Carter Anderson
|
64ce5b42c0
|
Add stable legion entity ids (GuidEntityAllocator)
|
2020-05-20 10:39:52 -07:00 |
|
Carter Anderson
|
fb140ce4b0
|
remove tag serialization. round trip ron example
|
2020-05-19 13:22:14 -07:00 |
|
Carter Anderson
|
3710196fdb
|
remove type_uuid from serialization
|
2020-05-19 12:55:58 -07:00 |
|
Carter Anderson
|
dcdd552365
|
pull in ron. use static strings for types
|
2020-05-19 12:20:37 -07:00 |
|
Carter Anderson
|
a88982fbfb
|
move universe into Resources
|
2020-05-19 12:20:14 -07:00 |
|
Carter Anderson
|
8bc0eb45ee
|
print average fps and smooth out average a little bit
|
2020-05-18 14:53:57 -07:00 |
|
Carter Anderson
|
e65fe0e736
|
Clear bind groups on each frame
|
2020-05-18 14:42:15 -07:00 |
|
Carter Anderson
|
29ad64f1d8
|
upgrade some dependencies to remove redundancies
|
2020-05-18 12:26:30 -07:00 |
|
Carter Anderson
|
c5a78d4616
|
TextureCopy render graph node, texture_resource_system
Removed textures are now freed
|
2020-05-18 11:31:11 -07:00 |
|
Carter Anderson
|
33d4d5f562
|
Add asset removal. Clean up old/removed meshes
|
2020-05-17 18:48:14 -07:00 |
|
Carter Anderson
|
86c18edbfd
|
Label component
|
2020-05-17 18:09:29 -07:00 |
|
Carter Anderson
|
e093a3243b
|
phrasing tweaks
|
2020-05-17 10:30:52 -07:00 |
|
Carter Anderson
|
870f715df3
|
Hot asset reloading
|
2020-05-16 20:18:30 -07:00 |
|
Carter Anderson
|
623c8a8d9a
|
remove unused fn
|
2020-05-16 12:53:49 -07:00 |
|
Carter Anderson
|
b1f07e3749
|
cargo fmt
|
2020-05-16 00:27:30 -07:00 |
|
Carter Anderson
|
fcc0a6303b
|
update mesh on gpu when it changes
|
2020-05-16 00:21:04 -07:00 |
|
Carter Anderson
|
5d0d3d28c7
|
TextPlugin + FontLoader
|
2020-05-15 19:46:09 -07:00 |
|
Carter Anderson
|
ad66f87ff6
|
Entities wait for meshes to load
|
2020-05-15 19:32:49 -07:00 |
|
Carter Anderson
|
bf7f222318
|
Support async texture loading
|
2020-05-15 19:30:02 -07:00 |
|
Carter Anderson
|
35adad6556
|
Async mesh loading works
|
2020-05-15 17:22:45 -07:00 |
|
Carter Anderson
|
4e1abea161
|
AssetServer: multithreaded sync/async asset loading
|
2020-05-15 16:55:44 -07:00 |
|
Carter Anderson
|
8a61ef48d3
|
use relative paths for assets
|
2020-05-14 15:25:43 -07:00 |
|
Carter Anderson
|
2bcb8a2a41
|
cargo fmt
|
2020-05-13 18:05:18 -07:00 |
|
Carter Anderson
|
6381611e89
|
Resource -> Res, Ref->Com
|
2020-05-13 17:57:08 -07:00 |
|
Carter Anderson
|
fb8f9e8636
|
RenderGraph::add_node now requires a name
|
2020-05-13 17:35:48 -07:00 |
|
Carter Anderson
|
06f3a4efb9
|
Use system fns for all setup code
|
2020-05-13 17:31:56 -07:00 |
|
Carter Anderson
|
70f122b92a
|
Rename AssetStorage to Assets
|
2020-05-13 16:45:18 -07:00 |
|
Carter Anderson
|
b58db0749e
|
use init_resource everywhere
|
2020-05-13 16:35:38 -07:00 |
|
Carter Anderson
|
16b568e00e
|
Asset events and AddAsset builder
|
2020-05-13 16:17:44 -07:00 |
|
Carter Anderson
|
a7eaf32e7c
|
drainable/extendable events
|
2020-05-13 16:17:06 -07:00 |
|
Carter Anderson
|
c18ecf2a55
|
initial text rendering
|
2020-05-13 13:22:12 -07:00 |
|
Carter Anderson
|
73cc20768c
|
remove pathfinder code
its not ready yet so it shouldnt be on master :)
|
2020-05-12 16:35:49 -07:00 |
|
Carter Anderson
|
44717c7b10
|
pathfinder: small tweaks
|
2020-05-12 14:31:03 -07:00 |
|
Carter Anderson
|
7508e6f02e
|
pathfinder: minor fixes
|
2020-05-12 13:36:28 -07:00 |
|
Carter Anderson
|
6c29a2f52b
|
pathfinder: fill in missing uniforms
|
2020-05-12 12:04:10 -07:00 |
|
Carter Anderson
|
4ca78fa89e
|
update launch.json
|
2020-05-12 12:00:01 -07:00 |
|
Carter Anderson
|
a57e08075b
|
diagnostics: real bind group count
|
2020-05-12 11:59:33 -07:00 |
|
Carter Anderson
|
10637c1010
|
add TextureDescriptor to ResourceInfo
|
2020-05-11 21:28:11 -07:00 |
|
Carter Anderson
|
4eb562975f
|
pathfinder: data binding
|
2020-05-11 20:12:48 -07:00 |
|
Carter Anderson
|
0dd55f2c40
|
cleanup
|
2020-05-11 14:08:20 -07:00 |
|
Carter Anderson
|
f98918fd5c
|
remove buffer array info
|
2020-05-11 14:07:09 -07:00 |
|
Carter Anderson
|
7a71873a32
|
RenderResourceAssignment refactor
|
2020-05-11 13:55:23 -07:00 |
|
Carter Anderson
|
ef2e5a1ba3
|
pathfinder: set vertex buffer descriptors
|
2020-05-11 12:37:04 -07:00 |
|
Carter Anderson
|
35e1d8b498
|
pathfinder: more backend work. it now renders the clear color without crashing
|
2020-05-11 09:01:31 -07:00 |
|
Carter Anderson
|
a5f47fd7da
|
use "32 bit alignment" and "explicit shaders" pathfinder branches
|
2020-05-10 12:53:26 -07:00 |
|
Carter Anderson
|
ff8c5292c2
|
add pathfinder fork
|
2020-05-08 09:29:26 -07:00 |
|
Carter Anderson
|
0fdf331552
|
pathfinder: vertex buffers, samplers, and glsl layout
|
2020-05-07 23:10:57 -07:00 |
|
Carter Anderson
|
58ba15fbb6
|
pathfinder: fix shader paths
|
2020-05-07 19:15:25 -07:00 |
|
Carter Anderson
|
e61c482bdf
|
pathfinder: fix spirv makefile and generate outputs
|
2020-05-07 19:14:14 -07:00 |
|
Carter Anderson
|
0e040680df
|
begin pathfinder plugin
|
2020-05-07 19:09:53 -07:00 |
|