Commit graph

2025 commits

Author SHA1 Message Date
Jerome Humbert
8b7b44d839 Move sprite::Rect into bevy_math (#5686)
# Objective

Promote the `Rect` utility of `sprite::Rect`, which defines a rectangle
by its minimum and maximum corners, to the `bevy_math` crate to make it
available as a general math type to all crates without the need to
depend on the `bevy_sprite` crate.

Fixes #5575

## Solution

Move `sprite::Rect` into `bevy_math` and fix all uses.

Implement `Reflect` for `Rect` directly into the `bevy_reflect` crate by
having `bevy_reflect` depend on `bevy_math`. This looks like a new
dependency, but the `bevy_reflect` was "cheating" for other math types
by directly depending on `glam` to reflect other math types, thereby
giving the illusion that there was no dependency on `bevy_math`. In
practice conceptually Bevy's math types are reflected into the
`bevy_reflect` crate to avoid a dependency of that crate to a "lower
level" utility crate like `bevy_math` (which in turn would make
`bevy_reflect` be a dependency of most other crates, and increase the
risk of circular dependencies). So this change simply formalizes that
dependency in `Cargo.toml`.

The `Rect` struct is also augmented in this change with a collection of
utility methods to improve its usability. A few uses cases are updated
to use those new methods, resulting is more clear and concise syntax.

---

## Changelog

### Changed

- Moved the `sprite::Rect` type into `bevy_math`.

### Added

- Added several utility methods to the `math::Rect` type.

## Migration Guide

The `bevy::sprite::Rect` type moved to the math utility crate as
`bevy::math::Rect`. You should change your imports from `use
bevy::sprite::Rect` to `use bevy::math::Rect`.
2022-09-02 12:35:23 +00:00
pwygab
6b87fb0bdb improve panic messages for add_system_to_stage and add_system_set_to_stage (#5847)
# Objective

- Make the panic messages more specific and understandable.
- Fixes #5811 
## Solution

- Edit the panic message.

---
2022-09-02 12:18:44 +00:00
François
480b3baa44 Helpers to check pipeline cache status (#5796)
# Objective

- In WASM, creating a pipeline can easily take 2 seconds, freezing the game while doing so
- Preloading pipelines can be done during a "loading" state, but it is not trivial to know which pipeline to preload, or when it's done

## Solution

- Add a log with shaders being loaded and their shader defs
- add a function on `PipelineCache` to return the number of ready pipelines
2022-09-02 12:18:43 +00:00
François
e8041150ee can clone a scene (#5855)
# Objective

- Easier to work with model assets
- Models are often one mesh, many textures. This can be hard to use in Bevy as it's not possible to clone the scene to have one scene for each material. It's still possible to instantiate the texture-less scene, then modify the texture material once spawned but that means happening during play and is quite more painful

## Solution

- Expose the code to clone a scene. This code already existed but was only possible to use to spawn the scene
2022-09-02 11:56:21 +00:00
Fishy
79e7c93060 Support for additional gamepad buttons and axis (#5853)
# Objective

Extend the scope of Gamepad to accommodate devices that have more inputs than a typical controller.

## Solution

Add additional enum variants to both _GamepadButtonType_ and _GamepadAxisType_ that supports up to 255 more non-standard buttons/axis respectively. 

## Personal motivation

I have been writing an alternative to the GILRS crate, and with this simple change to the source code, It will be a trivial thing to direct new devices through the bevy systems, even when they do not always behave exactly like your typical controller.
2022-09-02 02:16:18 +00:00
James O'Brien
f9853cbbc2 Add get_entity to Commands (#5854)
# Objective

- Fixes #5850 

## Solution

- As described in the issue, added a `get_entity` method on `Commands` that returns an `Option<EntityCommands>`

## Changelog
- Added the new method with a simple doc test
- I have re-used `get_entity` in `entity`, similarly to how `get_single` is used in `single` while additionally preserving the error message
- Add `#[inline]` to both functions

Entities that have commands queued to despawn system will still return commands when `get_entity` is called but that is representative of the fact that the entity is still around until those commands are flushed.

A potential `contains_entity` could also be added in this PR if desired, that would effectively be replacing Entities.contains but may be more discoverable if this is a common use case.


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-09-01 22:06:46 +00:00
John
9e34c748c6 Added the ability to get or set the last change tick of a system. (#5838)
# Objective
I'm build a UI system for bevy. In this UI system there is a concept of a system per UI entity. I had an issue where change detection wasn't working how I would expect and it's because when a function system is ran the `last_change_tick` is updated with the latest tick(from world). In my particular case I want to "wait" to update the `last_change_tick` until after my system runs for each entity.

## Solution
Initially I thought bypassing the change detection all together would be a good fix, but on talking to some users in discord a simpler fix is to just expose `last_change_tick` to the end users. This is achieved by adding the following to the `System` trait:
```rust
    /// Allows users to get the system's last change tick.
    fn get_last_change_tick(&self) -> u32;
    /// Allows users to set the system's last change tick.
    fn set_last_change_tick(&mut self, last_change_tick: u32);
```

This causes a bit of weirdness with two implementors of `System`. `FixedTimestep` and `ChainSystem` both implement system and thus it's required that some sort of implementation be given for the new functions. I solved this by outputting a warning and not doing anything for these systems. 

I think it's important to understand why I can't add the new functions only to the function system and not to the `System` trait. In my code I store the systems generically as `Box<dyn System<...>>`. I do this because I have differing parameters that are being passed in depending on the UI widget's system.  As far as I can tell there isn't a way to take a system trait and cast it into a specific type without knowing what those parameters are.

In my own code this ends up looking something like:
```rust
// Runs per entity.
let old_tick = widget_system.get_last_change_tick();
should_update_children = widget_system.run((widget_tree.clone(), entity.0), world);
widget_system.set_last_change_tick(old_tick);


// later on after all the entities have been processed:
for system in context.systems.values_mut() {
    system.set_last_change_tick(world.read_change_tick());
}
```

## Changelog

- Added `get_last_change_tick` and `set_last_change_tick` to `System`'s.
2022-08-31 01:53:15 +00:00
ira
b42f426fc3 Add associated constant IDENTITY to Transform and friends. (#5340)
# Objective
Since `identity` is a const fn that takes no arguments it seems logical to make it an associated constant.
This is also more in line with types from glam (eg. `Quat::IDENTITY`).

## Migration Guide

The method `identity()` on `Transform`, `GlobalTransform` and `TransformBundle` has been deprecated.
Use the associated constant `IDENTITY` instead.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-08-30 22:10:24 +00:00
Boxy
ed773dbe30 Misc query.rs cleanup (#5591)
# Objective
- `for_each` methods inconsistently used an actual generic param or `impl Trait` change it to use `impl Trait` always, change them to be consistent
- some methods returned `'w 's` or `'_ '_`, change them to return `'_ 's`

## Solution

- Do what i just said

---

## Changelog

- `iter_unsafe` and `get_unchecked` no longer return borrows tied to `'w`

## Migration Guide

transmute the returned borrow from `iter_unsafe` and `get_unchecked` if this broke you (although preferably find a way to write your code that doesnt need to do this...)
2022-08-30 21:56:00 +00:00
Carter Anderson
dcdda4cb33 Remove extra spaces from Range reflect impls (#5839)
# Objective

Remove extra spaces from Range reflect impls. Follow up to #5763 

## Solution

Remove extra spaces from Range reflect impls.
2022-08-30 21:39:48 +00:00
Gino Valente
ecc584ff23 bevy_reflect: Get owned fields (#5728)
# Objective

Sometimes it's useful to be able to retrieve all the fields of a container type so that they may be processed separately. With reflection, however, we typically only have access to references.

The only alternative is to "clone" the value using `Reflect::clone_value`. This, however, returns a Dynamic type in most cases. The solution there would be to use `FromReflect` instead, but this also has a problem in that it means we need to add `FromReflect` as an additional bound.

## Solution

Add a `drain` method to all container traits. This returns a `Vec<Box<dyn Reflect>>` (except for `Map` which returns `Vec<(Box<dyn Reflect>, Box<dyn Reflect>)>`).

This allows us to do things a lot simpler. For example, if we finished processing a struct and just need a particular value:

```rust
// === OLD === //
/// May or may not return a Dynamic*** value (even if `container` wasn't a `DynamicStruct`)
fn get_output(container: Box<dyn Struct>, output_index: usize) -> Box<dyn Reflect> {
  container.field_at(output_index).unwrap().clone_value()
}

// === NEW === //
/// Returns _exactly_ whatever was in the given struct
fn get_output(container: Box<dyn Struct>, output_index: usize) -> Box<dyn Reflect> {
  container.drain().remove(output_index).unwrap()
}
```

### Discussion

* Is `drain` the best method name? It makes sense that it "drains" all the fields and that it consumes the container in the process, but I'm open to alternatives.

---

## Changelog

* Added a `drain` method to the following traits:
  * `Struct`
  * `TupleStruct`
  * `Tuple`
  * `Array`
  * `List`
  * `Map`
  * `Enum`
2022-08-30 21:20:58 +00:00
Nathan Ward
bb2303a654 Add pop method for List trait. (#5797)
# Objective

- The reflection `List` trait does not have a `pop` function.
- Popping elements off a list is a common use case and is almost always supported by `List`-like types.

## Solution

- Add the `pop()` method to the `List` trait and add the appropriate implementations of this function.

## Migration Guide

- Any custom type that implements the `List` trait will now need to implement the `pop` method.


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-30 21:06:32 +00:00
Marc-Stefan Cassola
e9661bea1a Implemented Reflect for all the ranges (#5806)
# Objective

Fixes #5763

## Solution

Implemented as reflect value like the current `Range`. Is there a benefit to changing everything to a reflect struct?
2022-08-30 20:51:21 +00:00
Boxy
df31b7d762 Remove insert_resource_with_id (#5608)
# Objective

remove `insert_resource_with_id` because `insert_resource_by_id` exists and does almost exactly the same thing

blocked on #5587 because otherwise we will leak a resource when it's inserted 

## Solution

remove the function and also add a safety invariant of to `insert_resource_by_id` that the id be valid for the world.

I didn't see any discussion in #4447 about this safety invariant being left off in favor of a panic so I'm curious if there was one or if it just seemed nicer to have less safety invariants for callers to uphold 😅 

---

## Changelog

- safety invariant added to `insert_resource_by_id` requiring the id to be valid for world

## Migration Guide

- audit any calls to `insert_resource_by_id` making sure that the id is valid for the world

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-30 20:32:15 +00:00
Rob Parrett
e874b91dda Fix window centering when scale_factor is not 1.0 (#5582)
# Objective

Fixes #5581

## Solution

`Window::scale_factor` already has logic for selecting the overridden or actual scale factor, so use it.

I tested this with the displays I have access to, but more testing would be nice. This seems like a pretty straightforward bug/fix though.

## Changelog

### Fixed

Fixed window centering on high-dpi displays.
2022-08-30 20:13:38 +00:00
Jerome Humbert
fe6246dac6 Make most Entity methods const (#5688)
# Objective

Fixes #5687

## Solution

Update the methods on the `Entity` struct to be `const`, so we can
define compile-time constants and more generally use them in a const
context.

---

## Changelog

### Added

- Most `Entity` methods are now `const fn`.
2022-08-30 03:16:22 +00:00
Lain-dono
24e5e10cd4 Use 3 bits of PipelineKey to store MSAA sample count (#5826)
Sample count always power of two. Thus, it is enough to store `log2(sample_count)`.
This can be implemented using [u32::trailing_zeros](https://doc.rust-lang.org/stable/std/primitive.u32.html#method.trailing_zeros). Then we can restore sample count with the `1 << stored`.
You get 3 bits instead of 6 and up to 128x MSAA. This is more than is supported by any common hardware.

Full table of possible variations:

```
    original MSAA sample count      stored    loaded
* 00000000000000000000000000000000 -> 000 -> 00000001  1
  00000000000000000000000000000001 -> 000 -> 00000001  1
  00000000000000000000000000000010 -> 001 -> 00000010  2
  00000000000000000000000000000100 -> 010 -> 00000100  4
  00000000000000000000000000001000 -> 011 -> 00001000  8
  00000000000000000000000000010000 -> 100 -> 00010000  16
  00000000000000000000000000100000 -> 101 -> 00100000  32
  00000000000000000000000001000000 -> 110 -> 01000000  64
  00000000000000000000000010000000 -> 111 -> 10000000  128
* 00000000000000000000000100000000 -> 000 -> 00000001  256
* 00000000000000000000001000000000 -> 001 -> 00000010  512
* 00000000000000000000010000000000 -> 010 -> 00000100  1024
* 00000000000000000000100000000000 -> 011 -> 00001000  2048
* 00000000000000000001000000000000 -> 100 -> 00010000  4096
* 00000000000000000010000000000000 -> 101 -> 00100000  8192
* 00000000000000000100000000000000 -> 110 -> 01000000  16384
* 00000000000000001000000000000000 -> 111 -> 10000000  32768
* 00000000000000010000000000000000 -> 000 -> 00000001  65536
* 00000000000000100000000000000000 -> 001 -> 00000010  131072
* 00000000000001000000000000000000 -> 010 -> 00000100  262144
* 00000000000010000000000000000000 -> 011 -> 00001000  524288
* 00000000000100000000000000000000 -> 100 -> 00010000  1048576
* 00000000001000000000000000000000 -> 101 -> 00100000  2097152
* 00000000010000000000000000000000 -> 110 -> 01000000  4194304
* 00000000100000000000000000000000 -> 111 -> 10000000  8388608
* 00000001000000000000000000000000 -> 000 -> 00000001  16777216
* 00000010000000000000000000000000 -> 001 -> 00000010  33554432
* 00000100000000000000000000000000 -> 010 -> 00000100  67108864
* 00001000000000000000000000000000 -> 011 -> 00001000  134217728
* 00010000000000000000000000000000 -> 100 -> 00010000  268435456
* 00100000000000000000000000000000 -> 101 -> 00100000  536870912
* 01000000000000000000000000000000 -> 110 -> 01000000  1073741824
* 10000000000000000000000000000000 -> 111 -> 10000000  2147483648
```
2022-08-30 03:00:39 +00:00
Robin KAY
9dd5b5354f Add note on ordering to AssetServerSettings docs. (#5706)
# Objective

It's not obvious that the `AssetServerSettings` resource must be added before the `AssetPlugin`.

## Solution

Add a doc comment to this effect.
2022-08-30 02:40:18 +00:00
Aceeri
d346274e32 Warning message for missing events (#5730)
# Objective
- Reduce debugging burden when using events by telling user when they missed an event.

## Solution

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-30 02:23:04 +00:00
Javier Goday
46f68161f7 #5817: derive_bundle macro is not hygienic (#5835)
# Objective
- Fixes #5817.
- Removes std::vec::Vec ambiguities in derive_bundle macro

## Solution
Prepend :: to standard library full Vec qualified type name (::std::vec::Vec)
2022-08-30 02:07:47 +00:00
Federico Rinaldi
5597fc54d2 Add documentation to QueryCombinationIter (#5739)
# Objective

- Document `QueryCombinationIter`

## Solution

- Describe the item, add usage and examples
- Copy notes about the number of query items generated from the corresponding query methods (they will be removed in #5742 ([motivation]))

## Additional notes

- Derived from #4989 

[motivation]: https://github.com/bevyengine/bevy/pull/4989#issuecomment-1208421496
2022-08-30 00:39:17 +00:00
JoJoJet
584d855fd1 Add a module for common system chain/pipe adapters (#5776)
# Objective

Right now, users have to implement basic system adapters such as `Option` <-> `Result` conversions by themselves. This is slightly annoying and discourages the use of system chaining.

## Solution

Add the module `system_adapter` to the prelude, which contains a collection of common adapters. This is very ergonomic in practice.

## Examples

Convenient early returning.

```rust
use bevy::prelude::*;

App::new()
    // If the system fails, just try again next frame.
    .add_system(pet_dog.chain(system_adapter::ignore))
    .run();

#[derive(Component)]
struct Dog;

fn pet_dog(dogs: Query<(&Name, Option<&Parent>), With<Dog>>) -> Option<()> {
    let (dog, dad) = dogs.iter().next()?;
    println!("You pet {dog}. He/she/they are a good boy/girl/pupper.");
    let (dad, _) = dogs.get(dad?.get()).ok()?;
    println!("Their dad's name is {dad}");
    Some(())
}
```

Converting the output of a system

```rust
use bevy::prelude::*;

App::new()
    .add_system(
        find_name
            .chain(system_adapter::new(String::from))
            .chain(spawn_with_name),
    )
    .run();

fn find_name() -> &'static str { /* ... */ }
fn spawn_with_name(In(name): In<String>, mut commands: Commands) {
    commands.spawn().insert(Name::new(name));
}
```
---

## Changelog

* Added the module `bevy_ecs::prelude::system_adapter`, which contains a collection of common system chaining adapters.
  * `new` - Converts a regular fn to a system adapter.
  * `unwrap` - Similar to `Result::unwrap`
  * `ignore` - Discards the output of the previous system.
2022-08-30 00:17:20 +00:00
Andreas Weibye
4fadd26168 Add UI scaling (#5814)
# Objective

- Allow users to change the scaling of the UI
- Adopted from #2808

## Solution

- This is an accessibility feature for fixed-size UI elements, allowing the developer to expose a range of UI scales for the player to set a scale that works for their needs.

> - The user can modify the UiScale struct to change the scaling at runtime. This multiplies the Px values by the scale given, while not touching any others.
> - The example showcases how this even allows for fluid transitions

> Here's how the example looks like:

https://user-images.githubusercontent.com/1631166/132979069-044161a9-8e85-45ab-9e93-fcf8e3852c2b.mp4

---

## Changelog

- Added a `UiScale` which can be used to scale all of UI


Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-29 23:35:53 +00:00
harudagondi
8a1061209c Remove Sync requirement in Decodable::Decoder (#5819)
# Objective

- Allow non-`Sync` Decoders
- Unblocks #5422.
- Unblocks harudagondi/bevy_fundsp#1

## Solution

- Remove `Sync` requirement in `Decodable::Decoder`
- This aligns with kira's [`Sound`] and majority of [oddio]'s types (like [`Mixer`]).

[`Sound`]: https://docs.rs/kira/latest/kira/sound/trait.Sound.html
[oddio]: https://docs.rs/oddio/latest/oddio/index.html
[`Mixer`]: https://docs.rs/oddio/latest/oddio/struct.Mixer.html

---

## Changelog

### Changed

- `Decodable::Decoder` now no longer requires `Sync` types.
2022-08-29 23:02:12 +00:00
Rob Parrett
adf2475dab Add warning when using load_folder on web (#5827)
# Objective

Help users who are using `load_folder` in wasm builds to find a slightly shorter path to figuring out why their stuff is broken.

## Solution

Adds a warning to `read_directory` in the `WasmAssetIo`.

This is extremely similar to the warning already emitted a few lines below for `watch_for_changes`.
2022-08-29 22:26:43 +00:00
Ben Frankel
70106773f2 Fix example in AnyOf docs (#5798) 2022-08-25 20:31:51 +00:00
Gino Valente
7da97b4dee bevy_reflect: Remove unnecessary Clone bounds (#5783)
# Objective

Some of the reflection impls for container types had unnecessary `Clone` bounds on their generic arguments. These come from before `FromReflect` when types were instead bound by `Reflect + Clone`. With `FromReflect` this is no longer necessary.

## Solution

Removed all leftover `Clone` bounds from types that use `FromReflect` instead.

## Note

I skipped `Result<T, E>`, `HashSet<T>`, and `Range<T>` since those do not use `FromReflect`. This should probably be handled in a separate PR since it would be a breaking change.

---

## Changelog

- Remove unnecessary `Clone` bounds on reflected containers
2022-08-24 21:21:11 +00:00
Gino Valente
880ea5d4be bevy_reflect: Fix apply method for Option<T> (#5780)
# Objective

#5658 made it so that `FromReflect` was used as the bound for `T` in `Option<T>`. However, it did not use this change effectively for the implementation of `Reflect::apply` (it was still using `take`, which would fail for Dynamic types).

Additionally, the changes were not consistent with other methods within the file, such as the ones for `Vec<T>` and `HashMap<K, V>`.

## Solution

Update `Option<T>` to fallback on `FromReflect` if `take` fails, instead of wholly relying on one or the other.

I also chose to update the error messages, as they weren't all too descriptive before.

---

## Changelog

- Use `FromReflect::from_reflect` as a fallback in the `Reflect::apply` implementation for `Option<T>`
2022-08-24 20:44:35 +00:00
Gino Valente
886837d731 bevy_reflect: GetTypeRegistration for SmallVec<T> (#5782)
# Objective

`SmallVec<T>` was missing a `GetTypeRegistration` impl.

## Solution

Added a `GetTypeRegistration` impl.

---

## Changelog

* Added a `GetTypeRegistration` impl for `SmallVec<T>`
2022-08-24 20:25:52 +00:00
Ida Iyes
3d194a2160 Add missing type registrations for bevy_math types (#5758)
Type registrations were only present for some of the `bevy_math` types, and missing for others. This is a very strange inconsistency, given that they all impl `Reflect` and `FromReflect`. In practice, this means these types cannot be used in scenes.

In particular, this is especially problematic, because `Affine3A` is one of the missing types, and it is now used in `GlobalTransform`. Trying to create a bevy scene that contains `GlobalTransform`s results in an error due to the missing type registration.
2022-08-23 21:19:29 +00:00
Jakob Hellermann
3817afc1f4 register missing reflect types (#5747)
# Objective

- While generating https://github.com/jakobhellermann/bevy_reflect_ts_type_export/blob/main/generated/types.ts, I noticed that some types that implement `Reflect` did not register themselves
- `Viewport` isn't reflect but can be (there's a TODO)


## Solution

- register all reflected types
- derive `Reflect` for `Viewport`


## Changelog
- more types are not registered in the type registry
- remove `Serialize`, `Deserialize` impls from `Viewport`


I also decided to remove the `Serialize, Deserialize` from the `Viewport`, since they were (AFAIK) only used for reflection, which now is done without serde. So this is technically a breaking change for people who relied on that impl directly.
Personally I don't think that every bevy type should implement `Serialize, Deserialize`, as that would lead to a ton of code generation that mostly isn't necessary because we can do the same with `Reflect`, but if this is deemed controversial I can remove it from this PR.

## Migration Guide
- `KeyCode` now implements `Reflect` not as `reflect_value`, but with proper struct reflection. The `Serialize` and `Deserialize` impls were removed, now that they are no longer required for scene serialization.
2022-08-23 17:41:39 +00:00
TheRawMeatball
5e2d9b4ae4 Add explicit ordering between update_frusta and camera_system (#5757)
# Objective

Fix a nasty system ordering bug between `update_frusta` and `camera_system` that lead to incorrect frustum s, leading to excessive culling and extremely hard-to-debug visual glitches

## Solution

- add explicit system ordering
2022-08-23 09:40:06 +00:00
Andreas Weibye
675607a7e6 Add AUTO and UNDEFINED const constructors for Size (#5761)
# Objective

Very small convenience constructors added to `Size`. 

Does not change current examples too much but I'm working on a rather complex UI use-case where this cuts down on some extra typing :)
2022-08-22 23:08:08 +00:00
Ian Chamberlain
cde5ae8104 bevy_ecs: Use 32-bit entity ID cursor on platforms without AtomicI64 (#4452)
# Objective
- Fixes #4451

## Solution
- Conditionally compile entity ID cursor as `AtomicI32` when compiling on a platform that does not support 64-bit atomics.

- This effectively raises the MSRV to 1.60 as it uses a `#[cfg]` that was only just stabilized there. (should this be noted in changelog?)

---

## Changelog
- Added `bevy_ecs` support for platforms without 64-bit atomic ints


## Migration Guide
N/A
2022-08-21 00:45:49 +00:00
Robert Swain
681c9c6dc8 bevy_pbr: Fix tangent and normal normalization (#5666)
# Objective

- Morten Mikkelsen clarified that the world normal and tangent must be normalized in the vertex stage and the interpolated values must not be normalized in the fragment stage. This is in order to match the mikktspace approach exactly.
- Fixes #5514 by ensuring the tangent basis matrix (TBN) is orthonormal

## Solution

- Normalize the world normal in the vertex stage and not the fragment stage
- Normalize the world tangent xyz in the vertex stage
- Take into account the sign of the determinant of the local to world matrix when calculating the bitangent

---

## Changelog

- Fixed - scaling a model that uses normal mapping now has correct lighting again
2022-08-18 21:54:40 +00:00
pwygab
1c6be94f4f Correctly parse labels with '#' (#5729)
# Objective

- Fixes #5707 

## Solution

- Used `splitn` instead of `split` to collect the rest of the string into the label after the first '#'.

---
2022-08-18 18:53:09 +00:00
Nathan Ward
00323b3048 Better error message for World::resource_scope (#5727)
# Objective

- Fixes #5365 
- The `assert!()` when the resource from `World::resource_scope` is inserted into the world is not descriptive.

## Solution

- Add more context to the assert inside of `World::resource_scope` when the `FnOnce` param inserts the resource.
2022-08-18 18:53:08 +00:00
Gino Valente
00508d110a bevy_reflect: Add FromReflect to the prelude (#5720)
# Objective

`FromReflect` is a commonly used component to the Reflect API. It's required as a bound for reflecting things like `Vec<T>` and `HashMap<K, V>` and is generally useful (if not necessary) to derive on most structs or enums.

Currently, however, it is not exported in `bevy_reflect`'s prelude. This means a module that uses `bevy_reflect` might have the following two lines:

```rust
use bevy_reflect::prelude::*;
use bevy_reflect::FromReflect;
```

Additionally, users of the full engine might need to put:

```rust
use bevy::prelude::*;
use bevy::reflect::FromReflect;
```

## Solution

Add `FromReflect` to the prelude of `bevy_reflect`.

---

## Changelog

- Added `FromReflect` to the prelude of `bevy_reflect`
2022-08-18 18:53:07 +00:00
Aceeri
f0c512731b SystemParam for the name of the system you are currently in (#5731)
# Objective
- Similar to `SystemChangeTick`, probably somewhat useful for debugging messages.

---

## Changelog

- Added `SystemName` which copies the `SystemMeta::name` field so it can be accessed within a system.
2022-08-18 18:31:12 +00:00
Verte
56fc1dfe77 Correctly use as_hsla_f32 in Add<Color> and AddAssign<Color>, fixes #5543 (#5546)
Probably a copy-paste error, but `Add<Color>` and `AddAssign<Color>` should use `rhs.as_hlsa_f32()` instead of `rhs.as_linear_rgba_f32()` when the LHS is a `Color::Hsla`. Fixes #5543.



Co-authored-by: Verte <105466627+vertesians@users.noreply.github.com>
2022-08-17 14:00:10 +00:00
Gino Valente
aed3232e38 bevy_reflect: Relax bounds on Option<T> (#5658)
# Objective

The reflection impls on `Option<T>` have the bound `T: Reflect + Clone`. This means that using `FromReflect` requires `Clone` even though we can normally get away with just `FromReflect`.

## Solution

Update the bounds on `Option<T>` to match that of `Vec<T>`, where `T: FromReflect`. 

This helps remove a `Clone` implementation that may be undesired but added for the sole purpose of getting the code to compile.

---

## Changelog

* Reflection on `Option<T>` now has `T` bound by `FromReflect` rather than `Reflect + Clone`
* Added a `FromReflect` impl for `Instant`

## Migration Guide

If using `Option<T>` with Bevy's reflection API, `T` now needs to implement `FromReflect` rather than just `Clone`. This can be achieved easily by simply deriving `FromReflect`:

```rust

// OLD
#[derive(Reflect, Clone)]
struct Foo;

let reflected: Box<dyn Reflect> = Box::new(Some(Foo));

// NEW
#[derive(Reflect, FromReflect)]
struct Foo;

let reflected: Box<dyn Reflect> = Box::new(Some(Foo));
```
> Note: You can still derive `Clone`, but it's not required in order to compile.
2022-08-17 00:21:15 +00:00
JoJoJet
3221e569e0 Remove an outdated workaround for impl Trait (#5659)
# Objective

Rust 1.63 resolved [an issue](https://github.com/rust-lang/rust/issues/83701) that prevents you from combining explicit generic arguments with `impl Trait` arguments.

Now, we no longer need to use dynamic dispatch to work around this.

## Migration Guide

The methods `Schedule::get_stage` and `get_stage_mut` now accept `impl StageLabel` instead of `&dyn StageLabel`.

### Before
```rust
let stage = schedule.get_stage_mut::<SystemStage>(&MyLabel)?;
```

### After
```rust
let stage = schedule.get_stage_mut::<SystemStage>(MyLabel)?;
```
2022-08-16 23:40:24 +00:00
Alex
f20c9ee0f5 fix: grammar and typo fixes in rendergraph docs (#5710)
# Objective

- fix a typo on RendGraph Docs

## Solution

- fixed typo

---


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-16 20:46:46 +00:00
Jonas Wagner
110831150e Make vertex colors work without textures in bevy_sprite (#5685)
# Objective

This PR changes it possible to use vertex colors without a texture using the bevy_sprite ColorMaterial.

Fixes #5679 

## Solution

- Made multiplication of the output color independent of the COLOR_MATERIAL_FLAGS_TEXTURE_BIT bit
- Extended mesh2d_vertex_color_texture example to show off both vertex colors and tinting

Not sure if extending the existing example was the right call but it seems to be reasonable to me.

I couldn't find any tests for the shaders and I think adding shader testing would be beyond the scope of this PR. So no tests in this PR. 😬 

Co-authored-by: Jonas Wagner <jonas@29a.ch>
2022-08-16 20:46:45 +00:00
Marc-Stefan Cassola
bd317ea364 register Cow<'static, str> for reflection (#5664)
# Objective

Fixes #5597

## Solution

Registered type at suggested place.
2022-08-16 20:46:44 +00:00
Boutillier
a70b9c5969 Remove duplicate asserts in test (#5648)
# Objective

While poking around the hierarchy code, I wondered why some asserts in tests were duplicated.
Some git blame later, I found out that commit ( 8eb0440f1e ) added already existing asserts while removing others.

## Solution

Remove the duplicated asserts.
2022-08-15 23:03:42 +00:00
Charles
5ba5c8e375 insert_attribute panic with full message (#5651)
# Objective

When an invalid attribute is inserted and the LogPlugin is not enabled the full error is not printed which means makes it hard to diagnose.

## Solution

- Always print the full message in the panic.

## Notes

I originally had a separate error log because I wanted to make it clearer for users, but this is probably causing more issues than necessary.
2022-08-15 22:17:41 +00:00
Charlie Hills
f1be89d458 Remove unused DepthCalculation enum (#5684)
# Objective

Remove unused `enum DepthCalculation` and its usages. This was used to compute visible entities in the [old renderer](db665b96c0/crates/bevy_render/src/camera/visible_entities.rs), but is now unused.

## Solution

`sed 's/DepthCalculation//g'`

---

## Changelog
### Changed
Removed `bevy_render:📷:DepthCalculation`.

## Migration Guide
Remove references to `bevy_render:📷:DepthCalculation`, such as `use bevy_render:📷:DepthCalculation`. Remove `depth_calculation` fields from Projections.
2022-08-14 07:08:58 +00:00
Charlie Hills
0e46b04560 Grammar fixes in render graph doc (#5671)
# Objective

Fixing some grammar in the rustdoc for RenderGraph
2022-08-13 15:27:49 +00:00
Boutillier
de6bef72a1 Fix for bevy CI on main - clippy safety comments on trait. (#5665)
# Objective

Make CI pass on bevy main.

Update to rust-1.63, updated clippy to 1.63 which introduced the following enhancements:
- [undocumented_unsafe_blocks](https://rust-lang.github.io/rust-clippy/master/index.html#undocumented_unsafe_blocks): Now also lints on unsafe trait implementations

This caught two incorrectly written ( but existing) safety comments for unsafe  traits.

## Solution

Fix the comment to use `SAFETY:`
2022-08-13 10:51:19 +00:00