bevy/examples/entity_builder_comparison.rs
2020-01-19 12:43:18 -08:00

190 lines
5.9 KiB
Rust

use bevy::prelude::*;
fn main() {
AppBuilder::new().add_defaults_legacy().setup_world(setup).run();
}
#[allow(dead_code)]
fn create_entities_insert_vec(world: &mut World, plane_handle: Handle<Mesh>, cube_handle: Handle<Mesh>) {
// plane
world.insert(
(),
vec![(
plane_handle.clone(),
Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))),
LocalToWorld::identity(),
Translation::new(0.0, 0.0, 0.0),
)],
);
// cube
world.insert(
(),
vec![(
cube_handle,
Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
LocalToWorld::identity(),
Translation::new(0.0, 0.0, 1.0),
)],
);
// light
world.insert(
(),
vec![(
Light {
color: wgpu::Color {
r: 0.8,
g: 0.8,
b: 0.5,
a: 1.0,
},
fov: f32::to_radians(60.0),
depth: 0.1..50.0,
target_view: None,
},
LocalToWorld::identity(),
Translation::new(4.0, -4.0, 5.0),
Rotation::from_euler_angles(0.0, 0.0, 0.0),
)],
);
// camera
world.insert(
(),
vec![(
Camera::new(CameraType::Projection {
fov: std::f32::consts::PI / 4.0,
near: 1.0,
far: 1000.0,
aspect_ratio: 1.0,
}),
ActiveCamera,
LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
)],
);
}
#[allow(dead_code)]
fn create_entities_builder_add_component(world: &mut World, plane_handle: Handle<Mesh>, cube_handle: Handle<Mesh>) {
world.build()
// plane
.build_entity()
.add(plane_handle.clone())
.add(Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))))
.add(LocalToWorld::identity())
.add(Translation::new(0.0, 0.0, 0.0))
// cube
.build_entity()
.add(cube_handle)
.add(Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))))
.add(LocalToWorld::identity())
.add(Translation::new(0.0, 0.0, 1.0))
// light
.build_entity()
.add(Light {
color: wgpu::Color {
r: 0.8,
g: 0.8,
b: 0.5,
a: 1.0,
},
fov: f32::to_radians(60.0),
depth: 0.1..50.0,
target_view: None,
})
.add(LocalToWorld::identity())
.add(Translation::new(4.0, -4.0, 5.0))
.add(Rotation::from_euler_angles(0.0, 0.0, 0.0))
// camera
.build_entity()
.add(Camera::new(CameraType::Projection {
fov: std::f32::consts::PI / 4.0,
near: 1.0,
far: 1000.0,
aspect_ratio: 1.0,
}))
.add(ActiveCamera)
.add(LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)))
.build();
}
fn create_entities_builder_archetype(world: &mut World, plane_handle: Handle<Mesh>, cube_handle: Handle<Mesh>) {
world.build()
// plane
.build_archetype(MeshEntity {
mesh: plane_handle.clone(),
material: Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))),
local_to_world: LocalToWorld::identity(),
translation: Translation::new(0.0, 0.0, 0.0),
})
// cube
.build_archetype(MeshEntity {
mesh: cube_handle,
material: Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
local_to_world: LocalToWorld::identity(),
translation: Translation::new(0.0, 0.0, 1.0),
})
// light
.build_archetype(LightEntity {
light: Light {
color: wgpu::Color {
r: 0.8,
g: 0.8,
b: 0.5,
a: 1.0,
},
fov: f32::to_radians(60.0),
depth: 0.1..50.0,
target_view: None,
},
local_to_world: LocalToWorld::identity(),
translation: Translation::new(4.0, -4.0, 5.0),
rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0),
})
// camera
.build_archetype(CameraEntity {
camera: Camera::new(CameraType::Projection {
fov: std::f32::consts::PI / 4.0,
near: 1.0,
far: 1000.0,
aspect_ratio: 1.0,
}),
active_camera: ActiveCamera,
local_to_world: LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
})
.build();
}
fn setup(world: &mut World) {
let cube = Mesh::load(MeshType::Cube);
let plane = Mesh::load(MeshType::Plane { size: 10.0 });
let (cube_handle, plane_handle) = {
let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
(mesh_storage.add(cube), mesh_storage.add(plane))
};
// no-archetype precompile: 1.24 sec
// archetype precompile: 1.07 sec
// create_entities_insert_vec(world, plane_handle, cube_handle);
// no-archetype precompile: .93
// noarchetype precompile: .93
// create_entities_builder_add_component(world, plane_handle, cube_handle);
// archetype precompile: 0.65
create_entities_builder_archetype(world, plane_handle, cube_handle);
}