></a>
Release v3.5.3 (<a
href="https://redirect.github.com/actions/checkout/issues/1376">#1376</a>)</li>
<li><a
href="d106d4669b"><code>d106d46</code></a>
Add support for sparse checkouts (<a
href="https://redirect.github.com/actions/checkout/issues/1369">#1369</a>)</li>
<li><a
href="f095bcc56b"><code>f095bcc</code></a>
Fix typos found by codespell (<a
href="https://redirect.github.com/actions/checkout/issues/1287">#1287</a>)</li>
<li><a
href="47fbe2df0a"><code>47fbe2d</code></a>
Fix: Checkout fail in self-hosted runners when faulty submodule are
checked-i...</li>
<li>Additional commits viewable in <a
href="https://github.com/actions/checkout/compare/v2...v4">compare
view</a></li>
</ul>
</details>
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2023-09-13 19:26:25 +00:00
Rob Parrett
8681d1cb04
Fix animate_scale scaling z value in text2d example (#9769)
# Objective

I noticed this while testing #9733.

It's not causing any problems, but we shouldn't teach users to scale 2d
stuff in z.

## Solution

Only scale in x and y.
2023-09-13 19:25:44 +00:00
ickshonpe
ca46d7c357
Add missing bevy_text feature attribute to TextBundle from impl (#9785)
# Objective

Add the `bevy_text` feature attribute to the `TextBundle` from impl in
node_bundle.rs.
2023-09-13 19:24:24 +00:00
Bruce Mitchener
5eb6889832
examples: Remove unused doc comments. (#9795)
# Objective

- Compile all targets without warnings about unused doc comments.

## Solution

- Turn unused doc comments into regular comments. Doc comments aren't
supported on expressions, so they can just be regular comments.
2023-09-13 19:21:23 +00:00
Mike
324c057b71
Cache System Tracing Spans (#9390)
# Objective

- Reduce the overhead of tracing by caching the system spans.

Yellow is this pr. Red is main.


![image](https://github.com/bevyengine/bevy/assets/2180432/fe9bb7c2-ae9a-4522-80a9-75a943a562b6)
2023-09-13 19:10:11 +00:00
Carter Anderson
5fb3eb5cb9
Manual "Reflect Value" AssetPath impl to fix dynamic linking (#9752)
# Objective

Fix #9747

## Solution

Linkers don't like what we're doing with CowArc (I'm guessing it has
something to do with `?Sized`). Weirdly the `Reflect` derive on
`AssetPath` doesn't fail, despite `CowArc` not implementing `Reflect`.

To resolve this, we manually implement "reflect value" for
`AssetPath<'static>`. It sadly cannot use `impl_reflect_value` because
that macro doesn't support static lifetimes.

---------

Co-authored-by: Martin Dickopp <martin@zero-based.org>
2023-09-13 18:29:19 +00:00
François
72b8f47780
don't ignore some EventKind::Modify (#9767)
# Objective

- File modification don't trigger hot reload on macOS 

## Solution

-
[`EventKind::Modify`](https://docs.rs/notify/latest/notify/event/enum.EventKind.html#variant.Modify)
can have several reasons
-
[`ModifyKind::Any`](https://docs.rs/notify/latest/notify/event/enum.ModifyKind.html)
was used to react to change events, and later ModifyKind::Name for file
name change. It left other variants of change ignored (`Data`,
`Metadata`, `Other`)
- move the modification handling after the rename so that it handles all
other variants
2023-09-13 05:45:39 +00:00
Zhixing Zhang
8fa500d016
Asset v2: Asset path serialization fix (#9756)
# Objective

- Silence `Failed to send DropEvent for StrongHandle "SendError(..)"`
errors when `StrongHandle` were dropped during application shutdown.
- Re-export `BoxedFuture` considering that it's used everywhere in
bevy_asset
- Fixed an issue introduced by #9729. 
  ```
Asset 'final_gather.rgen' encountered an error in
dust_render::shader::spirv::SpirvLoader: Failed to deserialize asset
meta: SpannedError { code: InvalidValueForType { expected: "string
AssetPath", found: "a sequence" }, position: Position { line: 9, col: 24
} }
  ```
Basically, for processed assets with dependencies, bevy will serialize
the metafile as follows:
  ```
  (
    meta_format_version: "1.0",
    processed_info: Some((
hash: (203, 239, 108, 156, 180, 23, 157, 217, 159, 36, 158, 193, 185,
253, 242, 156),
full_hash: (77, 58, 30, 200, 21, 180, 221, 133, 151, 83, 247, 47, 193,
70, 228, 97),
        process_dependencies: [
            (
full_hash: (56, 46, 55, 118, 3, 6, 213, 250, 124, 26, 153, 87, 15, 85,
4, 89),
                path: ("standard.glsl"), # <<---------- See here
            ),
        ],
    )),
    asset: Load(
        loader: "dust_render::shader::spirv::SpirvLoader",
        settings: (),
    ),
  )
  ```
`AssetPath` gets serialized as `("standard.glsl")` which was then
deserialized as a sequence instead of our `AssetPath`.

## Solution

- Serialize `AssetPath` directly as a string instead. The above metafile
would be serialized as follows:
 ```
  (
    meta_format_version: "1.0",
    processed_info: Some((
hash: (203, 239, 108, 156, 180, 23, 157, 217, 159, 36, 158, 193, 185,
253, 242, 156),
full_hash: (77, 58, 30, 200, 21, 180, 221, 133, 151, 83, 247, 47, 193,
70, 228, 97),
        process_dependencies: [
            (
full_hash: (56, 46, 55, 118, 3, 6, 213, 250, 124, 26, 153, 87, 15, 85,
4, 89),
path: "standard.glsl", # <<------- No longer a tuple struct
            ),
        ],
    )),
    asset: Load(
        loader: "dust_render::shader::spirv::SpirvLoader",
        settings: (),
    ),
  )
  ```

---
2023-09-13 05:43:01 +00:00
ickshonpe
97eda02f42
Add tests to bevy_ui::Layout (#9781)
# Objective

Add tests for `ui_layout_system` and `UiSurface` to the
`bevy_ui::Layout` module.

## Solution

Spawn a dummy window entity with `Window` and `PrimaryWindow` components
so that `ui_layout_system` can run in a test without a window present.

---

## Changelog

Added tests to the `bevy_ui::layout` module.
2023-09-12 22:08:27 +00:00
Sludge
b900b97aa2
Implement Reflect for Mesh (#9779)
# Objective

- I want to associate `TypeData` with `Mesh`, to make it
editable/inspectable in my reflection-based editor. `Mesh` has to
implement `Reflect` for that. The precise reflection behavior does not
matter.

## Solution

- `#[derive(Reflect)]`, ignore fields whose types aren't reflectable.
- Call `App::register_asset_reflect` in the `MeshPlugin`.

---

## Changelog

- `Mesh` now implements `Reflect`.
2023-09-12 21:30:16 +00:00
A-Walrus
1a7fc57a8c
Fix comment in scene example FromResources (#9743)
Comment references non existent `FromResources` instead of `FromWorld`

---------

Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: François <mockersf@gmail.com>
2023-09-11 19:50:38 +00:00
Nicola Papale
d3beaff56f
Clarify a comment in Option WorldQuery impl (#9749)
I found a comment a bit confusing

## Solution

Reword it.

---------

Co-authored-by: Joseph <21144246+JoJoJet@users.noreply.github.com>
2023-09-11 19:27:21 +00:00
Nicola Papale
19c53578e6
Fix naming on "tick" Column and ComponentSparseSet methods (#9744)
# Objective

- The tick access methods mention "ticks" (as in: plural). Yet, most of
them only access a single tick.

## Solution

- Rename those methods and fix docs to reflect the singular aspect of
the return values

---

## Migration Guide

The following method names were renamed, from `foo_ticks_bar` to
`foo_tick_bar` (`ticks` is now singular, `tick`):
- `ComponentSparseSet::get_added_ticks` → `get_added_tick`
- `ComponentSparseSet::get_changed_ticks` → `get_changed_tick`
- `Column::get_added_ticks` → `get_added_tick`
- `Column::get_changed_ticks` → `get_changed_tick`
- `Column::get_added_ticks_unchecked` → `get_added_tick_unchecked`
- `Column::get_changed_ticks_unchecked` → `get_changed_tick_unchecked`
2023-09-11 19:25:06 +00:00
Johan Klokkhammer Helsing
4fe2b1220d
Implement Reflect for State<S> and NextState<S> (#9742)
# Objective

- Make it possible to snapshot/save states
- Useful for re-using parts of the state system for rollback safe states
- Or to save states with scenes/savegames

## Solution

- Conditionally add the derive if the `bevy_reflect` is enabled

---

## Changelog

- `NextState<S>` and `State<S>` now implement `Reflect` as long as `S`
does.
2023-09-11 19:18:47 +00:00
Charles Bournhonesque
0aa079fcf6
Fix doc comments for align items (#9739)
# Objective

One-line fix to a doc-comment for AlignItems

Co-authored-by: Charles Bournhonesque <cbournhonesque@snapchat.com>
2023-09-11 19:15:20 +00:00
François
ae6bc08a58
Fix wireframe for skinned/morphed meshes (#9734)
# Objective

- Fixes #6662 
- Wireframe crash for skinned meshes:
```
wgpu error: Validation Error

Caused by:
    In Device::create_render_pipeline
      note: label = `opaque_mesh_pipeline`
    Error matching ShaderStages(VERTEX) shader requirements against the pipeline
    Location[4] Uint32x4 interpolated as Some(Flat) with sampling None is not provided by the previous stage outputs
    Input is not provided by the earlier stage in the pipeline
```
- Wireframe crash for morphed meshes:
```
wgpu error: Validation Error

Caused by:
    In a RenderPass
      note: encoder = `<CommandBuffer-(0, 14, Metal)>`
    In a draw command, indexed:true indirect:false
      note: render pipeline = `opaque_mesh_pipeline`
    The pipeline layout, associated with the current render pipeline, contains a bind group layout at index 1 which is incompatible with the bind group layout associated with the bind group at 1
```

## Solution


- Fix the locations for skinned meshes in the wireframe shader
- Add the morph key to the wireframe specialisation key
- Morph the vertex in the wireframe shader


https://github.com/bevyengine/bevy/assets/8672791/ce0a9584-bd28-4d74-9c3f-256602e6fac5
2023-09-11 19:14:15 +00:00
ickshonpe
9fafceba90
Remove z-axis scaling in extract_text2d_sprite (#9733)
# Objective

In `extract_text2d_sprite` the scaling by the scale factor should be
only be applied to the x and y axes but it's also applied to the z axis.

# Solution

Remove the scaling in the z axis
2023-09-11 19:12:23 +00:00
IceSentry
027ff9f378
Wait before making window visible (#9692)
# Objective

- The current example still has one white frame before it starts
rendering.

## Solution

- Wait 3 frames before toggling visibility
2023-09-11 19:09:55 +00:00
Zachary Harrold
4c6b6fc24a
Moved get_component(_unchecked_mut) from Query to QueryState (#9686)
# Objective

- Fixes #9683

## Solution

- Moved `get_component` from `Query` to `QueryState`.
- Moved `get_component_unchecked_mut` from `Query` to `QueryState`.
- Moved `QueryComponentError` from `bevy_ecs::system` to
`bevy_ecs::query`. Minor Breaking Change.
- Narrowed scope of `unsafe` blocks in `Query` methods.

---

## Migration Guide

- `use bevy_ecs::system::QueryComponentError;` -> `use
bevy_ecs::query::QueryComponentError;`

## Notes

I am not very familiar with unsafe Rust nor its use within Bevy, so I
may have committed a Rust faux pas during the migration.

---------

Co-authored-by: Zac Harrold <zharrold@c5prosolutions.com>
Co-authored-by: Tristan Guichaoua <33934311+tguichaoua@users.noreply.github.com>
2023-09-11 19:04:22 +00:00
ickshonpe
625d386940
impl From<String> and From<&str> for TextSection (#8856)
# Objective

Implement `From<String>` and `From<&str>` for `TextSection`

Example from something I was working on earlier:
```rust
parent.spawn(TextBundle::from_sections([
    TextSection::new("press ".to_string(), TextStyle::default()),
    TextSection::new("space".to_string(), TextStyle { color: Color::YELLOW, ..default() }),
    TextSection::new(" to advance frames".to_string(), TextStyle::default()),
]));
```

After an `impl From<&str> for TextSection` :

```rust
parent.spawn(TextBundle::from_sections([
    "press ".into(),
    TextSection::new("space".to_string(), TextStyle { color: Color::YELLOW, ..default() }),
    " to advance frames".into(),
]));
```

* Potentially unhelpful without a default font, so behind the
`default_font` feature.

 Co-authored-by: [hate](https://github.com/hate)

---------

Co-authored-by: hate <15314665+hate@users.noreply.github.com>
2023-09-11 19:00:50 +00:00
ickshonpe
9d9750b928
TextLayoutInfo::size should hold the drawn size of the text, and not a scaled value. (#7794)
# Objective

`TextLayoutInfo::size` isn't the drawn size of the text, but a scaled
value. This is fragile, counter-intuitive and makes it awkward to
retrieve the correct value.

## Solution

Multiply `TextLayoutInfo::size` by the reciprocal of the window's scale
factor after generating the text layout in `update_text2d_layout` and
`bevy_ui::widget::text_system`.

---

fixes: #7787

## Changelog

* Multiply `TextLayoutInfo::size` by the reciprocal of the scale factor
after text computation to reflect the actual size of the text as drawn.
* Reorder the operations in `extract_text2d_sprite` to apply the
alignment offset before the scale factor scaling.

## Migration Guide

The `size` value of `TextLayoutInfo` is stored in logical pixels and has
been renamed to `logical_size`. There is no longer any need to divide by
the window's scale factor to get the logical size.
2023-09-11 18:56:16 +00:00
ira
f3ab38a802
Add example for Camera::viewport_to_world (#7179)
Fixes #7177

---------

Co-authored-by: Rob Parrett <robparrett@gmail.com>
2023-09-11 18:52:11 +00:00
Carter Anderson
0c44de7626
Increase iteration count for asset tests (#9737)
This needs to be much higher to avoid failures in CI. I don't love the
"loop until" test methodology generally, but this is testing internal
state and making this event driven would change the nature of the test.
2023-09-10 21:37:33 +00:00